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    Scheduled Pinned Locked Moved Faust Development
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    • DanHD
      DanH @Lindon
      last edited by

      much excite :)

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @Dan Korneff
        last edited by

        So as a little teaser that goes beyond hello world: here's a little snippet that includes a much much much better sounding reverb than the stock JUCE / HISE reverb:

        // Faust Source File: reverbtest
        // Created with HISE on 2022-10-12
        import("stdfaust.lib");
        
        // approximate reverberation time in seconds ([0.1..60] sec) (T60 - the time for the reverb to decay by 60db when damp == 0 ). Does not effect early reflections
        t60 = hslider("ReverbTime", 4.2, 0.1, 12, 0.1); 
        
        // controls damping of high-frequencies as the reverb decays. 0 is no damping, 1 is very strong damping. Values should be between ([0..1])
        damp = hslider("Damping", 0.5, 0.0, 1.0, 0.01); 
        
        // scales size of delay-lines within the reverberator, producing the impression of a larger or smaller space. Values below 1 can sound metallic. Values should be between [0.5..5]
        size = hslider("Size", 3.5, 0.5, 5.0, 0.01); 
        
        // controls shape of early reflections. Values of 0.707 or more produce smooth exponential decay. Lower values produce a slower build-up of echoes. Values should be between ([0..1])
        early_diff = hslider("Diffusion", 0.707, 0.0, 1.0, 0.01); 
        
        // depth ([0..1]) of delay-line modulation. Use in combination with mod_freq to set amount of chorusing within the structure
        mod_depth = hslider("Mod Depth", 0.1, 0.0, 1.0, 0.01);
        
        // frequency ([0..10] Hz) of delay-line modulation. Use in combination with modDepth to set amount of chorusing within the structure
        mod_freq = hslider("Mod Frequency", 0.1, 0.0, 10.0, 0.01); 
        
        // multiplier ([0..1]) for the reverberation time within the low band
        low = hslider("LF Gain", 1.0, 0.0, 1.0, 0.01);
        
        mid = 1.0; // multiplier ([0..1]) for the reverberation time within the mid band
        
        // multiplier ([0..1]) for the reverberation time within the high band
        high = hslider("HF Gain", 1.0, 0.0, 1.0, 0.01); 
        
        lowcut = 600;// frequency (100..6000 Hz) at which the crossover between the low and mid bands of the reverb occurs
        highcut = 5000; // frequency (1000..10000 Hz) at which the crossover between the mid and high bands of the reverb
        
        process = re.jpverb(t60, damp, size, early_diff, mod_depth, mod_freq, low, mid, high, lowcut, highcut);
        

        There's absolutely no IP from my side involved here, I'm just wrapping an existing reverb from the library (and there are plenty of other reverbs / delays that can be imported without too much knowledge of the faust language).

        Link Preview Image
        Faust Libraries

        Faust Libraries Documentation.

        favicon

        (faustlibraries.grame.fr)

        Just be careful about the license of those effects, not all of them are permissively licensed and some can only be used under the GPL license (this particular one should be fine as it's MIT licensed if I read the license header correctly).

        So where does this leave SNEX?

        SNEX is here to stay and I still think it has a reason of existence as a gateway drug into C++ and more simple tasks (using the ThirdParty code C++ API is pretty much the same as writing SNEX code). Also the integration with HISE is more tight than with Faust (at least at the moment) so Faust is just a (really powerful) addition to the arsenal of tools in HISE.

        DabDabD 1 Reply Last reply Reply Quote 5
        • NatanN
          Natan
          last edited by

          Amazing πŸ‘πŸ™ŒπŸ’―πŸ”₯πŸ₯ƒ
          You guys rock πŸ€›β­οΈβ­οΈβ­οΈβ­οΈβ­οΈ @Christoph-Hart @etXzat πŸ‘

          1 Reply Last reply Reply Quote 0
          • Matt_SFM
            Matt_SF
            last edited by

            Great job @Christoph-Hart @sletz @etXzat !!! Thank you very much for all the effort!

