Get Sample Filename from Sampler using custom Sample Maps.
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@trillbilly said in Get Sample Filename from Sampler using custom Sample Maps.:
s.set(Sampler1.Filename, s.get(Sampler1.Filename));
What do you think this does?
@trillbilly said in Get Sample Filename from Sampler using custom Sample Maps.:
SampleName1.setValue(s.get(Sampler1.Filename));//label
Try changing the text instead of the value.
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..also try this..
const selection = Sampler1.createSelection(".*"); Console.print(trace(selection));
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@d-healey said in Get Sample Filename from Sampler using custom Sample Maps.:
s.set(Sampler1.Filename, s.get(Sampler1.Filename));
What do you think this does?
I thought it was setting
s
to be the filename of the loaded custom sample.@Lindon Ayaya (in my Mario voice). Call me Simpleton...
I have ran the trace and it comes back empty. I have also change the setValue to set the text as you suggested.
const selection = Sampler1.createSelection(".*"); for (s in selection) { //Console.print(s.get(Sampler1.FileName)); s.set(Sampler1.Filename, s.get(Sampler1.Filename)); SampleName1.set("text",s[value]); Console.print(trace(selection)); }
Again, it compiles but the label does not change when using a custom samplemap.
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@trillbilly said in Get Sample Filename from Sampler using custom Sample Maps.:
I thought it was setting s to be the filename of the loaded custom sample.
Let's break it down.
s.get(Sampler1.Filename)
This will get the name of the sample
s
s.set(Sampler1.Filename,
This will set the name of sample
s
s.set(Sampler1.Filename, s.get(Sampler1.Filename));
So this will set the name of sample
s
to the name of samples
. In other words it doesn't do anything.@trillbilly said in Get Sample Filename from Sampler using custom Sample Maps.:
I have ran the trace and it comes back empty.
Are you running this code after you have loaded the sample map?
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@d-healey In THIS post you referred me too, Christoph uses this case below:
sample.set(Sampler.RootKey, sample.get(Sampler.RootKey);
This is where I thought he was setting & getting
sample
to be the RootKey. I took this and thought it would sets
to be the Sampler1.FileName.And yes, it just comes back with a number of commas like console like below
Interface: [ , , , , , , ]
Also, if I put the entirety of the code into the SampleLoadSave.js, below where the sample is loaded, it gives this error in regards too
SampleName1.set("text",s[value]);
Uknown Function 'set'
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@trillbilly said in Get Sample Filename from Sampler using custom Sample Maps.:
Christoph uses this case below:
So he does, I have no idea why, it makes no sense... but you don't need to change your sample's name so there is no reason to set it to anything.
@trillbilly said in Get Sample Filename from Sampler using custom Sample Maps.:
And yes, it just comes back with a number of commas like console like below
That means the array contains sample objects. Each one shows as a blank line. You can also open the script watch table to see what's going on in your variable.
@trillbilly said in Get Sample Filename from Sampler using custom Sample Maps.:
Uknown Function 'set'
Whenever you see unknown function it means the thing on the left side of the
.
doesn't have a function with the name of whatever is on the right side of the.
. This could be because the thing on the left side isn't available in the scope you are trying to use it. -
@d-healey Ok, thank you. Ive changed it to this and have now got it compiling within the SampleLoadSave.js after the sample load function.
const selection = Sampler1.createSelection(".*"); for (s in selection) { //Console.print(s.get(Sampler1.FileName)); SampleName1.set("text", s.get(Sampler1.Filename)); //Console.print(trace(selection)); }
It compiles, but again no change to the label.
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@trillbilly You can only set the label to 1 sample name. So you don't need a loop. Just grab the first sample
[0]
from your selection and use that.const s = Sampler1.createSelection(".*")[0]; SampleName1.set("text", s.get(Sampler1.Filename));
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@d-healey said in Get Sample Filename from Sampler using custom Sample Maps.:
const s = Sampler1.createSelection(".*")[0];
SampleName1.set("text", s.get(Sampler1.Filename));Thanks. This should replace my entire code, correct? I replaced and receive this error in the console.
