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    "HISE path not set" error in Win batch compile script

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    • d.healeyD
      d.healey @gorangrooves
      last edited by

      @gorangrooves Your HISE path should be within the HISE source folder I think. I'm not sure if that makes a difference though.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      gorangroovesG 1 Reply Last reply Reply Quote 0
      • gorangroovesG
        gorangrooves @d.healey
        last edited by

        @d-healey Yes, as strange as it seems, the HISE path needs to be within the HISE source folder. I started fresh again, as git is giving me issues when compiling HISE and changed the hise path location. I made progress. Not there yet, but getting better.

        Goran Rista
        https://gorangrooves.com

        Handy Drums and Handy Grooves
        https://library.gorangrooves.com

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @gorangrooves
          last edited by

          @gorangrooves HISE path means the HISE source folder.

          HISE path is C:\Users\goran\Desktop\HISE-Jan6-32ch.exe

          You've set it to the HISE executable.

          Christoph HartC gorangroovesG 2 Replies Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Christoph Hart
            last edited by

            Oh, nevermind, just look at the source code:

            if (!hisePath.isDirectory())
            	{
            		if (isUsingCIMode())
            		{
            			auto appPath = File::getSpecialLocation(File::currentApplicationFile).getParentDirectory();
            
            			while (!appPath.isRoot() && !appPath.getChildFile("hi_core").isDirectory())
            			{
            				appPath = appPath.getParentDirectory();
            			}
            
            			if (!appPath.isRoot())
            				hisePath = appPath;
            

            so apparently if you're running in CI mode it expects the HISE executable to be a part of the HISE source folder (so when you compile it it's automatically located in the projects/standalone/... subfolder.

            1 Reply Last reply Reply Quote 0
            • gorangroovesG
              gorangrooves @Christoph Hart
              last edited by gorangrooves

              @Christoph-Hart Got you. I am using it now in the original subdirectory of HISE source folder where HISE gets compiled by default. I am no longer getting the same errors. The script generates the AutogeneratedProject and batchCompile, as well as everything else, but doesn't actually compile anything.

              It does this:

              HISE source is C:\HISE-develop
              HISE path is C:\HISE-develop\projects\standalone\Builds\VisualStudio2022\x64\Release\App\HISE.exe
              HISE SDK path set to C:\HISE-develop
              Exporting "Handy Drums- Flamenco Percussion" Standalone
              Loading the preset...
              
              Exporting the pooled resources...DONE
              Creating I:\AUDIO TEMPORARY\HISE PROJECTS\Hise VST- Handy Drums- Flamenco Percussion\Binaries\Source\PresetData.h and I:\AUDIO TEMPORARY\HISE PROJECTS\Hise VST- Handy Drums- Flamenco Percussion\Binaries\Source\PresetData.cpp from files in I:\AUDIO TEMPORARY\HISE PROJECTS\Hise VST- Handy Drums- Flamenco Percussion\Binaries\temp...
              
              Adding externalFiles: 564260 bytes
              Adding images: 1301342 bytes
              Adding impulses: 28 bytes
              Adding midiFiles: 20544 bytes
              Adding preset: 41154 bytes
              Adding samplemaps: 18455 bytes
              Adding userPresets: 2088 bytes
              
               Total size of binary data: 1947871 bytes
              'I:\AUDIO' is not recognized as an internal or external command,
              operable program or batch file.
              

              It seems that it is having issues with my folder path, despite the fact that it is able to do everything in there. Correct?

              Goran Rista
              https://gorangrooves.com

              Handy Drums and Handy Grooves
              https://library.gorangrooves.com

              gorangroovesG 1 Reply Last reply Reply Quote 0
              • gorangroovesG
                gorangrooves @gorangrooves
                last edited by

                @gorangrooves If I enclose the path in "", the script compiles. but gives an error that it can not save the preset.