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            DanHD 1 Reply Last reply Reply Quote 0
            • DanHD
              DanH @Matt_SF
              last edited by

              @Christoph-Hart just tried building on osx and this popped up and failed:

              Screenshot 2022-10-12 at 14.04.35.png

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @DanH
                last edited by

                @DanH Have you installed faust and setup the include directories like described in the build instructions?

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @Christoph Hart
                  last edited by DanH

                  @Christoph-Hart oops - do I need to do that even if I don't want to use faust right now?

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @DanH
                    last edited by

                    @DanH actually no that was an oversight - the idea is that there is absolutely no overhead unless you want to use Faust, then you're in a world of pain setting up all those include paths :)

                    Try again, it should now build without faust.

                    DanHD 1 Reply Last reply Reply Quote 1
                    • DanHD
                      DanH @Christoph Hart
                      last edited by

                      @Christoph-Hart thanks!

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      1 Reply Last reply Reply Quote 0
                      • hisefiloH
                        hisefilo @Christoph Hart
                        last edited by

                        @Christoph-Hart OMG this is awesome. Thanks Christoph

                        1 Reply Last reply Reply Quote 0
                        • lalalandsynthL
                          lalalandsynth @Christoph Hart
                          last edited by

                          @Christoph-Hart This is crazy !

                          https://lalalandaudio.com/

                          https://lalalandsynth.com/

                          https://www.facebook.com/lalalandsynth

                          https://www.facebook.com/lalalandsynth

                          1 Reply Last reply Reply Quote 0
                          • S
                            sletz
                            last edited by

                            @etXzat and @Christoph-Hart did most of the hard work of "inside HISE" integration and they have to be thanked for that.

                            On the Faust side, the project adds to the existing ecosystem (https://faust.grame.fr/community/made-with-faust/) and we are quite happy with that :beaming_face_with_smiling_eyes:

                            @etXzat or @Christoph-Hart do you have a nice screenshot we could add on the https://faust.grame.fr/community/made-with-faust/ page?

                            1 Reply Last reply Reply Quote 5
                            • P
                              ps
                              last edited by

                              What an awesome addition! Thanks for all the effort.
                              So I compiled Hise with Faust enabled and made a Faust node in Scriptnode using the reverb example (in a dry/wet split node) - it compiled inside scriptnode like a charm and sounds just great :)
                              To make sure everything works as expected in a compiled plugin I at first compiled as an FX Plugin with leaving the network "open" - it compiled without errors. (AU Mac M1) but inside the DAW the test plugin showed but the reverb was not audible, like if the node was bypassed.
                              So I tried compiling the network as .dll first. Once I hit the compile button HISE instantly crashed and also the HISE preset crashes instantly now when I try to open it again.
                              Did I miss something?
                              Thanks for the help!

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @ps
                                last edited by

                                but inside the DAW the test plugin showed but the reverb was not audible, like if the node was bypassed.

                                This is expected behavior - the faust JIT compiler is not part of an exported plugin, so it will be replaced by a dummy node. However I can add an error message that will complain if you trying to export a plugin with a non-compiled faust node (I have a system for this in place for other nodes like SNEX nodes and expression nodes so it shouldn't be too much effort).

                                Once I hit the compile button HISE instantly crashed and also the HISE preset crashes instantly now when I try to open it again.

                                This isn't expected behaviour :)

                                Can you run a debug build of HISE to see the stack trace where it crashes? Run HISE with the Xcode debugger which should point you to the stack location causing the crash.

