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    • Matt_SFM
      Matt_SF @Christoph Hart
      last edited by

      @Christoph-Hart Awesome 👏
      If anything comes to mind, I'll post a request. Thank you Christoph !

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      1 Reply Last reply Reply Quote 0
      • ?
        A Former User @Christoph Hart
        last edited by A Former User

        @Christoph-Hart Thank you for the update. on macOS M1, While compiling the current Hise develop branch, I get Use of undeclared identifier 'NumVoices' errors on the below places:

        SN_POLY_NODE_ID("transport");
        
        void onTransportChange(bool isPlaying, double /*ppqPosition*/) override
        		{
        			value = isPlaying;
        		}
        
        SN_POLY_NODE_ID("ppq");
        
        void updateValue()
        		{
        			value = hmath::fmod(ppqPos, loopLengthQuarters) / loopLengthQuarters;
        		}
        
        Matt_SFM 1 Reply Last reply Reply Quote 0
        • Matt_SFM
          Matt_SF @A Former User
          last edited by

          @Steve-Mohican MacOS? I just compiled it without issues on PC

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          ? 1 Reply Last reply Reply Quote 0
          • ?
            A Former User @Matt_SF
            last edited by A Former User

            @Matt_SF Yes macOS Monterey, Hise can't be compiled.

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @A Former User
              last edited by

              @Steve-Mohican Xcode 13.1 ?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @d.healey
                last edited by

                @d-healey Yes Xcode 13.1. I was able to build Hise till the last commits, I did 3 weeks ago.

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @A Former User
                  last edited by

                  It's fixed now.

                  1 Reply Last reply Reply Quote 2
                  • NatanN
                    Natan
                    last edited by

                    @Christoph-Hart Legend, Can you hear The very low low frequencies here?