API Call with undefined parameter 0
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Show me your code
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@d-healey if I put it within the loadSample callback in the SampleLoadSave.js, it compiles but still not change of the label.
At this moment I have it like this in order for it to compile (changed s to sn):
inline function loadSample(file) { local s = [Sampler1.parseSampleFile(file)]; s[0]['LoKey'] = 60; s[0]['HiKey'] = 60; s[0]['Root'] = 60; Sampler1.loadSampleMapFromJSON(s); const sn = Sampler1.createSelection(".*")[0]; SampleName1.set("text", sn.get(Sampler1.Filename)); }
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@trillbilly You need to wait until the sample is loaded. Use the loading callback. https://docs.hise.audio/scripting/scripting-api/scriptpanel/index.html#setloadingcallback
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@d-healey Holy Moly. Ok, am I even close with this?
samplepanel.setLoadingCallback(function(isPreloading) { if(isPreloading) { const sn = Sampler1.createSelection(".*")[0]; SampleName1.set("text", sn.get(Sampler1.Filename)); } });
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@trillbilly said in Get Sample Filename from Sampler using custom Sample Maps.:
am I even close with this?
Yes, but you want it to do the thing when it's not preloading.
if(isPreloading)
becomesif(!isPreloading)
By the way, if you're using the audio waveform component that has a built in label that shows the sample name - assuming only one sample in the sample map.
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@d-healey Samplemaps within the plugin itself have multiple samples (RRs) but the custom loaded samples are only one sample.
I have this within the SampleLoadSave.js file just below the SampleDropper loading callback. It compiles but does not change label.
const var samplepanel = Content.addPanel("SamplePanel", 0, 0); // This function will be executed whenever the preload state changes samplepanel.setLoadingCallback(function(isPreloading) { if(!isPreloading) { const sn = Sampler1.createSelection(".*")[0]; SampleName1.set("text", sn.get(Sampler1.Filename)); } });
Im using a button to load instead of the sample dropper. Would this have anything to do with it?
EDIT: Sorry, I missed this, I see it is getting the same console error of "API call with undefined parameter 0" while within this LoadingCallback.
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@trillbilly which line? Also you probably should use var rather than const here
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@d-healey Ok, I changed with VAR and it seems to have cleared the API issue. Now, it sets every name, including saved sample maps, as "0".
//SAMPLE NAME LOADING CALLBACK const var samplepanel = Content.addPanel("SamplePanel", 0, 0); samplepanel.setLoadingCallback(function(isPreloading) { if(!isPreloading) { var sn = Sampler1.createSelection(".*")[0]; SampleName1.set("text", sn.get(Sampler1.Filename)); } });
It will initially set the saved samplemap name but immediately change to "0". Custom Samples dont seem to set then change at all so I think its still not reading the custom sample name at all.
