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    scriptnode / convolution + oversampling = read access violation. mtx was 0x100.

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    • Dan KorneffD
      Dan Korneff
      last edited by

      I could use a hand debugging a crash I'm getting in scriptnode. I've traced this down to the oversampling node.

      convolution chain.png

      I have:

      • convolution node wrapped in 4x oversampling
      • dsp exported to dll
      • dll loaded in hardcoded fx

      The compiled vst plug-in is crashing when switching impulses.

      Callstack:

      >	Convolution Test Debug.vst3!mtx_do_lock(_Mtx_internal_imp_t * mtx, const xtime * target) Line 88	C++
       	Convolution Test Debug.vst3!_Mtx_lock(_Mtx_internal_imp_t * mtx) Line 174	C++
       	Convolution Test Debug.vst3!std::_Mutex_base::lock() Line 50	C++
       	Convolution Test Debug.vst3!std::unique_lock<std::mutex>::unique_lock<std::mutex>(std::mutex & _Mtx) Line 134	C++
       	Convolution Test Debug.vst3!juce::WaitableEvent::wait(int timeOutMilliseconds) Line 33	C++
       	Convolution Test Debug.vst3!juce::Thread::wait(int timeOutMilliseconds) Line 302	C++
       	Convolution Test Debug.vst3!hise::ConvolutionEffectBase::reloadInternal() Line 648	C++
       	Convolution Test Debug.vst3!hise::ConvolutionEffectBase::handleAsyncUpdate() Line 273	C++
       	Convolution Test Debug.vst3!hise::ConvolutionEffectBase::setImpulse(juce::NotificationType sync) Line 222	C++
       	Convolution Test Debug.vst3!scriptnode::filters::convolution::setExternalData(const snex::ExternalData & d, int index) Line 53	C++
       	Convolution Test Debug.vst3!scriptnode::data::pimpl::plain<0,2>::setExternalData<scriptnode::filters::convolution>(scriptnode::filters::convolution & n, const snex::ExternalData & b, int index) Line 1003	C++
       	Convolution Test Debug.vst3!scriptnode::wrap::data<scriptnode::filters::convolution,scriptnode::data::pimpl::plain<0,2>>::setExternalData(const snex::ExternalData & data, int index) Line 874	C++
       	Convolution Test Debug.vst3!convolution_impl::instance::setExternalData(const snex::ExternalData & b, int index) Line 75	C++
       	Convolution Test Debug.vst3!scriptnode::wrap::node<convolution_impl::instance>::setExternalData(const snex::ExternalData & d, int index) Line 1394	C++
       	Convolution Test Debug.vst3!scriptnode::prototypes::static_wrappers<scriptnode::wrap::node<convolution_impl::instance>>::setExternalData(void * obj, const snex::ExternalData * d, int index) Line 211	C++
       	Convolution Test Debug.vst3!scriptnode::OpaqueNode::setExternalData(const snex::ExternalData & b, int index) Line 90	C++
       	Convolution Test Debug.vst3!hise::HardcodedSwappableEffect::DataWithListener::updateData() Line 112	C++
       	Convolution Test Debug.vst3!hise::HardcodedSwappableEffect::DataWithListener::onComplexDataEvent(hise::ComplexDataUIUpdaterBase::EventType t, juce::var newValue) Line 122	C++
       	Convolution Test Debug.vst3!hise::ComplexDataUIUpdaterBase::sendMessageToListeners(hise::ComplexDataUIUpdaterBase::EventType t, juce::var v, juce::NotificationType n, bool forceUpdate) Line 1146	C++
       	Convolution Test Debug.vst3!hise::ComplexDataUIUpdaterBase::Updater::timerCallback() Line 1106	C++
       	Convolution Test Debug.vst3!hise::PooledUIUpdater::timerCallback() Line 962	C++
       	Convolution Test Debug.vst3!hise::SuspendableTimer::Internal::timerCallback() Line 815	C++
       	Convolution Test Debug.vst3!juce::Timer::TimerThread::callTimers() Line 119	C++
       	Convolution Test Debug.vst3!juce::Timer::TimerThread::CallTimersMessage::messageCallback() Line 181	C++
       	Convolution Test Debug.vst3!juce::InternalMessageQueue::dispatchMessage(juce::MessageManager::MessageBase * message) Line 202	C++
       	Convolution Test Debug.vst3!juce::InternalMessageQueue::dispatchMessages() Line 240	C++
       	Convolution Test Debug.vst3!juce::InternalMessageQueue::messageWndProc(HWND__ * h, unsigned int message, unsigned __int64 wParam, __int64 lParam) Line 163	C++
      
      

      The same setup works as expected without the oversampling node.

      Dan Korneff - Producer / Mixer / Audio Nerd

      1 Reply Last reply Reply Quote 0
      • Dan KorneffD
        Dan Korneff
        last edited by

        and the cure..... wrap dsp in a fix_block

        fix container.png

        Dan Korneff - Producer / Mixer / Audio Nerd

        LindonL 1 Reply Last reply Reply Quote 2
        • LindonL
          Lindon @Dan Korneff
          last edited by

          @Dan-Korneff good catch.