                    HiseSnippet 1577.3oc6Y0raabCDlqjocjyOnoMonG0gdvAH0vxIMo.8fksrUpQibDrbbSN4RuKkDi1kb6tT1Vosm5kbqmyo1Ggds2xKP.JPdJ5s7FjNy9i2csVKKoDGTDDEf.wgbH+lY9lghia5oL499JOhQocF3xIFWh1ZfT2sVWlPR1bchwUnMX9ZtW4PQqMvk46ysHFFEuGJvnzLjfOudk0X1LoIOQDgrqRXxuuvQnSj1r52Krsqyr36HbRs5aWcSSkrlxV0GvSQ5RDWlYOVG9VLbYEnDiY2vRnUdszLM2mXLyZJqAs5pNTFt9cE9h8s43fJjVvFEJttx1BQL9cRstBaqlw1sOgXPal3EJF5EtFsgvRbr7DuwmDLQ4DMR6OLJjEdEy.uJmF7xARFofzLgP5pzVldBWcxLHdtHcSIDbZy.2dZnDtVhwKn0TvBj5EcX8308fAGqvB2YoktYY3+tw21tuzTKTxxJ4VJM+AxEtw7+77kl+Wmu7Impc6bmCOFOksM2K2owHs2nTbAYem84d2r7AL697iWHX9Y8oyNd9TyPqN0BUxMkB8Cb4QiSHEUxIBPhbav2d3lqyzLLnDICVmK2SKP3XrN+.fgGFhJQWm62SqbAN9PwOf4nr5ayzYoSXNTzDf+HSLDCTRegdP5brSxwl4z8GKkaJPtV6XB2qRaJzlcyGuExAufW67FuQYrWltQ61bScBXmgV+QiL8blwiJcFUOxIUc9nTU37Qfbongkq+nJ4lj9LZRBgqG2k4w2Q0zlMXAeliqMea.u2r791JydsDOkObVjaHDVCWwBlcYRI21eZR1l8cTALx1p9ZgrSCl1SbDThcq9Nsfx5l7ZQnCjYT.yyBGuDNF4Ks3RqfAuA9DMYEbrQzjUhmLUJ5Vb8gJudAginuC1Rnuece2XQqZaqNrlxwUDwdgXPfrlJ6AtcURgIJJbEwHcUGUe3Phf62w72gIrQ59tbO+fMYN5RKB+Cn5aor.mCsNyDbhCZxzcwbFrVDPJ4dKZdL4LCtRyIvsH9JvPOB.GGzLCt.rXphOgbObDjwUHbW2zeWbVSlMYWL1h.kf6YnuI.eANlKSa6w+o87csE5aQNUDGLOAo.MYdv0vvUGXUuBSDjSzDgb7H.HMDxHTl7a.ZvNJqrm8ppszbWj4mtvRqd7CCgMJ8k+x+d2ey4kqfl1EnqwjVkqPFZuCJgK4AYCHXJjLLJ5soEFOs8prWExwHEEdQZcve0mKMGDb4P9ps7HUKNNDySPvNGceFRpOCNyj3uOwwLa3wDZSYNlqSehku6hOwVH6cnP+TOf0Ofjd6KMqtyyeCdDwUAgZBofxoyMQLAktNJ9ty5B6XFP3WQJqzheTb57FPEIK3HBT.2ORFdSgT7l4d2wa.AUi4MoiUY2pp+Q0U6qUNPUw.ylLZRLgLDXf8XXv75UFBLARQvLKM3tjg1YRJtyEnV8cbFbhn57T.mcWzou8IBkAEMgOmZ.rPl.3jj1lmECV2339O1hmiFtACsMjoolWZzSFJea4yi7shmHea4oIeS9w7s+GkuAjuTbmYocPtQlX5EApiGewNSHoYDoZEGsw93WjiwRNgw9mO+4+8vF6K57WWuZngD7z8g14I2OW82qNVG8O9Yq+pnfdKGkR2E9wgCe+L472zuDcatOWmaolbqtt7GqtdFUWOU6hrlR0ygE7CyeqeF8UBmD3OPY5fdTE7Co+7fwk+A1A7x2iCEvwWrVYDso5eF21T4N1so5AlZ332wiI8cU9YCHbGwNJIZiIBenOGq7sM9HjzxqoXd4N0qWoNXj4pSKltuWvqYhenRp2dWbpdva1VRjZ84752YNu5c1609Z712FlhiGbOi9GTJFisD3k4aHOfaCIIAX7Sgrh1r915XoYI4MTRU7SXSX.ayg2e2oCOa4f7LnU0ZlYuDIWq51baNKMa9KqdefEx7ZDTibp7ESdaOyMd8EzP3VFyLK+gQ6yJ9AT6yl.n79nQQuONCGlomZOyv9qgb4KDHAraYve8hRzF33xUHGDdKJE6ZDwApHtmoI5t+Jv+juNKOE5bqoPmaOE570SgN2YJz4tSgNeyH0AuLJ5UFXpHHn4FgOFxXCICXxgO83+.3jGfXL
                    

                    I added a Gain knob to mute the Upper band, and There is a small leak of Sub & Low frequencies there, and Yeah it is Audible and in meter it shows up.

                    Just play on low Notes

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @Natan
                      last edited by

                      @Natan A linkwitz-riley filter is not a digital brick wall filter so of course you're getting a little bit of leakage. I think they are 12dB/octave so if the crossover is set at 80 Hz, you'll get -12dB for 40Hz and -24dB for 20Hz.

                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User @Christoph Hart
                        last edited by A Former User

                        @Christoph-Hart said in Tonal Balance:

                        If anybody has ideas for more templates, let me know, they are pretty easy to add.

                        Can you add a compressor template with the soft knee option please? Using envelope followers to make a compressor is very hard for those who don't know scriptnode & dsp well.

                        I think a soft knee option was asked a couples of times. Lots of people would be glad to see this.

                        ? 1 Reply Last reply Reply Quote 4
                        • ?
                          A Former User @A Former User
                          last edited by A Former User

                          @Steve-Mohican said in Tonal Balance:

                          @Christoph-Hart said in Tonal Balance:

                          If anybody has ideas for more templates, let me know, they are pretty easy to add.

                          Can you add a compressor template with the soft knee option please? Using envelope followers to make a compressor is very hard for those who don't know scriptnode & dsp well.

                          I think a soft knee option was asked a couples of times. Lots of people would be glad to see this.