                                GoodflowG StraticahS 2 Replies Last reply Reply Quote 1
                                • GoodflowG
                                  Goodflow @Christoph Hart
                                  last edited by

                                  @Christoph-Hart not op but having the same problem on an Intel Mac ( OSX 12.5.1/ Xcode 13.1), so hopefully this helps. I printed a full stack trace after replicating the error in Xcode debug and found this:

                                  * thread #32, name = 'Compile DSP networks', stop reason = EXC_BAD_ACCESS (code=2, address=0x70000e940ce0)
                                    
                                    frame #0: 0x0000000121179549 libfaust.2.dylib`SignalPromotion::transformation(CTree*) + 25
                                  

                                  and this

                                  * frame #289: 0x0000000110679c6b HISE Debug`faust::generateAuxFilesFromFile(filename="/Users/me/vstproject/DspNetworks/CodeLibrary/faust/freverb.dsp", argc=17, argv=0x0000600000b2f810, error_msg="") at libfaust.cpp:15:10
                                  

                                  First time debugging, so apologies if this isn't the needed info. Loving the results of Faust in Scriptnode, can't wait to start implementing hardcoded effects!

                                  Christoph HartC 1 Reply Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart @Goodflow
                                    last edited by

                                    Hmmm, actually I can reproduce that here too (with the re.jpverb example I posted above) and it crashes inside the Faust dll. I wrote this on Windows where it didn't crash, but it seems to reliably bring down macOS.

                                    It's also always in SignalPromotion::transformation(CTree*), and it crashes whenever generateAuxFilesFromFile() is called (so it also crashes when clicking on the SVG graph popup button)

                                    @sletz is this a known issue in Faust?

                                    Also for the sake of readability I would suggest to create seperate topics about these kind of technical issues and leave this thread to rather generic discussions about Faust - remember we have a new subforum for Faust :)

                                    S 1 Reply Last reply Reply Quote 1
                                    • S
                                      sletz @Christoph Hart
                                      last edited by sletz

                                      @Christoph-Hart This is not a known problem. What is the DSP code? Do you have the full log? (possibly with a debug version of libfaust to get the precise crash line number?)

                                      Christoph HartC 1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart @sletz
                                        last edited by Christoph Hart

                                        @sletz The exact code I posted above (the example that takes the jpreverb and wraps a few parameters around it.

                                        Link Preview Image
                                        Faust is here...

                                        So as a little teaser that goes beyond hello world: here's a little snippet that includes a much much much better sounding reverb than the stock JUCE / HISE ...

                                        favicon

                                        Forum (forum.hise.audio)

                                        If I load that in HISE, the reverb loads and the JIT compiler works perfectly, but anytime I call generateAuxFilesFromFile (so either when creating the SVG images or when exporting to C++ during the DLL compilation) it always crashes at said location.

                                        I haven't build the libfaust Debug build yet so the stack trace only gives me the last function (might be a good idea going forward though), but it's super easily reproducible on macOS (on Windows it works fine).

                                        • Load up HISE
                                        • create a scriptnode patch
                                        • create a faust node
                                        • paste in the example code, compile

                                        Click on the eye icon which opens the SVG popup. It will create the SVG files for a few seconds, then crash in the method above.

                                        P 1 Reply Last reply Reply Quote 0
                                        • P
                                          ps @Christoph Hart
                                          last edited by

                                          @Christoph-Hart just a quick confirmation from my side - same error in Xcode - I just compiled the compressor demo without problems so it’s def related to```

                                          generateAuxFilesFromFile

                                          S 1 Reply Last reply Reply Quote 0
                                          • S
                                            sletz @ps
                                            last edited by sletz

                                            @ps I cannot reproduce the error here with latest Faust GitHub master-dev branch, on Intel and macOS 10.13 :

                                            • compiled libfaust in shared mode (so make all && sudo make install)
                                            • had to add -lfaust and /use/local/lib in Xcode generated project to properly link the library
                                            • then create a new project ScripNodeFX, faust, copied the jpverb DSP code
                                            • compile so I see the GUI with buttons
                                            • opened the SVG file
                                            • no crash...
                                            P 1 Reply Last reply Reply Quote 0
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