          HISE Development for hire.
          www.channelrobot.com

          1 Reply Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff
            last edited by Dan Korneff

            I take it back. Not cured.
            @Christoph-Hart does a read access violation associated with mtx sound familiar?
            it's 100% related to oversampling, cause I can hammer the convolution node with impulse changes with no crash when oversampling isn't used.

            Dan Korneff - Producer / Mixer / Audio Nerd

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @Dan Korneff
              last edited by

              @Dan-Korneff it might just create internal buffers beyond a certain limit? Can you reliably make it crash with oversampling?

              Dan KorneffD 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @Christoph Hart
                last edited by Dan Korneff

                Can you reliably make it crash with oversampling?

                yeah, here's a minimal example that uses a timer to toggle between impulses. The exact time it takes to crash isn't consistent, but it takes less than a minute.

                I believe it may have something to do with multithreading.
                https://hub.korneffaudio.com/index.php/s/MBtPXHXXtZYcLZW

                Dan Korneff - Producer / Mixer / Audio Nerd

                Dan KorneffD 1 Reply Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff @Dan Korneff
                  last edited by

                  definitely something with multi-threading. I turned it off on the example project and I just ran the compiled plugin for over 10 minutes now. No crashes.

                  Dan Korneff - Producer / Mixer / Audio Nerd

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                  • Dan KorneffD
                    Dan Korneff
                    last edited by

                    @Christoph-Hart anything else I can do to get this on your radar? I think it's the source of some Logic crash reports I'm getting with projects containing scriptnode/convoltion/oversampling.

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @Dan Korneff
                      last edited by

                      @Dan-Korneff do I have to compile the minimal project to a plugin or does it crash in HISE too?

                      Dan KorneffD 1 Reply Last reply Reply Quote 0
                      • Dan KorneffD
                        Dan Korneff @Christoph Hart
                        last edited by

                        @Christoph-Hart You'll have to compile. It doesn't crash HISE.

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @Dan Korneff
                          last edited by

                          @Dan-Korneff Alright. And do I have to run it in Logic or is it crashing in other hosts too?

                          And I assume you're using the latest HISE, right? I fixed a few multithreading issues with convolution in December.

                          Dan KorneffD 1 Reply Last reply Reply Quote 0
                          • Dan KorneffD
                            Dan Korneff @Christoph Hart
                            last edited by

                            @Christoph-Hart I'm using the commit from Feb 6.
                            I have only tested on PC with Reaper and Cubase, but the Logic crash reports I get are Memory Access error so I'm assuming it's related.

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            1 Reply Last reply Reply Quote 0
                            • FrankbeatF
                              Frankbeat
                              last edited by

                              I'm having trouble with the oversampling as well but not on convolution, on just sample based instruments. The weird thing is: I have built some to success using oversample2x. But I have one project using 3 samplers unisono and this leads to crashing my DAW, though I have plugins running, that make extensive use of oversampling.

                              Currently, I'm running a build of the latest develop branch. Everything else is fine.

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @Frankbeat
                                last edited by

                                @Frankbeat It might be the case that the oversampling will lead to audio buffer sizes that exceed the streaming buffers for the voices (I implemented oversampling after putting up all safeguards for the streaming engine so I wouldn't be surprised if this creates an edge case that leads to a buffer overflow).

                                Can you reliably reproduce that? I can take a look at an example that crashes deterministically.

                                Dan KorneffD FrankbeatF 2 Replies Last reply Reply Quote 1
                                • Dan KorneffD
                                  Dan Korneff @Christoph Hart
                                  last edited by

                                  @Christoph-Hart I just noticed issues with oversampling not related to convolution as well.

                                  Dan Korneff - Producer / Mixer / Audio Nerd

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                                  • FrankbeatF
                                    Frankbeat @Christoph Hart
                                    last edited by Frankbeat

                                    @Christoph-Hart From now, it could take me a few days to reply with a sample of the project, but what you describe seems to make sense. AFAIK the generic buffer size is set to 512. I will see if it helps to increase that. My other plugins based on 1 or 2 samplers are fine with double rate oversampling.

                                    1 Reply Last reply Reply Quote 0
                                    • FrankbeatF
                                      Frankbeat
                                      last edited by

                                      Okay, now I have investigated on this… I Changed the buffer size in HISE Settings –> All to 1024. Now it doesn't crash anymore. But this is only tested for 2x so far

                                      1 Reply Last reply Reply Quote 0
                                      • FrankbeatF
                                        Frankbeat
                                        last edited by

                                        If I want my whole plugin to oversample its processes, do I even need to set the Oversampler as ScriptFX? Or can I just paste

                                        Engine.setMinimumSampleRate(88200)
                                        

                                        into my Init script?

                                        Christoph HartC 1 Reply Last reply Reply Quote 0
                                        • Christoph HartC
                                          Christoph Hart @Frankbeat
                                          last edited by

                                          @Frankbeat no actually if you use both the oversamplers stack onto each other.

                                          FrankbeatF 1 Reply Last reply Reply Quote 1
                                          • FrankbeatF
                                            Frankbeat @Christoph Hart
                                            last edited by Frankbeat

                                            This post is deleted!
                                            1 Reply Last reply Reply Quote 0
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