                          I totally agree that. Yes the current compressor enough for instruments but not enough for the general purpose audio fx compression since it's behavior is very harsh (it is a hard knee comp actually).

                          Please add a scriptnode compressor node or template with a customizable knee value @Christoph-Hart.

                          FortuneF 1 Reply Last reply Reply Quote 3
                          • FortuneF
                            Fortune @A Former User
                            last edited by Fortune

                            @Christoph-Hart There is a basic example of the soft knee compressor here: https://github.com/p-hlp/CTAGDRC

                            This is beyond my skills but I am sure it won't take to adapt it to Hise scriptnode for you. Please add this, we really need that.

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @Fortune
                              last edited by

                              @Fortune Well that's a GPL licensed code so you won't be able to use it in a proprietary project.

                              FortuneF 1 Reply Last reply Reply Quote 0
                              • FortuneF
                                Fortune @Christoph Hart
                                last edited by Fortune

                                @Christoph-Hart said in Tonal Balance:

                                @Fortune Well that's a GPL licensed code so you won't be able to use it in a proprietary project.

                                The soft knee equation is not licensed to anyone, it is universal :) https://dsp.stackexchange.com/questions/73619/how-to-derive-equation-for-second-order-interpolation-of-soft-knee-cutoff-in-a-c

                                I just gave this example to show how it can be done. You can modify or duplicate the juice compressor or simple compressor with the equation.

                                The standard hard knee comp equation is this (I believe Hise Simple Compressor and jcompressor uses this):
                                Screen Shot 2022-08-10 at 08.38.21.png

                                But the soft knee equation is that:

                                Screen Shot 2022-08-10 at 08.38.49.png

                                Soft knee sounds musical and more natural, where hard knee sounds digital and pretty bad on most of the professional mix cases.

                                alt text

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @Fortune
                                  last edited by Christoph Hart

                                  @Fortune If you're that deep into the subject, you should be able to transform this into C++ or SNEX code, it's basically just rewriting the formula so that the computer understands it.

                                  template <int NV> struct soft_knee_mod
                                  {
                                  	SNEX_NODE(soft_knee_mod);
                                  	
                                  	double W = 0.2;
                                  	double T = 0.5;
                                  	double R = 4.0;
                                  	double Xg = 1.0;
                                  	
                                  	/** If you define this method, it will create a mod dragger
                                  		that will send out the value you set the v parameter reference to.
                                  		
                                  		This function takes the parameters and applies the formula for the
                                  		soft-knee curve...
                                  	*/
                                  	bool handleModulation(double& v)
                                  	{
                                  		if(Xg == 0.0)
                                  		{
                                  			v = 1.0;
                                  			return true;
                                  		}
                                  
                                  		if(T == 1.0 && W == 0.0)
                                  		{
                                  			v = 1.0;
                                  			return true;
                                  		}
                                  
                                  		if(2.0 * (Xg - T) < (-1.0 * W))
                                  		{
                                  			v = Xg;
                                  		}
                                  		else if (2.0 * Math.abs(Xg - T) <= W)
                                  		{
                                  			const double v1 = (1.0 / R - 1.0);
                                  			const double v2 = (Xg - T + W * 0.5);
                                  
                                  			v = Xg + v1 * v2 * v2 / (2.0 * W);
                                  		}
                                  		else
                                  		{
                                  			v = T + (Xg - T) / R;
                                  		}
                                  		
                                  		v = Math.range(v / Xg, 0.0, 1.0);
                                  	
                                  		return true;
                                  	}
                                  	
                                  	/** You need to add 4 Parameters:
                                  	
                                  		- Input
                                  		- Threshhold
                                  		- Ratio
                                  		- Knee Width
                                  		
                                  		Then connect the Input knob to the mod output
                                  		of the envelope follower and connect the mod output
                                  		of this node to the gain or mul node that attenuates
                                  		the signal.
                                  	*/
                                  	template <int P> void setParameter(double v)
                                  	{
                                  		if(P == 0) // Input value
                                  			Xg = v;
                                  		if(P == 1) // Threshhold
                                  			T = Math.range(v, 0.0, 1.0);
                                  		if(P == 2) // Ratio
                                  			R = Math.range(v, 1.0, 32.0);
                                  		if(P == 3) // Knee Width
                                  			W = Math.range(v, 0.0, 1.0);
                                  	}
                                  	
