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    Velocity-notenumber script?

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    • hisefiloH
      hisefilo @Christoph Hart
      last edited by

      @christoph-hart yes, that last one is it I guess. I think will need to use the note number value times "x" for the new velocity.

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @hisefilo
        last edited by

        @hisefilo You could use a table control to get the "x" if you want to be able to shape it.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        hisefiloH 1 Reply Last reply Reply Quote 1
        • hisefiloH
          hisefilo @d.healey
          last edited by

          @d-healey have to learn how to do that! But will be perfect

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @hisefilo
            last edited by

            @hisefilo See my woodwind library (specifically the controller handler script) for some hints.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            hisefiloH 1 Reply Last reply Reply Quote 0
            • hisefiloH
              hisefilo @d.healey
              last edited by

              @d-healey :) thanks David!

              1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart
                last edited by

                Or just use this buddy...

                /** TableVelocity Booster
                *
                *   This script is boosting the velocities according to the table value 
                *   of the given note number and the gain slider.
                *
                *   Usage: 1. Set the table to create a boost curve for the note range.
                *          2. Set the gain slider to control the amount of boost
                *   
                *   It will "fill up" the velocity to the max amount. Example:
                *   
                *   Table value is at 50% for a given note, gain is at 100%.
                *   If you press a key with velocity 40, it will add 50% of the difference
                *   to 127 (~43). If the gain is at 80%, it would add 40% and so on.
                */
                
                Content.setHeight(150);
                const var table = Content.addTable("table", 0, 0);
                table.set("width", 512);
                table.set("height", 150);
                const var gain = Content.addKnob("Gain", 600, 0);
                gain.set("mode", "NormalizedPercentage");
                function onNoteOn()
                {
                	local tableValue = table.getTableValue(Message.getNoteNumber());
                	local veloDifference = 127 - Message.getVelocity();
                	local delta = parseInt(tableValue * veloDifference * gain.getValue());
                	local newVelocity = Message.getVelocity() + delta;
                	
                	Console.print("In: " + Message.getVelocity() + "Out: " + newVelocity);
                }
                function onNoteOff()
                {
                	
                }
                function onController()
                {
                	
                }
                function onTimer()
                {
                	
                }
                function onControl(number, value)
                {
                	
                }
                
                hisefiloH 2 Replies Last reply Reply Quote 0
                • hisefiloH
                  hisefilo @Christoph Hart
                  last edited by hisefilo

                  @christoph-hart yeah!!! Thanks, scripting is not my field. Maybe in future Hise should add this kind of hardcoded scripts (for newbies like me:)

                  1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Nah this is a prime example for custom MIDI processing. A generic module would not make sense.

                    1 Reply Last reply Reply Quote 0
                    • hisefiloH
                      hisefilo @Christoph Hart
                      last edited by

                      @christoph-hart I can see the script doing the job on console output but seems not to affect the modules,

                      Velo Gain: In: 32Out: 127
                      Velo Gain: In: 44Out: 127
                      Velo Gain: In: 40Out: 127

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @hisefilo
                        last edited by

                        @hisefilo Did you place it at the top of the tree?

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        hisefiloH 1 Reply Last reply Reply Quote 0
                        • hisefiloH
                          hisefilo @d.healey
                          last edited by

                          @d-healey Yep!

