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    Have the "data" object from ScriptPanel on any ScriptComponent.

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    • d.healeyD
      d.healey @Lindon
      last edited by

      I have a script called Theme which is essentially a big object with all the styling info.

      But it's mostly just properties that are set on init. What do you want to pass in your data object that isn't already available in the obj? I assume you're using local laf and not global so you can target functions to specific controls.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
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      jonhallurJ 1 Reply Last reply Reply Quote 0
      • jonhallurJ
        jonhallur @d.healey
        last edited by

        @d-healey that is absolutely true, I could make a separate local LAF object for each item I want to style. But I was thinking more in the spirit of data driven programming.

        Lets image I'm making a toolbar of 20 buttons and I want each to have two separate SVG paths for the on and the off state for each of my buttons, 40 different SVGs.

        LAF method: Make 20 local LAF objects, overwrite drawToggleButton 20 times, copy paste the same code only to change 2 variables in each function. Apply the LAF object to 20 Buttons.

        Method 2: Make one LAF object, register one LAF function. Create a list of objects that contains the name of the button and both the SVG data variables needed for the button. Loop through the list of buttons, create paths from the variables, slap them to the data object and add the LAF object to the button in loop.

        One is more verbose than other. Sure you can extract the functionality of your LAF function to a different function you pass the SVG data into as separate function parameters, but you would still have to write laf.registerFunction() 20 times.

        Non coders would find it easier to come into a project, having only to edit a list that has a pretty straight forward structure, I would argue to it would be more of a learning curve to explain to them, find these functions, and change these two function parameters here.

        d.healeyD 1 Reply Last reply Reply Quote 1
        • d.healeyD
          d.healey @jonhallur
          last edited by

          @jonhallur You only need to change the icon right, so put the icon name in the button's text property and now you can use the same local LAF function for all your icon buttons (this is what I do). https://github.com/davidhealey/LibreWaveBoilerplate/blob/master/LookAndFeel.js

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          jonhallurJ 1 Reply Last reply Reply Quote 0
          • jonhallurJ
            jonhallur @d.healey
            last edited by

            @d-healey That is clever, thanks for this.

            I still think the data thing is valid :)

            d.healeyD 1 Reply Last reply Reply Quote 1
            • d.healeyD
              d.healey @jonhallur
              last edited by

              @jonhallur Sure it's valid, but I don't see a use case for it yet that isn't already covered in an elegant way.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
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              • d.healeyD
                d.healey
                last edited by d.healey

                Here's an example. All the buttons share a single local LAF function, assigned in a loop.

                They all have different icons, can have different colours, etc. All a designer would need to do is edit values in the property editor, they would never need to edit the script. It's also possible to have icons and text in the same button, but that's a little more complicated.

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                jonhallurJ 1 Reply Last reply Reply Quote 1
                • jonhallurJ
                  jonhallur @d.healey
                  last edited by

                  @d-healey I already agreed with you, no need to take me to school. :)

                  In my case I would just need to have object one level deeper with a list of on and off state.

                  g.fillPath(Paths.icons[obj.text][obj.value], obj.area);
                  

                  And I agree, it is an elegant solution.
                  My mind is just already committed on the data object.

                  d.healeyD 1 Reply Last reply Reply Quote 1
                  • d.healeyD
                    d.healey @jonhallur
                    last edited by d.healey

                    @jonhallur said in Have the "data" object from ScriptPanel on any ScriptComponent.:

                    In my case I would just need to have object one level deeper with a list of on and off state.

                    This isn't necessary, let's keep our designers out of the code :)

                    You can use the text property for all kinds of magic. For example you could put on icon,off icon and in your laf function you can check if , appears in the text and if it does you convert the text to an array using join and now you can use the button's value to get the correct icon name.

                    My mind is just already committed on the data object.

                    Sometimes it's easier to change the way the system works instead of changing the way the programmer works :p

                    Edit: Oh I just noticed I have some implementation of that in the link I posted before (it's not as nice as the solution I just suggested though) - https://github.com/davidhealey/LibreWaveBoilerplate/blob/master/LookAndFeel.js#L293

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    jonhallurJ 2 Replies Last reply Reply Quote 1
                    • jonhallurJ
                      jonhallur @d.healey
                      last edited by

                      You can use the text property for all kinds of magic. For example you could put on icon,off icon and in your laf function you can check if , appears in the text and if it does you convert the text to an array using join and now you can use the button's value to get the correct icon name.

                      String parsing in every draw call ?
                      Now you are just asking for bugs :)

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • jonhallurJ
                        jonhallur @d.healey
                        last edited by

                        This isn't necessary, let's keep our designers out of the code :)

                        @lalalandsynth straight from the horses mouth 😆

                        lalalandsynthL 1 Reply Last reply Reply Quote 1
                        • d.healeyD
                          d.healey @jonhallur
                          last edited by d.healey

                          @jonhallur

                          String parsing in every draw call ?
                          Now you are just asking for bugs 🙂

                          There shouldn't be any issue with this, it's all happening on the UI thread (and I've been using it in a lot of projects :) ). There was a post a while ago from Christoph that warned against using external data in LAF functions, not sure if this also applied to local LAF. I'll see if I can find the thread.

                          Edit: Here it is - https://forum.hise.audio/topic/3228/look-and-feel-toggle-buttons-and-the-midi-sources-panel/26?_=1671280536688

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • lalalandsynthL
                            lalalandsynth @jonhallur
                            last edited by

                            @jonhallur I would have to agree :)

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                            • jonhallurJ
                              jonhallur @d.healey
                              last edited by jonhallur

                              There shouldn't be any issue with this, it's all happening on the UI thread (and I've been using it in a lot of projects :) ). There was a post a while ago from Christoph that warned against using external data in LAF functions, not sure if this also applied to local LAF. I'll see if I can find the thread.

                              Edit: Here it is - https://forum.hise.audio/topic/3228/look-and-feel-toggle-buttons-and-the-midi-sources-panel/26?_=1671280536688

                              I know I am confusing the LAF for buttons draw functions and the setPaintRoutine() for panels, I know local LAF functions would not have access to the data object and this like the ScriptPanel functions have.

                              If I could access the data object in a LAF call that would also mean I wouldn't have to use external data, like he warns in this post.

                              ustkU 1 Reply Last reply Reply Quote 1
                              • ustkU
                                ustk @jonhallur
                                last edited by ustk

                                @jonhallur I’m currently using external paths inside LAF, so I imagine this falls into the forbidden zone… What about colour constants ? (like Coulours.red) aren’t they considered external too ?

                                So perhaps in this case populating a data object prior to the LAF would make it more stable, if any of the above can create instabilities of course.

                                As for the relevance of a data object regarding the programming workflow, I can understand the importance of it though I don’t feel personally concerned (at least for today)

                                Can't help pressing F5 in the forum...

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @ustk
                                  last edited by

                                  @ustk I'm using some external data too in my LAF functions and haven't noticed any issues. I wonder if it was just Christoph being cautious or if the issue was fixed.

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
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                                  Christoph HartC 1 Reply Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart @d.healey
                                    last edited by

                                    It's still a good advice to avoid using external data if possible, but I did in fact work on some multithreading issues since I posted the warning so yes by now it's safe enough to use static preallocated path objects in a LAF function.

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