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    Have the "data" object from ScriptPanel on any ScriptComponent.

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    • d.healeyD
      d.healey
      last edited by d.healey

      Here's an example. All the buttons share a single local LAF function, assigned in a loop.

      They all have different icons, can have different colours, etc. All a designer would need to do is edit values in the property editor, they would never need to edit the script. It's also possible to have icons and text in the same button, but that's a little more complicated.

      HiseSnippet 2477.3ocsXstihibEFlYXz18lDkUJO.n4W8Hl3f4lgrJZG6xXv.FWcigF5nnUtsMfMFaiuBrZe2xaPdUxaPxorc2Pm4dmD9A7UUcN041WU3iw9tZFAAt9EJdgxAOiBE+MklbvIbMZspoSAQdxD1p5c2qt0y1n.2AO0f.C8BEK9xdDIJdwqJj94e9Sbp1pNZFmlpPgYtlZFiL2ZFdZV76GZZaKnpanXt8Loa7dQMWGjqsaD3MurT0BdpZaTWYLVkH1KJUn3q6paF55OITMzH.jgyU+vj0tINYxOyLv7dvIgAzEl.aT1zEPqMs0wODoAEJT7U3Sw8Kyh6+PIIScyGm+T7+6SWn7IMNOGT7EeNWh9avkJdlK8pLW5GJMQy2zK7zJD+46KI5DZ3uTU6okiLYK7h+w2WB4BR3DRsUcigfOL3QMtpU0puqL70a+wKuzARrAPR1nLVMbcvk+xkW3arpbP7Jd0P0e7xKf5QPXYSxOk+Kk+ke8GKCet7hKu3O8mJypqe4E4hBK9lZsaQEVcln.VEuYNkGWxLAdm4OAud17sbhY38zss4zZ6vKX4z0yEueIkAq3cqtaf076uwWMGOpOdVlrhHNqtfrztX+TrhnvRuTLlOCuNQLgKGawxxPM07V2A7KvTxfeD6wIJjhmVevNtoC2mJacOhs4YmtlMb.uJfW7D7JuU0AeJC6Nr4.kf9slgctqdHwmX5x6IDtCuNMVxvKvKWmKaZr5bW+vS4ik6.bddBvhz023kiA6R0Soa3dORdKl3G6.amgSiElsd44WXsiBYwp4TAJJp2.UrrBTZEiRUWGJLOvEz7M.JJoPeET6OIBksqpNPR1RJjWkWPIRjVkAds+SJy0a2AJy1SVeSK70CoItORSpE1JHZG2FVsjwJQGa3Aofa8QUGpEBt+YXyaQsf0383ptdd7XK7xwPY6ZZg3wGUuoqGdjVycHo36VMPQyrcSrEWKGNQ6ogsZhiD65wccUkvbanHsY2C13L71njlXS+jcbryD2M1ZCpCXip0h7FyKcnhGd28NdnoR5ICNJOcWSbcKGefZreVTSrm5cAbZclEL9nqp6N71no6PZMm0DrwY3fIGZh6z1LlawVC+wV8tSyGu1s2T+wJl919XwjQ6Pt65MXnBk5wlXs1J6g3XYb8lXcmMIbKZWOZr0dZAe7L4Nfr9ArCsleBeria2V31LZIbahL1O1RahIXCVt56GCTPGe79Qz9ntTwhC461YTKbuEQIvwKEmgsvzRZwbSad2973XSns+CwwILeikxsvCuWKfKYc8iiOdayA.Udifb0wJ2JKrCe8pIAHsMlQCTRq42Pp4RyVjy2dfHE.7juDYiHyWfsYDFZ5rJ3ILt1sZCLNZoFFLXDWLEJglQSKGCGd5BXsIVTnE2zumLTYDhw85Fkftd.C0HdUVV5DD6NdpQVy6cGSBZCuYmgJJ8g8K3PkNbAhK5IqXE3FALwQT.VR2LBO5vlDjjdi5CO5ReKCtQqsc3Rns5OiAOTCUgvXnUXvUTp0gSxnFurBd4tHrVmdIHfUzbHuZJNPmuNTYSwIUOTcn0PILCV2sBCW6JFHYqaaJC1lMfgKGyx5DmIqBlZ.CdWOVv1yRwo9gn.ZceFPtvNbZS1yJeTtZPDNT+1XTCFIFv1M1fiQ.yoIX6CiFDiDIwB+sUpzBertTGto0sqLNOtazTBvsXhhvKrODgRFA4ni0L5zBGOfkjyGKSwfc5JC4bgaMf8nAdAEh0OrBv96JFCx0LBI0mBA476uINGaMut71brRXmZsf+DnCEZytJsGaEUYRLv1Rw2d27XbprPQQXD+VdlVXvgXQIB9q6jiEEhaBXCuVv7UqA1NY2pXXMpXjlKRDrsn.3GAFMEAaC6UDZgSvfQ7yZvPh6Jbn12rEzqd2CfsmNlhRl2RhNF3PPNZi5ZoQVTC4YvgGGh.ayTqKCdBjtPhyzE6wfWbMOB0vpOmLO838wXSRspZqnQfsyv1LvdLOEOsEu7HKl8CYH1Fg5xsDIyK0oBXa1oH9bbEB2HU1iQUtF3khFfsoSwTriPPb2VaBC99N8QnM9RckU50MIFeX07DjFaigfsMTLRPsmA9g07tg.200.hEd4JpL3qqMGgjRl2S9XeARb6Fl.7bsNQfsm.mIlRxQJg5vYIFGcNHtuIAzSsMFhaZwU2yfGrWfCcs90vdLukdL9Xsp.etFoVoNeSkbLvyc5uOCebbES3ro6JVRMsu7wJo0a2DB91MxwXlsfrhDtwwzy2bjyzRyfyM0hQcusBoFdM8pb7wMcPLXAdFVnVWgR1pSGx9kgawzOFmJ6zQTTiT1VQhA2EQA70YdqljikFPIjKqI2RHGEUgmTqH3E33diTRkMopAGpZC3rox8s2Fe1ev93kY4WU8EuzKWtO0Ee+54OF1HW2MrN5BFF1jGF6ziewEEF557A1Zjqlp8YJc0aezCyzfBddNy.3Y+DhbzBMcct5M59pIJtqVYajIxadW4kOr3p2U18dq2d4EfwuHFtQmbALLCkJXNXqg89hUjPJ6ozuJ6m.pDyv0r1dqUuhHrYnw1rUnS2OJ2XC+x+TYZppk+ykqR09sD2D1nkPe.ooqzG+jJMg8WIJDZrO7u8txo+wvulkjV55W9p8kMcdLErxHj01F4t0y0AFGb0atOKfdKD.6Id4GjdNCScJIklzt7gjPYWmwtgFxNW8VRM.rc4+ykVt7itFww7cssM7+nKS51w+yo3UNQau2v+ckiUsiLdTPncfm1iwq+55wPKKOclftNhNlgxdF4iEbs0I8NPveXGIExSzPuIuL2CATXZmI+t7NSxRfELgM4hRYo+pERc+y6Brv2f5z+2odsOh5SEIm0HsXkGQPT5Y3GZRRlE4MhgdTyZ35hR7FAaBc8RC4bhUghe2WQPu+jIEe+gyGjXpGt9zD7uesg4p0gmOCguWnXoRviiW3zoGPhW+ufO44fuA2g9S5NK95cmWWh7.a+Owep8o7m+98e89ykkd3tzOkO8gcPC8t6pGYqF9zF5Iu4h7EfSfOoKZRmxNAlgGN+Ma7Mzke0OaW9est3OTBaFps9i6iu3i3i.69+G9X96F42Vp6xkFZgmbvWURX9y8Eg7EL+MtQjprjZnuIPaJMNZ6DnRqY.V2wwvF17REeAgBlMtJYLICLwvQOc.gPjuHMYbw7EoeXwBaU07c+Ysr6UHu8kuKcFvmbReYSWTRhLt7i2FUpTUppE1Zpa9yZZjv+OBWY9w0o1yPm5OCcZ7Lzo4yPmVOCcXdF5z9ypC4cvwFE5tM63.LAta505EK10QEXVorvB+a.9NdTH
      

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      jonhallurJ 1 Reply Last reply Reply Quote 1
      • jonhallurJ
        jonhallur @d.healey
        last edited by

        @d-healey I already agreed with you, no need to take me to school. :)

        In my case I would just need to have object one level deeper with a list of on and off state.

        g.fillPath(Paths.icons[obj.text][obj.value], obj.area);
        

        And I agree, it is an elegant solution.
        My mind is just already committed on the data object.

        d.healeyD 1 Reply Last reply Reply Quote 1
        • d.healeyD
          d.healey @jonhallur
          last edited by d.healey

          @jonhallur said in Have the "data" object from ScriptPanel on any ScriptComponent.:

          In my case I would just need to have object one level deeper with a list of on and off state.

