My tooth hurts...
-
@orange Don't tempt me!
-
@ustk said in My tooth hurts...:
@orange Don't tempt me!
-
@orange I've made a few games about 3 years ago... That helped a lot to understand object manipulation and so on... And it's fun !
-
@ustk That's cool.
These games can even be another business idea :) Just sell them for a couple of bucks, some people still like them ;)
-
@orange I intended to maybe deploy them on ipad/iphone but I never tried and I don't know if it's exporting smoothly enough from Hise...
I might give it a go one day :) -
@ustk Beautiful!! So did the tooth ache go away? 🦷
-
@ulrik Thanks! Yeah it's much better today :)
-
@ustk said in My tooth hurts...:
@orange I intended to maybe deploy them on ipad/iphone but I never tried and I don't know if it's exporting smoothly enough from Hise...
I might give it a go one day :)Yes definitely.
@ustk said in My tooth hurts...:
@ulrik Thanks! Yeah it's much better today :)
It's good then.
-
Nice ones. I also made Pong at some point and David did Snake.
Forget FL Studio, Unreal Engine, here I come!!!
-
@Christoph-Hart Unreal Engine... That thing with poor polygons you means?
-
This is nuts, in the best possible way.
-
What was that plugin that had a secret, full blow arcade game embedded in the credits page?
-
@Dan-Korneff phaseplant I think
-
The dynamic of the falling boulders has been updated when they are stacked (so they can now make a nice pile), though I'm still struggling to kill that guy when the boulder falls on left or right...
-
Fixed... I don't know if the dynamic is as the original game though
-