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    3 buttons, 3 panels, and lots of potential scripting...

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    • DanHD
      DanH @Matt_SF
      last edited by DanH

      @Matt_SF this looks very nice indeed, thank you! However, when clicking out of a couple of button positions the panels are then left out of position. So if you click 1, 2, and then 1 again, Panel 3 is out of position. I'm going to have a crack but I've added labels to the panels to make it less confusing!

      HiseSnippet 1182.3ocsW0saaaCElJIpHRacXcXWrKExUxnIF1xYcEHnntwwYHX4Gs5rfMDjVPKQGSDIRAI5j3MDf8brq1iRubON8MH6P8iEchbPsSqtvv77G+Ne7nCOxMl6QRR3wHMiiGGQPZesduwLwvNCwTFZucjBbeygc2253t8NFs83HbRBwGoos7OKsPyXET5yGe813.LyiTJBgNgS8H6SCohRots+EZPvtXexwzPEq2r8ddbVGd.eDflk0afhvdWfOmbHVZ1R5Hsmz0mJ3w8DXAIAosx1b+w8FxuhkY+IzDZ+.hbQSTOHPYh2kG3KQrTJpyPZfuaQVmffn3VxAKmwAeu9ATe5D4kbw2lpvpzCU9Paoog2xSAulpvqgB7p.RZJPZkLH8L8ddwzHQoFId9J88XBR7.LP6pPIyVzRathdGNXASTODeAY2XXwDOreQiFqaA+TaKSSf5SDVWhisNONZaAy5UVmV354DQGdXDmAKrWa6QBAm0bsZqaZUwyC4jyh3Tq0pc1VlC3w18snrb3Uype8DowLQLOnCNHnOTrXyYftbg2KqbYAyNqbwLRvblTo93r.9jkR4narKOQhqlNvogi7Hw4kMjpor.JiXMXDySP4LK0jy1qHjqCoWvHRMy+xzHf6gC.RxmbMDwLlpd5xiFT5APL4VlLJzBLzNyxSablDrmHCmcMqmmGfSapJV5LfgDd.odTLERIHHRglFzA14a8qrZTyz..jQFseZp7ypm.uLTj.M2HC2acGqdNrcvIq8ZiWa8Tt4zbKO69l5bWScTL8FSCRPBwREVM+LBKmMfLWcmliPei4MaobtdHWPNhYmdFZdio0cUMXPk5xCb.ItR0x1qwOji1rQg8IwpUPRCgdNS2HSe1MxT6y5kUvqXHmsGiJNJhvlU2WT9aIPSukyQE7OQZKuuIukWVa.DE5rYnm28AkBY0qZPyg6N208O954w8VUr6+1d6fEXYu67LBxxHRrfJIPscHWBWDl0I2PeGRxEBdDbe1jFC.m+IjzWWtk+Q6wSV72+ZazbEIG0HwdLQpkRj9vUyNRqlEomVbKlrKXZfVUOqy6rxMz6ZeE0WLbhf+cb6gD54CUln331TAIrXxAimfP2dqTdoTGUwxinI.yXZfsOt+Dfk9+TfoqI8abwexAjt1+.KK.itlKnRPtVjlTxQlZhF.0B8n+YYoxGda6HbLrypbSAEflMttGg4beB6I+Wds37SX29cURX4hur38cXFm4g6bdDbmybwcNn4oXqUEb2Onsfb2sn0qh6JDOWDVqGAg0ZtHrVvb32aFSX5Vt+n.rX5Qdky4mq.t9Xp4LkyRxRnhwpsR+rMG7mJDeltKU3MrZLtTEXDNV9Rfw7ud3o5cGLf3IJA3J5696eY9TAza4iDT14GfEwTYwygiB6A0fdDX2YvAs75askjWOlstQQcUOByOcwsvStxlx0Z4JaVnDEh8h4u2K6BR42mrZpD.SrzOMyP+.4ZqI2Jqq2ndCTH7oRu2ySl9a.M2p1GmEvmVKfOat.97iKfOuXA74mV.ed4C5i7qTeyHAOL60APfa2z4Szz5xvPkUZUH5+AcW8y.
      

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      Matt_SFM 1 Reply Last reply Reply Quote 0
      • Matt_SFM
        Matt_SF @DanH
        last edited by

        @DanH You're right, depending on the clicking order, it might mess up the whole thing :detective: :grinning_face_with_sweat:

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @Matt_SF
          last edited by

          @Matt_SF I can't figure it out 😆 Let me know if you have any more brainwaves!

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          d.healeyD Matt_SFM 2 Replies Last reply Reply Quote 0
          • d.healeyD
            d.healey @DanH
            last edited by

            @DanH I'm on it

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            1 Reply Last reply Reply Quote 0
            • Matt_SFM
              Matt_SF @DanH
              last edited by

              @DanH funny how it seems so simple at first.

