New Plug-In Released - MOD-EQ-1
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For anyone interested I released a new effect plug-in this week... The MOD-EQ-1
Check it out here:
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Nice! Who designed the UI?
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@DanH Cool concept / gui / sound. Congrats!
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@d-healey I did!
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@orange Thanks!
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Congrats! Lots of work went into that UI and the logic behind it all. What would you say was your biggest challenge?
How did you go about styling the analyzer?
Is the filter sum curve a panel with a path paint routine made of bezier curves?
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@aaronventure Thanks! The analyser is just LAF.
The filter curve is actually just a draggable Filter floating tile (EQ Module), so most of the summing is taken care of in that. The back end is a hefty amount of scriptnode and global cables.
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@DanH Nice !! Congrats !
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@Matt_SF Thanks for helping me understand PMA nodes a lot better!!
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Congratulation, awesome work!
How did you get such a smooth graphics?
Are you using timer or it is some other method? -
@problema Thank you :) The eq curve is being controlled by global cable callbacks, the analyser is on a timer.
EDIT - Actually the analyser is from the EQ Module, so no timer there (I did originally though!)
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@DanH said in New Plug-In Released - MOD-EQ-1:
Thank you :) The eq curve is being controlled by global cable callbacks, the analyser is on a timer.
So the filter modules are from scriptnode, right?
Also I see that you've used blur effect on the filter curve visuals? -
@orange Yes the filter modules are all in scriptnode, the parameters are modulated by the lfos, and then global cables carry the values out to wherever you need them, which in my case was the EQ module.
There's no blur actually, I just added a tiny bit on the webpage for general sexiness