                Goran Rista
                https://gorangrooves.com

                Handy Drums and Handy Grooves
                https://library.gorangrooves.com

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @gorangrooves
                  last edited by

                  @gorangrooves what does it say exactly?

                  gorangroovesG 1 Reply Last reply Reply Quote 0
                  • gorangroovesG
                    gorangrooves @Christoph Hart
                    last edited by

                    @Christoph-Hart Goodness, this is driving me nuts. I renamed the project folder to say just "Handy Drums- Flamenco Percussion", thus matching the name of the plugin/ preset etc.

                    The project path is set in quotation marks. I get this error.

                    HISE source is C:\HISE-develop
                    HISE path is C:\HISE-develop\projects\standalone\Builds\VisualStudio2022\x64\Release\App\HISE.exe
                    HISE SDK path set to C:\HISE-develop
                    ERROR: `"I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion"` is not a valid path
                    Exporting "Handy Drums- Flamenco Percussion" Standalone
                    
                    ==============================================================================
                    EXPORT ERROR: Preset file not found
                    ==============================================================================
                    
                    '"I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion"\Binaries\batchCompile.bat' is not recognized as an internal or external command,
                    operable program or batch file.
                    Exporting "Handy Drums- Flamenco Percussion" Plugin
                    
                    ==============================================================================
                    EXPORT ERROR: Preset file not found
                    ==============================================================================
                    
                    '"I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion"\Binaries\batchCompile.bat' is not recognized as an internal or external command,
                    operable program or batch file.
                    Press any key to continue . . .
                    

                    Goran Rista
                    https://gorangrooves.com

                    Handy Drums and Handy Grooves
                    https://library.gorangrooves.com

                    gorangroovesG 1 Reply Last reply Reply Quote 0
                    • gorangroovesG
                      gorangrooves @gorangrooves
                      last edited by

                      Then, I remove the quotation marks from the path, so that the project path is this:

                      set project_dir=I:\AUDIO TEMPORARY\HISE PROJECTS\%project_name%
                      

                      I get this:

                      HISE source is C:\HISE-develop
                      HISE path is C:\HISE-develop\projects\standalone\Builds\VisualStudio2022\x64\Release\App\HISE.exe
                      HISE SDK path set to C:\HISE-develop
                      Exporting "Handy Drums- Flamenco Percussion" Standalone
                      Loading the preset...
                      
                      Audio Driver Initialisation Error: The Audio driver  could not be opened.
                      DONE
                      
                      Exporting the pooled resources...DONE
                      Creating I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion\Binaries\Source\PresetData.h and I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion\Binaries\Source\PresetData.cpp from files in I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion\Binaries\temp...
                      
                      Adding externalFiles: 564260 bytes
                      Adding images: 1301342 bytes
                      Adding impulses: 28 bytes
                      Adding midiFiles: 20544 bytes
                      Adding preset: 41154 bytes
                      Adding samplemaps: 18455 bytes
                      Adding userPresets: 2088 bytes
                      
                       Total size of binary data: 1947871 bytes
                      'I:\AUDIO' is not recognized as an internal or external command,
                      operable program or batch file.
                      

                      This attempt generates those resources, but it will not compile.

                      Goran Rista
                      https://gorangrooves.com

                      Handy Drums and Handy Grooves
                      https://library.gorangrooves.com

                      gorangroovesG 1 Reply Last reply Reply Quote 0
                      • gorangroovesG
                        gorangrooves @gorangrooves
                        last edited by

                        @Christoph-Hart I then place the project path back into "". It starts compiling, creating this:

                        HISE source is C:\HISE-develop
                        HISE path is C:\HISE-develop\projects\standalone\Builds\VisualStudio2022\x64\Release\App\HISE.exe
                        HISE SDK path set to C:\HISE-develop
                        ERROR: `"I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion"` is not a valid path
                        Exporting "Handy Drums- Flamenco Percussion" Standalone
                        
                        ==============================================================================
                        EXPORT ERROR: Preset file not found
                        ==============================================================================
                        
