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    New Plug-In Released - MOD-EQ-1

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    • DanHD
      DanH
      last edited by

      For anyone interested I released a new effect plug-in this week... The MOD-EQ-1

      Check it out here:

      https://dhplugins.com/mod-eq-1/

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      orangeO Matt_SFM 2 Replies Last reply Reply Quote 6
      • d.healeyD
        d.healey
        last edited by

        Nice! Who designed the UI?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        DanHD 1 Reply Last reply Reply Quote 0
        • orangeO
          orange @DanH
          last edited by orange

          @DanH Cool concept / gui / sound. Congrats! 👍

          develop Branch / XCode 13.1
          macOS Monterey / M1 Max

          DanHD 1 Reply Last reply Reply Quote 0
          • DanHD
            DanH @d.healey
            last edited by DanH

            @d-healey I did!

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

            1 Reply Last reply Reply Quote 1
            • DanHD
              DanH @orange
              last edited by

              @orange Thanks!

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              1 Reply Last reply Reply Quote 0
              • A
                aaronventure
                last edited by

                Congrats! Lots of work went into that UI and the logic behind it all. What would you say was your biggest challenge?

                How did you go about styling the analyzer?

                Is the filter sum curve a panel with a path paint routine made of bezier curves?

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @aaronventure
                  last edited by

                  @aaronventure Thanks! The analyser is just LAF.

                  The filter curve is actually just a draggable Filter floating tile (EQ Module), so most of the summing is taken care of in that. The back end is a hefty amount of scriptnode and global cables.

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  1 Reply Last reply Reply Quote 1
                  • Matt_SFM
                    Matt_SF @DanH
                    last edited by

                    @DanH Nice !! Congrats !

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

                    DanHD 1 Reply Last reply Reply Quote 1
                    • DanHD
                      DanH @Matt_SF
                      last edited by

                      @Matt_SF Thanks for helping me understand PMA nodes a lot better!! 😆

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      1 Reply Last reply Reply Quote 1
                      • andrei sA
                        andrei s
                        last edited by

                        Congratulation, awesome work!

                        How did you get such a smooth graphics?
                        Are you using timer or it is some other method?

                        DanHD 1 Reply Last reply Reply Quote 0
                        • DanHD
                          DanH @andrei s
                          last edited by DanH

                          @problema Thank you :) The eq curve is being controlled by global cable callbacks, the analyser is on a timer.

                          EDIT - Actually the analyser is from the EQ Module, so no timer there (I did originally though!)

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

                          orangeO 1 Reply Last reply Reply Quote 1
                          • orangeO
                            orange @DanH
                            last edited by orange

                            @DanH said in New Plug-In Released - MOD-EQ-1:

                            Thank you :) The eq curve is being controlled by global cable callbacks, the analyser is on a timer.

                            So the filter modules are from scriptnode, right?
                            Also I see that you've used blur effect on the filter curve visuals?

                            develop Branch / XCode 13.1
                            macOS Monterey / M1 Max

                            DanHD 1 Reply Last reply Reply Quote 0
                            • DanHD
                              DanH @orange
                              last edited by

                              @orange Yes the filter modules are all in scriptnode, the parameters are modulated by the lfos, and then global cables carry the values out to wherever you need them, which in my case was the EQ module.

                              There's no blur actually, I just added a tiny bit on the webpage for general sexiness 😆

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              1 Reply Last reply Reply Quote 1
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