          This isn't necessary, let's keep our designers out of the code :)

          You can use the text property for all kinds of magic. For example you could put on icon,off icon and in your laf function you can check if , appears in the text and if it does you convert the text to an array using join and now you can use the button's value to get the correct icon name.

          My mind is just already committed on the data object.

          Sometimes it's easier to change the way the system works instead of changing the way the programmer works :p

          Edit: Oh I just noticed I have some implementation of that in the link I posted before (it's not as nice as the solution I just suggested though) - https://github.com/davidhealey/LibreWaveBoilerplate/blob/master/LookAndFeel.js#L293

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          jonhallurJ 2 Replies Last reply Reply Quote 1
          • jonhallurJ
            jonhallur @d.healey
            last edited by

            You can use the text property for all kinds of magic. For example you could put on icon,off icon and in your laf function you can check if , appears in the text and if it does you convert the text to an array using join and now you can use the button's value to get the correct icon name.

            String parsing in every draw call ?
            Now you are just asking for bugs :)

            d.healeyD 1 Reply Last reply Reply Quote 0
            • jonhallurJ
              jonhallur @d.healey
              last edited by

              This isn't necessary, let's keep our designers out of the code :)

              @lalalandsynth straight from the horses mouth 😆

              lalalandsynthL 1 Reply Last reply Reply Quote 1
              • d.healeyD
                d.healey @jonhallur
                last edited by d.healey

                @jonhallur

                String parsing in every draw call ?
                Now you are just asking for bugs 🙂

                There shouldn't be any issue with this, it's all happening on the UI thread (and I've been using it in a lot of projects :) ). There was a post a while ago from Christoph that warned against using external data in LAF functions, not sure if this also applied to local LAF. I'll see if I can find the thread.

                Edit: Here it is - https://forum.hise.audio/topic/3228/look-and-feel-toggle-buttons-and-the-midi-sources-panel/26?_=1671280536688

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                jonhallurJ 1 Reply Last reply Reply Quote 0
                • lalalandsynthL
                  lalalandsynth @jonhallur
                  last edited by

                  @jonhallur I would have to agree :)

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                  1 Reply Last reply Reply Quote 1
                  • jonhallurJ
                    jonhallur @d.healey
                    last edited by jonhallur

                    There shouldn't be any issue with this, it's all happening on the UI thread (and I've been using it in a lot of projects :) ). There was a post a while ago from Christoph that warned against using external data in LAF functions, not sure if this also applied to local LAF. I'll see if I can find the thread.

                    Edit: Here it is - https://forum.hise.audio/topic/3228/look-and-feel-toggle-buttons-and-the-midi-sources-panel/26?_=1671280536688

                    I know I am confusing the LAF for buttons draw functions and the setPaintRoutine() for panels, I know local LAF functions would not have access to the data object and this like the ScriptPanel functions have.

                    If I could access the data object in a LAF call that would also mean I wouldn't have to use external data, like he warns in this post.

                    ustkU 1 Reply Last reply Reply Quote 1
                    • ustkU
                      ustk @jonhallur
                      last edited by ustk

                      @jonhallur I’m currently using external paths inside LAF, so I imagine this falls into the forbidden zone… What about colour constants ? (like Coulours.red) aren’t they considered external too ?

                      So perhaps in this case populating a data object prior to the LAF would make it more stable, if any of the above can create instabilities of course.

                      As for the relevance of a data object regarding the programming workflow, I can understand the importance of it though I don’t feel personally concerned (at least for today)

                      Can't help pressing F5 in the forum...

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @ustk
                        last edited by

                        @ustk I'm using some external data too in my LAF functions and haven't noticed any issues. I wonder if it was just Christoph being cautious or if the issue was fixed.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @d.healey
                          last edited by

                          It's still a good advice to avoid using external data if possible, but I did in fact work on some multithreading issues since I posted the warning so yes by now it's safe enough to use static preallocated path objects in a LAF function.

                          1 Reply Last reply Reply Quote 1
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