                                  	void handleHiseEvent(HiseEvent& e){}
                                  	void setExternalData(const ExternalData& d, int index){}
                                  	void prepare(PrepareSpecs ps){}
                                  	void reset(){}
                                  	template <typename ProcessDataType> void process(ProcessDataType& data){}
                                  	template <int C> void processFrame(span<float, C>& data){}	
                                  };
                                  

                                  At the moment it's not possible to share snippets with SNEX nodes, so you have to paste this in manually.

                                  1 Reply Last reply Reply Quote 5
                                  • Christoph HartC
                                    Christoph Hart
                                    last edited by

                                    And here's the XML for the network. Copy this into a file called softknee_comp.xml

                                    <?xml version="1.0" encoding="UTF-8"?>
                                    
                                    <Network ID="softknee_comp" Version="0.0.0" AllowCompilation="1">
                                      <Node FactoryPath="container.chain" ID="softknee_comp" Bypassed="0"
                                            ShowParameters="1">
                                        <Nodes>
                                          <Node ID="frame2_block" FactoryPath="container.frame2_block" Bypassed="0">
                                            <Nodes>
                                              <Node ID="converter" FactoryPath="control.converter" Bypassed="0">
                                                <Properties>
                                                  <Property ID="Mode" Value="db2Gain"/>
                                                </Properties>
                                                <ModulationTargets>
                                                  <Connection NodeId="snex_node" ParameterId="Threshold"/>
                                                </ModulationTargets>
                                                <Parameters>
                                                  <Parameter MinValue="-100.0" MaxValue="0.0" StepSize="0.1" SkewFactor="5.422270979580217"
                                                             ID="Value" Automated="1"/>
                                                </Parameters>
                                              </Node>
                                              <Node ID="envelope_follower" FactoryPath="dynamics.envelope_follower"
                                                    Bypassed="0">
                                                <ModulationTargets>
                                                  <Connection NodeId="snex_node" ParameterId="Input"/>
                                                </ModulationTargets>
                                                <ComplexData>
                                                  <DisplayBuffers>
                                                    <DisplayBuffer Index="-1"/>
                                                  </DisplayBuffers>
                                                </ComplexData>
                                                <Parameters>
                                                  <Parameter MinValue="0.0" MaxValue="1000.0" StepSize="0.1000000014901161"
                                                             SkewFactor="0.2313782125711441" ID="Attack" Automated="1"/>
                                                  <Parameter MinValue="0.0" MaxValue="1000.0" StepSize="0.1000000014901161"
                                                             SkewFactor="0.2313782125711441" ID="Release" Automated="1"/>
                                                  <Parameter MinValue="0.0" MaxValue="1.0" ID="ProcessSignal" Value="0.0"/>
                                                </Parameters>
                                              </Node>
                                              <Node ID="snex_node" FactoryPath="core.snex_node" Bypassed="0">
                                                <Properties>
                                                  <Property ID="ClassId" Value="soft_knee_mod"/>
                                                </Properties>
                                                <ModulationTargets>
                                                  <Connection NodeId="mul" ParameterId="Value"/>
                                                </ModulationTargets>
                                                <ComplexData>
                                                  <Tables/>
                                                  <SliderPacks/>
                                                  <AudioFiles/>
                                                  <Filters/>
                                                  <DisplayBuffers/>
                                                </ComplexData>
                                                <Parameters>
                                                  <Parameter MinValue="0.0" MaxValue="1.0" ID="Input" Automated="1"/>
                                                  <Parameter MinValue="0.0" MaxValue="1.0" ID="Threshold" Automated="1"/>
                                                  <Parameter MinValue="1.0" MaxValue="32.0" ID="Ratio" Automated="1"/>
                                                  <Parameter MinValue="0.0" MaxValue="1.0" ID="KneeWidth" Automated="1"/>
                                                </Parameters>
                                              </Node>
                                              <Node ID="mul" FactoryPath="math.mul" Bypassed="0">
                                                <Parameters>
                                                  <Parameter MinValue="0.0" MaxValue="1.0" ID="Value" Automated="1"/>
                                                </Parameters>
                                              </Node>
                                            </Nodes>
                                            <Parameters/>
                                            <Properties>
                                              <Property ID="IsVertical" Value="0"/>
                                            </Properties>
                                          </Node>
                                        </Nodes>
                                        <Parameters>
                                          <Parameter ID="Threshold" MinValue="-100.0" MaxValue="0.0" StepSize="0.1"
                                                     SkewFactor="5.422270979580217" Value="0.0">
                                            <Connections>
                                              <Connection NodeId="converter" ParameterId="Value"/>
                                            </Connections>
                                          </Parameter>
                                          <Parameter ID="Ratio" MinValue="1.0" MaxValue="32.0" Value="1.0">
                                            <Connections>
                                              <Connection NodeId="snex_node" ParameterId="Ratio"/>
                                            </Connections>
                                          </Parameter>
                                          <Parameter ID="Attack" MinValue="0.0" MaxValue="1000.0" StepSize="0.1000000014901161"
                                                     SkewFactor="0.2313782125711441" Value="13.60000020265579">
                                            <Connections>
                                              <Connection NodeId="envelope_follower" ParameterId="Attack"/>
                                            </Connections>
                                          </Parameter>
                                          <Parameter ID="Release" MinValue="0.0" MaxValue="1000.0" StepSize="0.1000000014901161"
                                                     SkewFactor="0.2313782125711441" Value="28.80000042915344">
                                            <Connections>
                                              <Connection NodeId="envelope_follower" ParameterId="Release"/>
                                            </Connections>
                                          </Parameter>
                                          <Parameter ID="KneeWidth" MinValue="0.0" MaxValue="1.0" Value="0.1531573486328126">
                                            <Connections>
                                              <Connection NodeId="snex_node" ParameterId="KneeWidth"/>
                                            </Connections>
                                          </Parameter>
                                        </Parameters>
                                      </Node>
                                    </Network>
                                    

