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    Gradient banding reduction

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    • d.healeyD
      d.healey @Christoph Hart
      last edited by

      @Christoph-Hart Aha interesting.

      Would I use it like this?

          g.setGradientFill([this.get("bgColour"), a[2] / 2, a[3] / 2, this.get("itemColour"), a[2], a[3], true]);
          g.addNoise(0.01);
          g.fillRect(a);
      

      Or do I need to create a layer first?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      Matt_SFM 1 Reply Last reply Reply Quote 0
      • Matt_SFM
        Matt_SF @d.healey
        last edited by

        @d-healey yes. Noise, opacity, blur, etc... need to be into a layer.

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        d.healeyD 1 Reply Last reply Reply Quote 1
        • d.healeyD
          d.healey @Matt_SF
          last edited by

          @Matt_SF Could you share an example?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          Matt_SFM 1 Reply Last reply Reply Quote 0
          • Matt_SFM
            Matt_SF @d.healey
            last edited by Matt_SF

            @d-healey Sure, here you go :

            HiseSnippet 875.3ocsU0tSaCCE0tzfZ6FSCo8.DwOPoRccs.iMIzzXTnnpAkJJCsIDBYRbarHwtJ1AV0Duy6MfccbJI.cLV0V9QatebrO45y85dQBWpTJhP3xGMdDEgetU+wbkeKeBii5rMB+Bq8IREMx13ZqwiHRI0Cgwysq1AtbQTxyO+3Vj.B2kl4BgNVvbo6wBYpLu817yrff1DO5QrvbYu1lcbE7Vh.QLvm4rZfFQbufLj1knSqfEBO+NdLkHpuhnnRHmsDdi66Kthax+Xljcd.UazD0GVHiaTKeVfWuIeqRDBWrW1W9blu7WYsOyicq+rJvKSBXmgHeM.W3wnTy+BJgyQohFJsnUe2H1HUVDMedlUGNbfLf.k57TwjKpPoBVsDPFbU8PxEz1QfwsHbVuQiZ1vOU2nREnbKU1WRhr6Q3zfl1evdBxgTUKQ3HAGLbVxDdIMFyq0kTUOn.oNTDqXbpyfXtqhI3NCqV4GUJqWSBrbJelTuV6IbIAaIh4dRG8VmjvUPBjSV4zTS+DyU0lUJOr94zgL9djwzHmAj.IUiZnde2Mh3w.Z0FTQNmLYGbVhongF0yRUqAK9arWoFrnI+MsrVIIMHEHbTL8TyFL.V0CotJGhwl340UvjTmF0azz3hx8L7BLut5FS9zsE7tBE8.tSRInx0UruenAClZLcQORDDnWxoDV2lD8X.c3wgmSipAGkAwzaSDzQ2UbN+SSb5Zz.4RTv6vYpCFQSsaKB7zhN86OTJiREQvaeoy1DEQqtS8A4MhFoXZ5f2ldILdvn0KasMUdgRLJI2TkGBWRkDcgIcBZ0GhAacIKiRD88rIHeayw4Mth4o7QXKbMLB4SYC8USrxTA.f4Wd4kuQCIm1P6F7biYh0C5LgYBBu3.h5tCJzSDSC.GP2o6T2AxkL037SLu+zih+9CnF4Nf9Ck+mHcWzpGS45Oc9VXJ7ENF+ey2zYwKXsyfAPSXFYKZ09qO5f2+MTwLNa39DUDCDVVciC6CxAWJvDNH2jZATAsD2X2PaqqL8ggBIF2.OoAapswoAaNIHJj3FINy0z5pm7WJwCvIdxEckgabAa6lnj1Y.mEL6AEBWBclqqtT7Zf6SGyJy.lUmALqMCXd6LfY8Y.y6lALu+Qwnu++SwJQnoMAbzamj4ZX7NbBnxRTjneA3UMB5H
            

            Edit : You don't need the first gradient drawing, the Layer is enough. I updated the snippet.

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Matt_SF
              last edited by d.healey

              @Matt_SF Doesn't seem to make a difference to the banding

              With noise

              4d77905a-afea-4710-aec8-6a7f36e023ae-image.png

              Without noise

              62cf5a13-63fa-4fad-8783-50bb00ea2d60-image.png

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              Matt_SFM 1 Reply Last reply Reply Quote 0
              • Matt_SFM
                Matt_SF @d.healey
                last edited by Matt_SF

                @d-healey The effect is indeed quite subtle. I made an example with a linear gradient :

                The upper panel has a noise value of 0.015 and the bottom one has none :

                8bf08fbc-3811-48c9-854d-1de46e4eada5-image.png

                I'm on my mac and oddly, I see more banding on your example than on mine...

                And a smaller example :

                32f0fc75-6fe3-49e9-99a7-2b8257cb951f-image.png

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by

                  Looks like I'll use a png then :beaming_face_with_smiling_eyes:

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  Matt_SFM 1 Reply Last reply Reply Quote 1
                  • Matt_SFM
                    Matt_SF @d.healey
                    last edited by

                    @d-healey I just got home and FYI, this is what I get on my PC using roughly the same code, colours and disposition as in my previous post :

                    2a8c5624-8976-439d-861f-027c353308c4-image.png

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • A
                      aaronventure
                      last edited by

                      Yeah the gradient on large dimensions seems to have a lot of banding.