                        Re-saving file: I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion\Binaries\AutogeneratedProject.jucer
                        Finished saving: Visual Studio 2022
                        Finished saving: Xcode (macOS)
                        Finished saving: Xcode (iOS)
                        Finished saving: Linux Makefile
                        Compiling 64bit Instrument plugin Handy Drums- Flamenco Percussion ...
                        MSBuild version 17.8.3+195e7f5a3 for .NET Framework
                        
                          CopyProtection.cpp
                          Plugin.cpp
                          PresetData.cpp
                          BinaryData.cpp
                          include_hi_core.cpp
                          include_hi_dsp_library_01.cpp
                          include_hi_dsp_library_02.cpp
                          include_hi_frontend.cpp
                          include_hi_lac.cpp
                          include_hi_lac_02.cpp
                          include_hi_rlottie.cpp
                          include_hi_rlottie_1.cpp
                          include_hi_rlottie_2.cpp
                          include_hi_rlottie_3.cpp
                          include_hi_rlottie_4.cpp
                          include_hi_rlottie_5.cpp
                          include_hi_rlottie_6.cpp
                          include_hi_rlottie_7.cpp
                          include_hi_rlottie_8.cpp
                          include_hi_rlottie_9.cpp
                          include_hi_rlottie_10.cpp
                          include_hi_rlottie_11.cpp
                          include_hi_rlottie_12.cpp
                          include_hi_rlottie_13.cpp
                          include_hi_rlottie_14.cpp
                          include_hi_rlottie_15.cpp
                          include_hi_rlottie_16.cpp
                          include_hi_rlottie_17.cpp
                          include_hi_rlottie_18.cpp
                          include_hi_rlottie_19.cpp
                          include_hi_rlottie_20.cpp
                          include_hi_rlottie_21.cpp
                          include_hi_rlottie_22.cpp
                          include_hi_rlottie_23.cpp
                          include_hi_rlottie_24.cpp
                          include_hi_rlottie_25.cpp
                          include_hi_rlottie_26.cpp
                          include_hi_rlottie_27.cpp
                          include_hi_rlottie_28.cpp
                          include_hi_rlottie_29.cpp
                          include_hi_rlottie_30.cpp
                          include_hi_rlottie_31.cpp
                          include_hi_rlottie_32.cpp
                          include_hi_rlottie_33.cpp
                          include_hi_rlottie_34.cpp
                          include_hi_rlottie_35.cpp
                          include_hi_scripting_01.cpp
                          include_hi_scripting_02.cpp
                          include_hi_scripting_03.cpp
                          include_hi_scripting_04.cpp
                          include_hi_snex.cpp
                          include_hi_snex_62.cpp
                          include_hi_streaming.cpp
                          include_hi_tools.cpp
                          include_hi_zstd_1.cpp
                          include_hi_zstd_2.cpp
                          include_hi_zstd_3.cpp
                          include_juce_audio_basics.cpp
                          include_juce_audio_devices.cpp
                          include_juce_audio_formats.cpp
                          include_juce_audio_plugin_client_utils.cpp
                          include_juce_audio_processors.cpp
                          include_juce_audio_utils.cpp
                          include_juce_core.cpp
                          include_juce_cryptography.cpp
                          include_juce_data_structures.cpp
                          include_juce_dsp.cpp
                          include_juce_events.cpp
                          include_juce_graphics.cpp
                          include_juce_gui_extra.cpp
                          include_juce_opengl.cpp
                          include_juce_osc.cpp
                          include_juce_product_unlocking.cpp
                        C:\HISE-develop\hi_tools\hi_neural\RTNeural\modules\xsimd\arch\xsimd_sse2.hpp(1024,9): warning C4068: unknown pragma 'c
                        lang' [I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion\Binaries\Builds\VisualStudio2022\Handy Drums-
                        Flamenco Percussion_SharedCode.vcxproj]
                          (compiling source file '../../JuceLibraryCode/include_hi_tools.cpp')
                        
                        C:\HISE-develop\hi_tools\hi_neural\RTNeural\modules\xsimd\arch\xsimd_sse2.hpp(1025,9): warning C4068: unknown pragma 'c
                        lang' [I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion\Binaries\Builds\VisualStudio2022\Handy Drums-
                        Flamenco Percussion_SharedCode.vcxproj]
                          (compiling source file '../../JuceLibraryCode/include_hi_tools.cpp')
                        
