HISE Logo Forum
    • Categories
    • Register
    • Login

    How to build SNEX Playground?

    Scheduled Pinned Locked Moved General Questions
    38 Posts 4 Posters 1.7k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Christoph HartC
      Christoph Hart @d.healey
      last edited by

      @d-healey the SNEX playground is still functional but the main use case for it is me making unit tests for testing specific SNEX language features.

      CasmatC d.healeyD 2 Replies Last reply Reply Quote 0
      • CasmatC
        Casmat @Christoph Hart
        last edited by Casmat

        @Christoph-Hart @d-healey Nice! I found this code on musicdsp.org:

        x < a:
          f(x) = x
        x > a:
          f(x) = a + (x-a)/(1+((x-a)/(1-a))^2)
        x > 1:
          f(x) = (a+1)/2
        

        How would I turn this into something snex can understand? Wouldn't it use if statements and how should X and A be swapped? It's supposed to make a soft saturation

        Thanks!

        i make music

        ustkU 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @Christoph Hart
          last edited by

          @Christoph-Hart Oh I think I was thinking of the SNEX workbench.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          1 Reply Last reply Reply Quote 0
          • ustkU
            ustk @Casmat
            last edited by

            @Casmat said in How to build SNEX Playground?:

            x < a:
            f(x) = x
            x > a:
            f(x) = a + (x-a)/(1+((x-a)/(1-a))^2)
            x > 1:
            f(x) = (a+1)/2

            This translates to something like:

            float out = 0.0;
            
            if (x < a)
               out = x;
            else if (x > a)
               out = a + (x - a) / (1.0 + Math.sqr((x - a) / (1.0 - a)));
            else if (x > 1)
               out = (a + 1.0) / 2.0;
            

            Although it can probably be optimised depending on the use case...

            Can't help pressing F5 in the forum...

            CasmatC 1 Reply Last reply Reply Quote 0
            • CasmatC
              Casmat @ustk
              last edited by

              @ustk I was trying to write it out and got this:

              	float getSample(float input, float a)
              	{
              		if(input < a)
              		{
              			return input;
              		}
              		else if(input > 1)
              		{
              			return (a + 1) / 2;
              		}
              		else
              		{
              			return a + (input - a) / (1 + ((input - a) / (1 - a))**2);
              		}
              	}
              

              definitely wrong in all sorts of cases, I haven't ventured into dsp code, and this is by far the deepest, so thanks for helping! Have one more request, how in the world do I put this into the snex code editor? I tried reading the docs on snex, but was a bit stumped. I'm trying to build a saturation in a snex shaper node with one "Saturation" control. How do I continue?

              Thanks a ton!

              i make music

              ustkU 3 Replies Last reply Reply Quote 0
              • ustkU
                ustk @Casmat
                last edited by

                @Casmat The implementation of your function looks like this:

                	float getSample(float s)
                	{
                		//return your stuff here
                	}
                	
                	
                	template <typename ProcessDataType> void process(ProcessDataType& data)
                	{
                		auto f = data.toFrameData();
                		
                		while (f.next())
                		{
                			for (auto& s: f)
                				s = getSample(s);
                		}
                	}
                	
                	
                	template <int C> void processFrame(span<float, C>& data)
                	{
                		for(auto& s: data)
                			s = getSample(s);
                	}
                

                Can't help pressing F5 in the forum...

                CasmatC 1 Reply Last reply Reply Quote 0
                • ustkU
                  ustk @Casmat
                  last edited by ustk

                  @Casmat And as I wrote above, the constants should be float if you don't want to get casting errors

                  Can't help pressing F5 in the forum...

                  1 Reply Last reply Reply Quote 0
                  • ustkU
                    ustk @Casmat
                    last edited by

                    @Casmat And one other thing, have you tried to plot your formula to see what you get out from it? Because it's going over the -1/+1 gain factor so you either need to scale the output or rework the formula...

                    Can't help pressing F5 in the forum...

