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    New to HISE [came to make some audio FX plugins] Issue finding VST3 output

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    • C
      ccbl @d.healey
      last edited by

      @d-healey Thanks, I did that using VS2022 and compiles HISE just fine. I'm having issues with the Intel IPP include though on plugin export.

      I followed your advice from this thread [https://forum.hise.audio/topic/3653/ipp-missing-in-plugin-export/25?_=1619258101981] with adding the include and libraries etc in projucer.

      Is there a particular version of IPP that is known to work?

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @ccbl
        last edited by

        @ccbl said in New to HISE [came to make some audio FX plugins] Issue finding VST3 output:

        with adding the include and libraries etc in projucer.

        You shouldn't need to do that these days, have you installed IPP from the OneAPI? Have you checked the Use IPP box in project preferences?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • C
          ccbl @d.healey
          last edited by

          @d-healey Yeah I installed the through the OneAPI.

          49e4ab1f-5d5a-4807-8486-290d46a13dfa-image.png

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          • d.healeyD
            d.healey
            last edited by

            What IPP related errors are you seeing?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • C
              ccbl @ccbl
              last edited by

              @ccbl various versions of this same error.

              G:\Coding\HISE\HISE-develop\hi_streaming\hi_streaming.h(74,10): error C1083: Cannot open include file: 'ipp.h': No such
              file or directory [G:\Coding\HISE Tutorial\ParametriqEQ\Binaries\Builds\VisualStudio2022\ParametriqEQ_SharedCode.vcxpr
              oj]

              I can confirm the file exists in the OneAPI folder though.

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @ccbl
                last edited by

                @ccbl Have you installed the VS2022 extension when installing OneAPI?

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                • C
                  ccbl
                  last edited by

                  Just to be sure I re-installed OneAPI and made sure the VS2022 integration was checked. I then cleaned my HISE build and went to follow the advice on the the Intel page

                  "Go to Project> <your_project_name> Properties> Configuration Properties> Intel Libraries for oneAPI."

                  But I don't see an option for Intel Libraries in the HISE Project Properties in VS.

                  I tried building again and exporting the Parametric EQ project to VST and still get the same error.

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                  • C
                    ccbl
                    last edited by

                    Tried running the setup wizard and this screen seems to confirm IPP should be working.

                    f2c8af3d-aa6e-45bd-a57e-16222ad590a5-image.png

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                    • C
                      ccbl
                      last edited by

                      Well not sure what the issue was. I decided to start fresh on a a different windows install.

                      Installed VS -> Installed OneAPI -> Extract Source -> Compile.

                      On my new system it all works flawlessly.

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                      • C
                        ccbl
                        last edited by

                        Now that I can compile plugins, are there any getting started resources for audio plugins? There are some great ones for instruments but looking at the example project I'm not sure if there are special things I need to do, for instance to get script node to take audio input. Or is that taken care of by exporting as an Audio FX compared to the Instrument export?

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @ccbl
                          last edited by

                          @ccbl yes if you export a audio plugin all sound generators are ignored (unless specified otherwise) and the master FX chain processes the audio input.

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                            ccbl @Christoph Hart
                            last edited by

                            @Christoph-Hart Awesome thanks! This is such an unbelievable tool. Can't wait to learn more about it all.

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