                        C:\HISE-develop\hi_tools\hi_neural\RTNeural\modules\xsimd\arch\xsimd_sse2.hpp(1055,9): warning C4068: unknown pragma 'c
                        lang' [I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion\Binaries\Builds\VisualStudio2022\Handy Drums-
                        Flamenco Percussion_SharedCode.vcxproj]
                          (compiling source file '../../JuceLibraryCode/include_hi_tools.cpp')
                        
                          include_hi_snex_60.c
                          include_hi_snex_61.c
                          include_juce_gui_basics.cpp
                          Handy Drums- Flamenco Percussion_SharedCode.vcxproj -> I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percuss
                          ion\Binaries\Compiled\Shared Code\Handy Drums- Flamenco Percussion.lib
                          include_juce_audio_plugin_client_VST3.cpp
                             Creating library .\..\..\Compiled\VST3\Handy Drums- Flamenco Percussion.lib and object .\..\..\Compiled\VST3\Handy
                           Drums- Flamenco Percussion.exp
                          Generating code
                        C:\HISE-develop\hi_scripting\scripting\scriptnode\dynamic_elements\DynamicRoutingNodes.h(126): warning C4715: 'scriptno
                        de::duplilogic::dynamic::shouldUpdateNumClones': not all control paths return a value [I:\AUDIO TEMPORARY\HISE PROJECTS
                        \Handy Drums- Flamenco Percussion\Binaries\Builds\VisualStudio2022\Handy Drums- Flamenco Percussion_VST3.vcxproj]
                        C:\HISE-develop\hi_scripting\scripting\engine\JavascriptEngineCustom.cpp(839): warning C4715: 'hise::HiseJavascriptEngi
                        ne::RootObject::InlineFunction::ParameterReference::getResult': not all control paths return a value [I:\AUDIO TEMPORAR
                        Y\HISE PROJECTS\Handy Drums- Flamenco Percussion\Binaries\Builds\VisualStudio2022\Handy Drums- Flamenco Percussion_VST3
                        .vcxproj]
                          Finished generating code
                          Handy Drums- Flamenco Percussion_VST3.vcxproj -> I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion\Bi
                          naries\Compiled\VST3\Handy Drums- Flamenco Percussion.vst3
                        Exporting "Handy Drums- Flamenco Percussion" Plugin
                        
                        ==============================================================================
                        EXPORT ERROR: Preset file not found
                        ==============================================================================
                        
                        Re-saving file: I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion\Binaries\AutogeneratedProject.jucer
                        Finished saving: Visual Studio 2022
                        Finished saving: Xcode (macOS)
                        Finished saving: Xcode (iOS)
                        Finished saving: Linux Makefile
                        Compiling 64bit Instrument plugin Handy Drums- Flamenco Percussion ...
                        MSBuild version 17.8.3+195e7f5a3 for .NET Framework
                        
                          Handy Drums- Flamenco Percussion_SharedCode.vcxproj -> I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percuss
                          ion\Binaries\Compiled\Shared Code\Handy Drums- Flamenco Percussion.lib
                          Handy Drums- Flamenco Percussion_VST3.vcxproj -> I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion\Bi
                          naries\Compiled\VST3\Handy Drums- Flamenco Percussion.vst3
                        Press any key to continue . . .
                        

                        It compiles only vst3 plugin. If you notice from the console print, it was supposed to compile standalone, but it output vst3 instead, probably twice, as there is no app compiled, but only the vst3.

                        Goran Rista
                        https://gorangrooves.com

                        Handy Drums and Handy Grooves
                        https://library.gorangrooves.com

                        1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey
                          last edited by

                          Is the project name exactly the same as the project xml?

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          gorangroovesG 1 Reply Last reply Reply Quote 0
                          • gorangroovesG
                            gorangrooves @d.healey
                            last edited by

                            @d-healey Yes.