                                    I've also updated the SNEX code - I had to convert the output to a gain ratio and add some edge case handlings, but if you save this code as soft_knee_mod it should work.

                                    Christoph HartC 1 Reply Last reply Reply Quote 3
                                    • Christoph HartC
                                      Christoph Hart @Christoph Hart
                                      last edited by

                                      Oh and BTW: no idea if it sounds good, I did this on my laptop without headphones. The curve looks alright though, but if you increase the knee width it will start acting like a noise gate (I think the knee width has to be relative to the threshold or it will nudge small values to zero real quick).

                                      FortuneF ? ? 3 Replies Last reply Reply Quote 1
                                      • FortuneF
                                        Fortune @Christoph Hart
                                        last edited by Fortune

                                        @Christoph-Hart Thank you so much mate, I really appreciate your help!

                                        I know the theory well but don't have a deep C++ know-how as even 1/1000 of you. I woke up and saw your message and I've been on this for 3 hours with tons of tests, first code wasn't working well but your updated code sounds great!

                                        Below is the dynamics test on the PluginDoctor. Like you said the Knee Width depends on the Threshold value (maybe I need to modify it with a pma node to fix the value), but if it is set, you can get awesome curves and tones.

                                        Also even I put all of them into a frame2 block, the compiled network is incredibly fast and cpu effective! I've never seen this kind of thing, congrats Christoph, that is showing that you're a real Genius.

                                        Maybe you can add this to the templates.

                                        CMPPPPP.gif

                                        1 Reply Last reply Reply Quote 3
                                        • ?
                                          A Former User @Christoph Hart
                                          last edited by

                                          @Christoph-Hart @Fortune

                                          So Sweet! Thank you so much guys, it sounds GREAT.

                                          1 Reply Last reply Reply Quote 0
                                          • ?
                                            A Former User @Christoph Hart
                                            last edited by

                                            @Christoph-Hart I've been waiting this for a long time, thank you very much!

                                            1 Reply Last reply Reply Quote 0
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