                      I have a small project where I tried it and even with noise the banding was bad. I recreated it in photoshop and imported the png and the banding was gone. The downside is having to use a full res png for this, wasting user memory.

                      Interesting results on mac. Is it a windows thing, then?

                      1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @Matt_SF
                        last edited by

                        @Matt_SF I still see lots of banding in your image.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        Matt_SFM 1 Reply Last reply Reply Quote 0
                        • Matt_SFM
                          Matt_SF @d.healey
                          last edited by

                          @d-healey On the last image I posted using my PC, and on your image I'm also seeing bands whether I'm on mac or PC, but on both platforms I don't see bands on the images I made using my mac...

                          You probably found the same info as me online, bands can appear depending on the bit depth of the image, whether the image is compressed or not and on screen specs.

                          Do you see bands on the first images I posted ?

                          Develop branch
                          Win10 & VS17 / Ventura & Xcode 14. 3

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @Matt_SF
                            last edited by

                            @Matt_SF I see banding on all your images

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            Matt_SFM 2 Replies Last reply Reply Quote 0
                            • Matt_SFM
                              Matt_SF @d.healey
                              last edited by Matt_SF

                              @d-healey 🤔 ???
                              I'll have acces to multiple screen today, I'll take a look there

                              Develop branch
                              Win10 & VS17 / Ventura & Xcode 14. 3

                              1 Reply Last reply Reply Quote 0
                              • Matt_SFM
                                Matt_SF @d.healey
                                last edited by

                                @d-healey I tested it with several different screens and the same is happenning : I'm seeing bands on your example and my last one (PC) but not on my first ones (MAC)...

                                Develop branch
                                Win10 & VS17 / Ventura & Xcode 14. 3

                                StraticahS 1 Reply Last reply Reply Quote 1
                                • StraticahS
                                  Straticah @Matt_SF
                                  last edited by

                                  @Matt_SF we have the problem quite often anti aliasing and dithering is completely different when comparing win and mac. I dont use mac often but juce gui elements looks way smoother on mac.

                                  building user interfaces in HISE :)
                                  web: www.vst-design.com

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @Straticah
                                    last edited by

                                    @Straticah I was reading something on the JUCE forum that Mac uses a different rendering system that helps smooth out gradients.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    A 1 Reply Last reply Reply Quote 1
                                    • A
                                      aaronventure @d.healey
                                      last edited by

                                      I'm dealing with large area gradients again and this is coming up.

                                      Windows:

                                      63ab3513-6e52-4984-b15c-73e99a97a304-image.png

                                      macOS

                                      403f9c4e-9f4f-48f5-a4e3-5d0106415692-image.png

                                      Looks a tiny bit worse in the captures, but the Windows version always looks bad. @Christoph-Hart is this entirely a JUCE thing and out of your hands?

                                      I get the same results whether I'm running Windows on an RTX3080 PC or inside Parallels on a MacBook, so it's definitely software.

                                      Christoph HartC 1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart @aaronventure
                                        last edited by

                                        @aaronventure said in Gradient banding reduction:

                                        is this entirely a JUCE thing and out of your hands?

                                        Yes. There was some work done in JUCE 8 that introduced a new Direct2D renderer which might or might not help with this, but the legal implications of the JUCE 8 license will keep us on JUCE 7 for the foreseeable future, so...

                                        Does this change if you use the OpenGL renderer?

                                        A 1 Reply Last reply Reply Quote 1
                                        • A
                                          aaronventure @Christoph Hart
                                          last edited by

                                          @Christoph-Hart said in Gradient banding reduction:

                                          Does this change if you use the OpenGL renderer?

                                          Reply

                                          What like the switch in the settings? Or if I draw a gradient in an openGL shader?

                                          Just having openGL enabled and in use (even if another shader animation is running) doesn't change the paint routine gradient quality, it's just as bandy.

                                          What's up with JUCE 8 license? Didn't they walk back on a bunch of stuff? I'm aware it'll need a license for the distributor just like HISE, but what's the interaction with HISE?

                                          Christoph HartC 1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart @aaronventure
                                            last edited by

                                            I'm aware it'll need a license for the distributor just like HISE, but what's the interaction with HISE?

                                            I don't want to derail that thread to become a JUCE 8 discussion (so if there is a demand for talking about it let's move it to a separate thread), but long story short:

                                            their attempt to crack down on a vaguely described illegitimate use case causes any platform that provides the ability to create program logic to consider every contributor as a JUCE developer. So if you have a setup where a few people were working on a HISE project, you might end up requiring a license seat for each developer, regardless of whether he is actually using JUCE (= compiling the plugin) or just working on graphics or anything else that is not "close to the metal". This in combination with the increased pricing for each seat can lead up to license cost increases of 500% - 1000% in the worst case setup (which would be a team of 5 developers working with HISE with a single JUCE 6 / 7 license).

                                            I know of a few project team setups which are using HISE and are negatively affected by this change so I've decided to hold off updating to JUCE 8 unless there is a really game-breaking issue. There are a few nice things in JUCE 8 like the monitor-refresh rate synced animation framework and the new Direct 2D renderer, but none of those justify that legal fiasco.

                                            1 Reply Last reply Reply Quote 5
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