If I remove
[0]
from thevar sn = Sampler1.createSelection(".*")[0];
script. It displays the saved samplemap names but still does not display the custom samples name. -
@trillbilly
Sampler1.Filename
should beSampler.FileName
Here's a working example, just drop a sample into the sampler and you'll see the name in the label
HiseSnippet 1303.3ocyX0sSabDEdVLKE6lD0DkK5E8hsV8B6JpwFHjphZiwFHBULXgIQUppxZX2w1iX2YVMyrN3VwaQeP5iPejxaP6Ylcs8tFKhwMIMnnn872LeybNmuy.sEbWhTxEHq7WLJjfrdfcmQL0flCvTF53CPVOxtEVpHBmXUMFEhkRhGxxJ2K0JrxuJx7yaeQCrOl4RlpBgdMm5RNgFPUS01t9OS88OB6QtfFjx6cperKm0j6yi.7jytJJD6dEtO4Tr1sUrQVqcnGUwEcTXEQB9zf6Mpy.9aXw9+ZpjdoOQKTC0AVnX0nlCn9dsGeVkHjkc6om7bwm7mZ2h5Qmne5MvWXL3LMhz2AVqbWPp18.RVofzpwP5w1cbEzP0TKZ7741GyfDROLbUmFJw9hV46VwtIG7fopDfuhbj.DlDQocqVcCG3+JuWgBv0sT4LDKb5fCB8IhZN+niI+WoOQknqTwwFKlMlSvWR70QLd2fXZxCB4LPnTwXyyDSaL6thI1rIl3OqHIpS3XOJqeSru+kPAQodQLWEkyJQksED+XqkK7GExS64T5qypMOnNudmk5iVxAohqf.oqNDeR7JUrx2Vr7uV821CbF9mdcnxCH8nLhWIYYXYLqS93yjFTkJpHWqJtgiTeDJMYkOh5apWKWVuV2nWtaJbS48FCZGN6TthbFqjAwEtofyrl50at1z2XBtuNiLOy5dIwcEXIVTvkDwFPdvOhLwQnXKaE7ZKVErabBLkib1wLp5rPRh7QbeOcko96aWuiRp.fud0wGfUXcKPhNvuPhPQ0vw5.xPfCItgHu8AD4UJdHPGLorA5lUFqOLocwjkPTXqW2NNigtdJMyA0GMU3mpqSiHqF1aNfGP1zCOjrIbMn1reDUgEPuSWFWDf86t81c8FwvAT2ZcEhs555ykjt9bAUV4M3g5CzD.sZV.YpkS.TbcsFP1V+fEBMR+weZ3EuU+Ov7v8h7wprzQZd2DCPFNCGftOmIopQo4kuGbTUuSNpEEhO1tMU4NX9Xbk4fQH2+g.iIL6Oz9vd8fN8o.bU6i9kkkFew29uJd6ehcGEv2D.7QIzDFLTvdLow6igpgK7P0D1wNzeOka+c8FQvcjHq1+ptYq1OfGwxrWIH+bRHviBo4Twrd8yO+kBdT3rQ81WXJJtP.b3vUQZCmwHvcsJ8YrofKk8fiiYsjoM0NRzWeWMUy4jgDgLqtSiBf7MCZ1j5NLKMOijnyuT2VXkfdcZuM6R0KvlbL7RCibsYj2ZF4smQdmYje1Lx6Ni7ymJaYms96yVLR3V3PCeRJOaPSpx.awZxRWjx0I2wFbj5cTy40Iq8g5ASqtXcZuigIe5ycl48c4GiwNTcp5P1PnmDznw3SfYb8vQ9pwZyxOzhy3gC3Lpa1N.nhteehHM1m6AZekBZ.mp4o0OGdFDVlpE9apeB7vGrHai885t39+V24lu9R6X35nI0b9uj29nVlcmy+xsPy+dui2keV3G0qtGkLUzA1cg5S777CrM73N5wt+eA0y4QJXb53QZ1vbuNvrdWR5oeqnmnFKWUKqATGByyH7OvOIFqMdTo1XswFQtiWJ3rk7s4E6V4HL8nCyy57ggv9oKokvKJzPBFugjljZ.LR5iChCvtBdW23eyGMtW2nAPLy7GSHucKsrSMj42FJMrCfYWcccytT2JvsV1.2dYCbmkMvmsrAt6xF3yW1.+92cf5mVrejhGDSrhPsZeXbwn0gSJFyg9W.bilFGA
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@d-healey Great. This did work. Thank you!
Now I have another issue.
It is replacing the saved samplemap names with the sample file name instead.
This isnt a huge issue except for
- it shows the entire file path
- It doesnt change the name of the sample being played within the saved sample map (RRs)
Can I have it display both saved samplemaps + custom import samples?
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@trillbilly said in Get Sample Filename from Sampler using custom Sample Maps.:
it shows the entire file path
Use the various string functions to get what you want from the full path.
@trillbilly said in Get Sample Filename from Sampler using custom Sample Maps.:
It doesnt change the name of the sample being played within the saved sample map (RRs)
I don't think you asked for that :)
@trillbilly said in Get Sample Filename from Sampler using custom Sample Maps.:
Can I have it display both saved samplemaps + custom import samples?
It can only ever display one thing, what do you want it to show when a factory sample map is loaded?