Floating Tile - loadFile option
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@Lindon Good idea. Something like Omnisphere or similar stuff. If you load 2 same sounds, how will you handle the phasing problem? Sample start modulation?
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@orange We DONT handle the phasing - if you load two copies of the same sound source you get phasing - your call.
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@Lindon Yes it would create phase issue. But it can be handled with altered round robin (if it has). So for example; when the first sound source plays a thirth round robin sample, second source should play a different round robin sample.
Maybe for synthetic sounds it is not necessary (only sample start modulation can be used), but for real acoustic instrument samples it should have ;)
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@orange We dont do "classic" round-robin either - we use our IRRE (infinite round robin engine) . To be frank if user is using the same sound source in both voices they are really really missing the point of the instrument.
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IRRE (infinite round robin engine)
I'm intrigued... is this sample borrowing and pitch shifting?
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@Lindon I did this using 2 menus loading the samplemaps
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Why don't you use a viewport? I am doing this in HEXERACT to categorize the sounds.
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@Christoph-Hart can you give me an example?
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@d-healey nope - its pitch, time and eq-shifting
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@d-healey both
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@Christoph-Hart said in Floating Tile - loadFile option:
Yeah - sort of.... but no nice favourites processing and only two columns - as I said I could build my own and it would likely use a viewport or two, but then... see my first post here..