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    • Christoph HartC
      Christoph Hart
      last edited by

      I am afraid everything has to wait until I have time for this :)

      hisefiloH 1 Reply Last reply Reply Quote 2
      • hisefiloH
        hisefilo @d.healey
        last edited by

        @d-healey what about Commodore 64?

        1 Reply Last reply Reply Quote 1
        • Christoph HartC
          Christoph Hart
          last edited by

          I‘d prefer Symbian OS so you can run it on 10 year old Nokia smartphones.

          hisefiloH 1 Reply Last reply Reply Quote 0
          • hisefiloH
            hisefilo @Christoph Hart
            last edited by

            @christoph-hart this was my first DAW Cakewalk for DOS (for real, I'm 42)
            0_1531878371978_Screen Shot 2018-07-17 at 10.45.31 PM.png

            1 Reply Last reply Reply Quote 1
            • A
              alexmitchellmus
              last edited by

              I was on ATARI STE, with Notator. Still one of my most favourite memories. That computer was so lovely for music composition. Even had built in MIDI ports!

              1 Reply Last reply Reply Quote 0
              • S
                sletz @Christoph Hart
                last edited by sletz

                @christoph-hart In Faust polyphony is not handle as the compiler level, but at the "architecture files" level. The compiler will be used to generate a single voice, with a special parameter naming convention to describe the freq, gate, gain controls. then a special mydsp_poly class (coded in faust/dsp/poly-dsp.h) is used to "wrap" the single voice and make it a MIDI ready polyphonic instrument (with voice stealing..etc...). You can read this paper : http://www.grame.fr/ressources/publications/09_C_B_137724.pdf.
                Note that the MIDI implementation is no yet full (no multi-timbrality = MIDI channel support), but you can as least test the idea. This model can be used with libfaust/LLVM dynamical compilation chain, of with statically generated C++ DSP.

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                • S
                  sletz @Christoph Hart
                  last edited by sletz

                  @christoph-hart The libfaust/LLM dynamic compilation chain for developing and testing, and static C++ files generation for release is a great idea. Oliver Larkin is using the same model in his iPlug2 framework: http://olilarkin.blogspot.com/2018/06/iplug2-faust-wams-auv3-video.html

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                  • hisefiloH
                    hisefilo @Christoph Hart
                    last edited by

                    @christoph-hart i just modeled the sound I was looking for with csound :) hope we can include this in some way into Hise soon
                    https://soundcloud.com/user-830166644/model-fork

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                    • Christoph HartC
                      Christoph Hart
                      last edited by Christoph Hart

                      Forget about Csound...

                      0_1535013330351_hnode_title.png

                      is coming :)

                      hisefiloH 1 Reply Last reply Reply Quote 3
                      • hisefiloH
                        hisefilo @Christoph Hart
                        last edited by

                        @christoph-hart what is it??? Where is a tutorial or something. Can't find anything googling it (want to be ready for your release :)

                        1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Well it's a new visual programming environment that I am currently developing. None of the candidates so far perfectly fitted the requirements:

                          • PD is not embeddable and has a runtime overhead
                          • Faust is a bit too nerdy :)
                          • CSound is not embeddable
                          • Max/MSP is proprietary

                          Basically it combines the workflow of Max/MSP and PD with the code generation facilities of Faust. You can build your algorithm using a visual programming environment and it spits out C++ code that replicates your algorithm. During development you can use a (rather slow) interpreter, but when you export plugins, it will use the C++ code that should be optimized by modern compilers to a degree of hand-written C++.

                          There's also a "Javascript" node, which can be used for certain tasks that are better implemented using a text-based approach.

                          hisefiloH 1 Reply Last reply Reply Quote 3
                          • hisefiloH
                            hisefilo @Christoph Hart
                            last edited by

                            @christoph-hart wow!!!!!!! This is why I couldn't find it. Can't wait :) I can do the visual identity for hnode if u wish

                            1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey
                              last edited by

                              What is the purpose of hnode? Is it designed to work alongside the existing scripting language? Can it do things that HISE Script can't do?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart
                                last edited by Christoph Hart

                                Yes it will be an addition to the scripting possibilities.

                                Its focus is primarily on developing DSP functions, everything else (event processing, UI design) is handled by the surrounding script processor.

                                I am not 100% settled how the exact integration will work though (currently it‘s just a standalone prototyping app), but most likely it will resemble the way you can embed external C++ code using the DSP API.

                                And yes it can do one thing that the scripting engine can‘t do: deliver native code performance ;)

                                hisefiloH 1 Reply Last reply Reply Quote 3
                                • hisefiloH
                                  hisefilo @Christoph Hart
                                  last edited by

                                  @christoph-hart sorry for my ignorance. If I have let's say, a Karplus-Strong algorithm written in C++, is there a way to use it these days within Hise?

                                  1 Reply Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart
                                    last edited by

                                    Not without wrapping it into a native HISE sound generator that comes with all kinds of required wrapper code.

                                    In hnode it will be much more easily since the interface is more simple. I'll also include some DSP libraries like the Synthesis Toolkit as readymade nodes, which will contains these kinds of algorithms.

                                    hisefiloH 1 Reply Last reply Reply Quote 0
                                    • hisefiloH
                                      hisefilo @Christoph Hart
                                      last edited by

                                      @christoph-hart wow! I was playing with STK on Faust and it rocks!!!

                                      1 Reply Last reply Reply Quote 0
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