                    CasmatC 1 Reply Last reply Reply Quote 0
                    • CasmatC
                      Casmat @ustk
                      last edited by Casmat

                      @ustk thanks for the info! I don’t think ive done anything with the formula, i found it on music dsp and I was clueless from the start on how to get it to be a simple saturator, is the gain factor related to the gain matching on a saturator?

                      Edit: so the gain factor is x?

                      i make music

                      ustkU 2 Replies Last reply Reply Quote 0
                      • ustkU
                        ustk @Casmat
                        last edited by

                        @Casmat So I imagine a is your gain, right?
                        What do you get as a result? Is it at least sounding "something"?
                        Does the level need to be tamed a bit perhaps?

                        Can't help pressing F5 in the forum...

                        CasmatC 1 Reply Last reply Reply Quote 0
                        • CasmatC
                          Casmat @ustk
                          last edited by

                          @ustk as far as I know when looking at it, I thought that x was the input signal and a was the saturation amount

                          i make music

                          1 Reply Last reply Reply Quote 0
                          • ustkU
                            ustk @Casmat
                            last edited by

                            @Casmat said in How to build SNEX Playground?:

                            Edit: so the gain factor is x?

                            f(x) means the it's the output, so a should be the gain

                            Can't help pressing F5 in the forum...

                            CasmatC 1 Reply Last reply Reply Quote 0
                            • CasmatC
                              Casmat @ustk
                              last edited by Casmat

                              @ustk ohh yeah! Polynomials (or maybe not)!

                              i make music

                              ustkU 1 Reply Last reply Reply Quote 0
                              • ustkU
                                ustk @Casmat
                                last edited by ustk

                                @Casmat At first, does it look the way you want?

                                ![Screenshot 2023-08-18 at 20.47.17.png](Imgur is temporarily over capacity. Please try again later.)

                                EDIT @Christoph-Hart @Dominik-Mayer Apparently there's still this Imgur over capacity issue that prevents us to see images...

                                Can't help pressing F5 in the forum...

                                CasmatC 1 Reply Last reply Reply Quote 0
                                • CasmatC
                                  Casmat @ustk
                                  last edited by Casmat

                                  @ustk why was there an float s in the arguments? And I should be declaring a as a variable, right? I put the code you gave

                                  if (x < a)
                                     out = x;
                                  else if (x > a)
                                     out = a + (x - a) / (1.0 + Math.sqr((x - a) / (1.0 - a)));
                                  else if (x > 1)
                                     out = (a + 1.0) / 2.0;
                                  

                                  In the get sample func?

                                  Edit: didn’t see your post yet, the img seems broken

                                  i make music

                                  Christoph HartC 1 Reply Last reply Reply Quote 0
                                  • CasmatC
                                    Casmat @ustk
                                    last edited by Casmat

                                    @ustk try using imgbb.com

                                    i make music

                                    ustkU 2 Replies Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart @Casmat
                                      last edited by

                                      @Casmat if imgur is over capacity then there‘s nothing we can do except for stop uploading images :)

                                      ustkU 1 Reply Last reply Reply Quote 2
                                      • ustkU
                                        ustk @Christoph Hart
                                        last edited by

                                        @Christoph-Hart Yeah I though it was somehow related to the forum... Or use another provider 😛

                                        Can't help pressing F5 in the forum...

                                        1 Reply Last reply Reply Quote 0
                                        • ustkU
                                          ustk @Casmat
                                          last edited by

                                          @Casmat

                                          SOS image provider

                                          Can't help pressing F5 in the forum...

                                          1 Reply Last reply Reply Quote 0
                                          • ustkU
                                            ustk @Casmat
                                            last edited by

                                            @Casmat You definitely need to declare a
                                            At first, make it 0.0
                                            Then add a parameter to control it

                                            Can't help pressing F5 in the forum...

                                            CasmatC 2 Replies Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            16

                                            Online

                                            1.7k

                                            Users

                                            11.8k

                                            Topics

                                            102.7k

                                            Posts