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    Group Project: Reverse Delay

    Scheduled Pinned Locked Moved Presets / Scripts / Ideas
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    • HISEnbergH
      HISEnberg @WaterSpoon
      last edited by

      @WaterSpoon Congrats on finding a solution! Very similar approach to the one I took. You can embed the RNBO patch in scriptnode as well for any further adjustments.

      I know there are some new features like time stretch and core.record in scriptnode as well, which means storing buffers. I.e. once these are fully functioning things like a reverse delay should be possible.

      Just fyi, buffers can communicate in RNBO and Gen~, so you just need to store a copy in both and your good to go.

      WaterSpoonW 1 Reply Last reply Reply Quote 0
      • WaterSpoonW
        WaterSpoon @HISEnberg
        last edited by

        @HISEnberg Thanks again. yep, i referenced the buffers in both gen and RNBO and it worked. I was able to export and it worked the same in HISE as Ableton.

        Agreed on the script node for further processing and I look forward to exploring the nodes you mentioned.

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        • M
          meto396 @WaterSpoon
          last edited by

          @WaterSpoon Hi there I tried to rebuild this as well but I failed. Would you share your RNBO patch with me? I also found out that if you put an envelope (to the scriptfx snippet you've posted) that controls the filter, the cracking goes away.

          HISEnbergH WaterSpoonW 5 Replies Last reply Reply Quote 0
          • HISEnbergH
            HISEnberg @meto396
            last edited by

            @meto396 What errors did you receive when building? Did you receive them trying to compile it to .dll?

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            • M
              meto396 @HISEnberg
              last edited by

              @HISEnberg no I don't have any sound the effect isn't there I don't understand why. I know how to compile it to use it in Hise

              HISEnbergH 1 Reply Last reply Reply Quote 0
              • HISEnbergH
                HISEnberg @meto396
                last edited by

                @meto396 Probably something to do with the buffer, it sounds like your issue is in how the RNBO patch is built, not with HISE: https://docs.hise.audio/glossary/rnbo.html

                Also, I find it can resolve issues to move any dependency files/folders created by the RNBO into the HISE project.

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                • WaterSpoonW
                  WaterSpoon @meto396
                  last edited by WaterSpoon

                  @meto396 Hey there, I am away from my set up but will be back to it after the weekend I will see what I can export and share. Still new to RNBO. The one thing i can see from my screenshot above that is different then in the video is that inside the Gen folder he has a switch activated through in2. I replaced the switch button with an operator with a value of 1 which would keep the effect always on. The other thing is I settled on one mask for the window in the screenshot above there is one bang that loads on startup. In the video he is manually hitting the three he made. The only control i kept in the RNBO was the delay time. onceyou have it in scriptnode you can make a bypass and other controls. one trick to do that is to use the feedback delay in scriptnode and replace the delay with the RNBO patch. Now you have a feedback knob. Reverse Delay is hard to control - you can tempo sync in scriptnode but it is in what is being played. hope this helps some. but i will see how to share RNBO snippets once i get back in front of it. -Best Success!!!

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                  • WaterSpoonW
                    WaterSpoon @meto396
                    last edited by

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                    • WaterSpoonW
                      WaterSpoon @meto396
                      last edited by

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                      • WaterSpoonW
                        WaterSpoon @meto396
                        last edited by

                        @meto396 said in Group Project: Reverse Delay:

                        @WaterSpoon Hi there I tried to rebuild this as well but I failed. Would you share your RNBO patch with me? I also found out that if you put an envelope (to the scriptfx snippet you've posted) that controls the filter, the cracking goes away.

                        Awesome, i am going to try that, i would love to see the variation. Thank you!!!

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                        • WaterSpoonW
                          WaterSpoon
                          last edited by

                          d7fa58f3-328e-4c60-a6b8-566b7dea2b6f-image.png

                          This is the Max Patch level. just a sound for testing and i referenced the buffer to see what was going on.

                          2abf5da5-1d87-48b0-ab1d-1b0c6a86fc60-image.png

                          this is the Rainbow patch (same as above) - Note the "Loadbang" as this will build the window to the buffer automatically when the plugin is Init.

                          c39cf7a0-16de-4d2e-838e-8a0f2e12ca24-image.png

                          This is the Gen~ folder. i highlighted the changes mentioned above.

                          i believe the no sound issue you are describing is that the effect is technically not on when exported. i did it this way to be able to add all that in HISE. Best Success hope this helps.

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                          • M
                            machinery @WaterSpoon
                            last edited by

                            @WaterSpoon how did you make the github method have an effect on the sound? I tried to use it and it didn't make a difference to the sound

                            WaterSpoonW 1 Reply Last reply Reply Quote 0
                            • O
                              Orvillain
                              last edited by

                              I have some c++ code that I wrote for the DaisySeed platform that does a reverse delay. I could port that over to a custom c++ node effect if that would be of interest to people. It might not be perfect, but it'll be a start.

                              Unless @griffinboy has already done this??

                              griffinboyG T M 3 Replies Last reply Reply Quote 1
                              • griffinboyG
                                griffinboy @Orvillain
                                last edited by

                                @Orvillain
                                I've not done a reverse delay but I've done granular delay

                                T 1 Reply Last reply Reply Quote 1
                                • T
                                  treynterrio @Orvillain
                                  last edited by

                                  @Orvillain I would be interested as well!

                                  1 Reply Last reply Reply Quote 0
                                  • T
                                    treynterrio @griffinboy
                                    last edited by

                                    @griffinboy I would also be interested in the granular delay 😁

                                    1 Reply Last reply Reply Quote 0
                                    • M
                                      machinery @Orvillain
                                      last edited by

                                      @Orvillain I'm interested

                                      1 Reply Last reply Reply Quote 0
                                      • WaterSpoonW
                                        WaterSpoon @machinery
                                        last edited by

                                        @machinery I went back though my files and do not have it,. As i remember it's a Faust script and I had loaded it in scriptnode in a wet dry template and exported to test the proof of concept, but the artifacts made it not usable at the time and I went another direction. i never went back to that. i know things are always changing. now that HISE has recording and you could make a buffer I may go back to explore that route in the future. I hope you best success in your creation and I to would love to explore granular delays in the future.

                                        M 1 Reply Last reply Reply Quote 0
                                        • M
                                          machinery @WaterSpoon
                                          last edited by

                                          @WaterSpoon ok, thank you!

                                          1 Reply Last reply Reply Quote 0
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