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    The sampler goes crazy with monolith

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    • bendursoB
      bendurso @ulrik
      last edited by

      @ulrik Thanks for checking :) Yeah, I just converted it to wav using the SaveMode=1 and the error was gone.

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      • bendursoB
        bendurso @d.healey
        last edited by

        @d-healey

        Now I included the samples of the samplemap Nomad Strings. I re-enconde it again, and now the error it's on E3

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        • d.healeyD
          d.healey
          last edited by

          I just noticed in your sample map that all the files have absolute paths instead of relative paths (were your samples not in the project's Samples folder when you mapped them?). This could be the cause of the issue.

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          • d.healeyD
            d.healey
            last edited by

            I tested with the wav samples you sent. With your monolith I was able to trigger the issue on C2. When I rewrote the sample map to remove the absolute path and then recreated the monolith on my system I was unable to trigger the issue.

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            • bendursoB
              bendurso @d.healey
              last edited by

              @d-healey said in The sampler goes crazy with monolith:

              I just noticed in your sample map that all the files have absolute paths instead of relative paths (were your samples not in the project's Samples folder when you mapped them?). This could be the cause of the issue.

              Yes, I used samples outside of the project folder. That could be the issue?

              @d-healey said in The sampler goes crazy with monolith:

              When I rewrote the sample map to remove the absolute path and then recreated the monolith on my system I was unable to trigger the issue.

              Did you do it with "Reencode HLAC monolith" or "reeconde all samplemaps as HLAC monolith"? Because I remember that when I used the individual reencode it worked fine, but when using all samplemaps function it caused the problem.

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              • d.healeyD
                d.healey @bendurso
                last edited by

                @bendurso said in The sampler goes crazy with monolith:

                Yes, I used samples outside of the project folder. That could be the issue?

                Samples should always go in the project's samples folder, or (I think) you can link to them with a LinkOS file, but the cleanest solution is to put them in the project and then in the sample map use the {PROJECT_FOLDER} wildcard - that will be used automatically if the samples are in the project folder when initially mapped.

                @bendurso said in The sampler goes crazy with monolith:

                Did you do it with "Reencode HLAC monolith"

                I clicked this:

                4b9c3fc9-8f1c-4a52-9421-5d2e40307fbf-image.png

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                • bendursoB
                  bendurso @d.healey
                  last edited by

                  @d-healey said in The sampler goes crazy with monolith:

                  Samples should always go in the project's samples folder, or (I think) you can link to them with a LinkOS file, but the cleanest solution is to put them in the project and then in the sample map use the {PROJECT_FOLDER} wildcard - that will be used automatically if the samples are in the project folder when initially mapped.

                  Oh, I understand that, but since I only use monolith files, I typically access the wav samples directly from other folders and then convert them to monolith.

                  @d-healey said in The sampler goes crazy with monolith:

                  I clicked this:

                  I just tried it, and the problem doesn’t occur when using the individual conversion function. However, when using the "convert all sample maps" function, the issue arises, even if the samples are within the project.

                  Screenshot 2024-10-03 at 8.40.32 PM.png

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                  • d.healeyD
                    d.healey @bendurso
                    last edited by

                    @bendurso said in The sampler goes crazy with monolith:

                    Oh, I understand that, but since I only use monolith files, I typically access the wav samples directly from other folders and then convert them to monolith.

                    We all use monoliths for final delivery. But your sample maps will be messed up with the absolute paths.

                    @bendurso said in The sampler goes crazy with monolith:

                    I just tried it, and the problem doesn’t occur when using the individual conversion function. However, when using the "convert all sample maps" function, the issue arises, even if the samples are within the project.

                    I'll give it a try tomorrow.

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                    • bendursoB
                      bendurso @d.healey
                      last edited by

                      @d-healey said in The sampler goes crazy with monolith:

                      We all use monoliths for final delivery. But your sample maps will be messed up with the absolute paths.

                      Oh didn't know that, thanks

                      @d-healey said in The sampler goes crazy with monolith:

                      I'll give it a try tomorrow.

                      Nice thanks :)

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                      • LindonL
                        Lindon @bendurso
                        last edited by

                        @bendurso said in The sampler goes crazy with monolith:

                        @d-healey said in The sampler goes crazy with monolith:

                        Samples should always go in the project's samples folder, or (I think) you can link to them with a LinkOS file, but the cleanest solution is to put them in the project and then in the sample map use the {PROJECT_FOLDER} wildcard - that will be used automatically if the samples are in the project folder when initially mapped.

                        Oh, I understand that, but since I only use monolith files, I typically access the wav samples directly from other folders and then convert them to monolith.

                        Bad idea I think.
                        Do this:

                        1. Move all your relevant wav files to the Samples Folder
                        2. Build your SampleMap
                        3. encode your sample map to ch1 file (the down arrow David pointed at) - at this point you can remove the wav files from the samples folder...
                        4. When the entire project is done-finished-complete only then build your .hr monolith files...

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                        • d.healeyD
                          d.healey @bendurso
                          last edited by

                          @bendurso No issue here when using the reencode all sample maps option - after I edited the sample map to remove the absolute path.

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                          • bendursoB
                            bendurso @Lindon
                            last edited by

                            @Lindon Yes thanks, didn't know it could cause trouble using absolute paths.

                            @d-healey said in The sampler goes crazy with monolith:

                            No issue here when using the reencode all sample maps option - after I edited the sample map to remove the absolute path.

                            I checked again and you're right, no problem with relative paths. Now I have to remake all my samplemaps :(

                            Thanks guys :)

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                            • d.healeyD
                              d.healey @bendurso
                              last edited by

                              @bendurso said in The sampler goes crazy with monolith:

                              Now I have to remake all my samplemap

                              Or do what I do and open them in a text editor and use find/replace.

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                              • bendursoB
                                bendurso @d.healey
                                last edited by

                                @d-healey That's a nice one, could save a bit of job, thanks :)

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                                • d.healeyD
                                  d.healey @bendurso
                                  last edited by

                                  @bendurso If you use a text editor that can replace text in multiple files at once it might be a very quick job.

                                  Libre Wave - Freedom respecting instruments and effects
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                                  • bendursoB
                                    bendurso @d.healey
                                    last edited by

                                    @d-healey I usually use Visual Studio Code and it works really well, but in this case I have multiple folders, and I have to check one by one to match the correct folder

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