                            Goran Rista
                            https://gorangrooves.com

                            Handy Drums and Handy Grooves
                            https://library.gorangrooves.com

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @gorangrooves
                              last edited by

                              @gorangrooves

                              %hise_path% export_ci "%project_dir%\XmlPresetBackups\%project_name%.xml" -t:standalone -a:x64 -p:""

                              What is -p:""?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              gorangroovesG 1 Reply Last reply Reply Quote 0
                              • gorangroovesG
                                gorangrooves @d.healey
                                last edited by

                                @d-healey I don't know. You tell me, it is your script 😂

                                Goran Rista
                                https://gorangrooves.com

                                Handy Drums and Handy Grooves
                                https://library.gorangrooves.com

                                d.healeyD 2 Replies Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @gorangrooves
                                  last edited by

                                  @gorangrooves lol I just checked, apparently that's what we need for exporting standalone, so all good there.

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @gorangrooves
                                    last edited by

                                    @gorangrooves So you get nothing output in Binaries\Compiled\App?

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    gorangroovesG 1 Reply Last reply Reply Quote 0
                                    • gorangroovesG
                                      gorangrooves @d.healey
                                      last edited by

                                      @d-healey Correct. Nothing gets output there.

                                      Goran Rista
                                      https://gorangrooves.com

                                      Handy Drums and Handy Grooves
                                      https://library.gorangrooves.com

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @gorangrooves
                                        last edited by

                                        @gorangrooves What happens if you comment out the VST3 compile, does it build the standalone then?

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        gorangroovesG 1 Reply Last reply Reply Quote 0
                                        • gorangroovesG
                                          gorangrooves @d.healey
                                          last edited by

                                          @d-healey It doesn't compile.

                                          HISE source is C:\HISE-develop
                                          HISE path is C:\HISE-develop\projects\standalone\Builds\VisualStudio2022\x64\Release\App\HISE.exe
                                          HISE SDK path set to C:\HISE-develop
                                          ERROR: `"I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion"` is not a valid path
                                          Exporting "Handy Drums- Flamenco Percussion" Standalone
                                          
                                          ==============================================================================
                                          EXPORT ERROR: Preset file not found
                                          ==============================================================================
                                          
                                          Re-saving file: I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion\Binaries\AutogeneratedProject.jucer
                                          Finished saving: Visual Studio 2022
                                          Finished saving: Xcode (macOS)
                                          Finished saving: Xcode (iOS)
                                          Finished saving: Linux Makefile
                                          Compiling 64bit Instrument plugin Handy Drums- Flamenco Percussion ...
                                          MSBuild version 17.8.3+195e7f5a3 for .NET Framework
                                          
                                            Handy Drums- Flamenco Percussion_SharedCode.vcxproj -> I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percuss
                                            ion\Binaries\Compiled\Shared Code\Handy Drums- Flamenco Percussion.lib
                                            Handy Drums- Flamenco Percussion_VST3.vcxproj -> I:\AUDIO TEMPORARY\HISE PROJECTS\Handy Drums- Flamenco Percussion\Bi
                                            naries\Compiled\VST3\Handy Drums- Flamenco Percussion.vst3
                                          Press any key to continue . . .
                                          

                                          Goran Rista
                                          https://gorangrooves.com

                                          Handy Drums and Handy Grooves
                                          https://library.gorangrooves.com

                                          gorangroovesG 1 Reply Last reply Reply Quote 0
                                          • gorangroovesG
                                            gorangrooves @gorangrooves
                                            last edited by

                                            @gorangrooves Perhaps it is using outdated AutogeneratedProject and batchCompile, as it didn't rebuild those.
                                            I have to specify the path without "" to build those resources, then enclose the path in "" to compile the instrument.
                                            Let me re-run both of those.

                                            Goran Rista
                                            https://gorangrooves.com

                                            Handy Drums and Handy Grooves
                                            https://library.gorangrooves.com

                                            gorangroovesG 1 Reply Last reply Reply Quote 0
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