                          HiseSnippet 1329.3oc4XstaZbDEdVvqcA2DkH4V0etB0JgyEKvI1ooQU9BX6hRvlZHt4eQi2c.FkcmY6ryZGZUdM56PeC5SQUeDxiPdCZOyLKrK1DLXkjVoh7OXNy4x24Lma3VBtKIJhKPVE5LHjfr9b61CXx905ioLTi5HqaZ2DGIIBGCocGDhihHdHKq7GnHXUXAj9y61ZWrOl4RRIgPmvotjmQCnxTps19oTe+8wdjNzfLb+vsa3xY0397X.O4sqfBwtuB2ibHVwVNaj0h64QkbQaIVRhPVKrK2aP697yYF9OgFQO0mnNTE0FTjg79beOEhUeGUqO02q0P+NBgrrakFExahBqX2j5QGQOMZbK8ENoRjMdXkaZvq50DdVYf2BF3ca61tBZnL8FE1V19DhO24fK9LY3Ek62yYWiyjDlbsHh7GHzd8kkqtQkUeRQHtGIcNCKbjX.gNeuyPNwddcTjJWReSo64TA9CDQeTonxkNm5I6C2rQ00G+h9Za.2bQqzCv33F4oL9okKovNv9lURLhhOipB3dJiW5PtH.6S+EhWKhvEDFxOJs5S5FybkTNygyNjKIGwJuZwesXAetK123Smf8iUNlAd8HxNinVtIDDA8nnpj9v3fSIhxqB.HQCmAA15ztcIBBjfCZo55Ox49NYjSE5coxAkSExi3Kw.ugXQDoASVNCNtyEU4czwDslzPJiwYjyGpcPaSzlN20XMPlhEfnZDG7wPAELZoFruyoDvv6SvRGEKMbjwPf0eyEioc6ZBpEeSwLWodCEbeeU.6x2ppvESQrxLcr9dPVA30C4CRzGuRZ4YqRx0jOkgQNqAiJOJjjzgXX5wPJUQibtrLk5TYopclIvVJooWJiRx2gh5bIhBdpTWReijRZcVIhB5XIac9BRGYftTV6.ZvCKwHqMrevlqM9myNZs05F+X0Websjyq08tYNaLu1l4M17lI1rsO0iHzFcQac6iDap6L+1e7O9ysPOuQckog9IINA3XgDgjpddrpSNC5yaZNUvtNI5URdn1KCB4LkKas3U4muV4ip4.CF9EceEPgKhxYlPX5mnn7aCGvjwBKcUdk1BuHWFKDP877Is3QTUZY5nn2tUTb2tzWqdI+Fjp2Cx5KsmTuGXb1kZOCCI3dw9X43SNTXH4Bkwx1htgJjBfXP1woyw3jJSbbR0IkCNiv811snR29SFu4l.dUI0ejwaxv4aXuGz1zUlB1Er2+EW2IwWOnbSCTV1tMkQzaLoAxWnO67S3yHNGPXDgJnNkcl9qYcmovYdmoibkf06HvrnPdzXJtMIf1AJVhxR74Qj8Eje9X0ibV503pwVS3p2s09fONQYZikwBc1xNA7Xlbrri7i+jXOaszGunIC+S+sxZg+EVp6CeU3G0lFywNn4ZcoenvsfT8fPexdL0lL.ESWi5jt3Xe4HpYAbSNiG1myntYSLNlHEzd8HhrtwD8scjR3GDjRYksOl3SvYSx+5seFjbhEM0sre+gk7yVXY1VGehOceksAtNpBVm+S02eICrKZObaOMfWYzQmQtyUCVn8gYTdlWzFviuPpDJkVchK8Th+3uKWdlw09c4Cxbs7++bt1w7XIk0qIFJDU6HA+9m1v7DWBfDFi3q5VaoVAK4bkgqO0lv7zG9a3SxkUUmsRtr5vK+jXi.rqf+RWyVtpZ0OSSA7al9+fPA6lpyNUGteqJ1.q.ReoqqJXeeH5LYIVetk3AysDObtkXi4VhMmaIdzbKw2NEITyY2IVxCLkd.gV6o+cEVV6wTsQzY4n+QJy2+O
                          
                          1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            Fail. I forgot Message.setVelocity(newVelocity);

                            hisefiloH 1 Reply Last reply Reply Quote 0
                            • hisefiloH
                              hisefilo @Christoph Hart
                              last edited by hisefilo

                              @christoph-hart Yesss! it's working now! thank you!!!!!

                              /** TableVelocity Booster
                              *
                              *   This script is boosting the velocities according to the table value 
                              *   of the given note number and the gain slider.
                              *
                              *   Usage: 1. Set the table to create a boost curve for the note range.
                              *          2. Set the gain slider to control the amount of boost
                              *   
                              *   It will "fill up" the velocity to the max amount. Example:
                              *   
                              *   Table value is at 50% for a given note, gain is at 100%.
                              *   If you press a key with velocity 40, it will add 50% of the difference
                              *   to 127 (~43). If the gain is at 80%, it would add 40% and so on.
                              */
                              
                              Content.setHeight(150);
                              const var table = Content.addTable("table", 0, 0);
                              table.set("width", 512);
                              table.set("height", 150);
                              const var gain = Content.addKnob("Gain", 600, 0);
                              gain.set("mode", "NormalizedPercentage");
                              function onNoteOn()
                              {
                              	local tableValue = table.getTableValue(Message.getNoteNumber());
                              	local veloDifference = 127 - Message.getVelocity();
                              	local delta = parseInt(tableValue * veloDifference * gain.getValue());
                              	local newVelocity = Message.getVelocity() + delta;
                              	Console.print("In: " + Message.getVelocity() + "Out: " + newVelocity);
                                      Message.setVelocity(newVelocity);
                              }
                              function onNoteOff()
                              {
                              	
                              }
                              function onController()
                              {
                              	
                              }
                              function onTimer()
                              {
                              	
                              }
                              function onControl(number, value)
                              {
                              	
                              }
                              
                              1 Reply Last reply Reply Quote 0
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