              If you, HISE master who sees this post and has the answer, please send it to Dan in PM, I want to figure it on my own! 😂

              1 Reply Last reply Reply Quote 1
              • ulrikU
                ulrik @DanH
                last edited by

                @DanH try this

                HiseSnippet 1210.3ocsWE2SaaDE+LfY3r0o0o8Avi+JoPgD6ttJwpVJAXBsAjsvPqZZp5h8kjS3bmk8kBQSHsOJ8ix9H0uAr2c9brM0wPRWif.26898teue97cuqaD2iDGyiPFVmOMjfL9BydSYhQcFgoLzwGHMDhYj.aAIVf1eZHNNl3iLLV8mjQXXsFR848+393.LyijYBgtfS8H+BcLUjYsa6elFDbD1mbNcbtneV6i83rN7.9DfMqZ1DEh8tDOjbJVF1JlHi0OzmJ3Q8DXfLHi01m6Os2H9Urj3ufFS6GPjCZg5AIJw7Q7.eIikVQcFQC76lV0wHHKcyzfUSzfuw7DpOcl8Ls3qTNryPjWOLVoH8Vs.8ZkmdMyQuRnjQNJsVBkdrYOuHZnHyijOet4wLAIZ.Fj87TIIVzJ89LyNbHBlXmw3KIGEAClgn9ya1baa3qF6UqFH8wB62hir2ehPvYsreocJzgDQG93PNCFTeSs+MAT2Ejy8.xoLPt2CH2MKxutxUiymdItKNQJaNUCwoDHtUCIOy5KXwEi9UAAy.DmVLYSRHKnZ.poPMC0nr.JiXOXBySP4LaNSNcRnQ7f5dof1FXdvDRiZ+cMq.tGNvd547PXRZ4zbuTSiHzgiDfwWHskZk5eMXRl0cnLex0mMHKsMlgcJDSBpA7H65T0Pap8OX6B+YqsZTyBlZK5.65eqLW+I8ujE1ERVUuA3U41RV5RWwv6FoEgHBH9dRuSs25kZVtWgnIftOcysAVrk1uBvMvujfXRUYe.FBHMZ3mZ2.xppF5aSYp5FXWe4bngzAGDzG1+odAsFRwtOoVDYndU3qSE2YlbjlbZl2jqxjTtK6Io90oJeXJET8HUMlL4EpvlppKgBYRklkY9buiOGkOohn0v4j9VyO8NUjdWc5U588rcR4heQ4oQUZnyhqgNySCKWmr1c2ETEclmJVtRUsJdehnS0hnyCQDcqTDSoW9Z5oZ+6cu7ysZ94lieOY2bL6TtfbFqthA0tol8ccMXPo9zoKfDUpaY2GQUArNax39jn70uLP3H4hmyaN+y4y2FhWhxjKPN6XFUbVHgMulSPZ4D5IXUMqf+Sn5H3K0cDjHdHJbvuko90Ejhx46DCs.vc93f6VB7e+3CvBrr0FcEAUYHIRPkBnwAj2B8Ilznik4Aj3KE7PncuYqf.M+ATzWmMkut8zYC9mesMZgxjS9Lw9XxjatL8uWM+LsQRldTZSdxWyTIZCyjMi+vZa82ok1qn9hQy79tosSNaLK9yaSEjwoMVasNBc6sR6YVcxadQ3kSI758KMut8qKkWZyKBubKgWsMVRdcKZ6x3UpYzG1rNbMAt+j.rn3cGjWXR6.1noPC6xlxYwTwz7Wn5+sKT7Po3iM6REdiJmiqTBGgWn+TvQ80vdj4gCFP7DYDbMyi9iOM24B8a7IBJa3IXQDEV7Xd5jw8fG0dDX1YvRJ4F8FqHWFlLtobrTA5QX9pA2BezNaIGanc1J0IZL1Kh+FujsRkWzaCkEfSL0cbsLOQN1d192llM2oIZLbmy234IK+mBmRTNFmk.i6Rf4YKAluaIv77k.y2uDXdQkXjW2+USD7wIuN.F5dn5jLCiCYXXkkZUH5+.d1P0C.
                

                Hise Develop branch
                MacOs 15.3.1, Xcode 16.2
                http://musikboden.se

                d.healeyD 1 Reply Last reply Reply Quote 1
                • d.healeyD
                  d.healey @ulrik
                  last edited by

                  @ulrik You're making good use of that getAllComponents function again. I need to do that more.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  ulrikU 1 Reply Last reply Reply Quote 0
                  • ulrikU
                    ulrik @d.healey
                    last edited by

                    @d-healey yes it's handy, but it's easy to unintentionally collect wrong components if you're not certain of how you named the components

                    Hise Develop branch
                    MacOs 15.3.1, Xcode 16.2
                    http://musikboden.se

                    DanHD Matt_SFM 2 Replies Last reply Reply Quote 0
                    • DanHD
                      DanH @ulrik
                      last edited by

                      @ulrik brilliant, thank you!

                      so .getAllComponents will give me an array of all named components? Eg. Panel1, Panel2 etc ?

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      1 Reply Last reply Reply Quote 0
                      • Matt_SFM
                        Matt_SF @ulrik
                        last edited by

                        @ulrik Elegant!
                        @DanH Content.getAllComponents returns all components whichs name matche the string you pass in the function.

                        I.e. Content.getAllComponents("pnl_") will retreive all components which have "pnl_" in their name. Obvisouly you have to be consistent in the naming of your GUI elements but it's quite handy :)

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @Matt_SF
                          last edited by Lindon

                          @Matt_SF said in 3 buttons, 3 panels, and lots of potential scripting...:

                          @ulrik Elegant!
                          @DanH Content.getAllComponents returns all components whichs name matche the string you pass in the function.

                          I.e. Content.getAllComponents("pnl_") will retreive all components which have "pnl_" in their name. Obvisouly you have to be consistent in the naming of your GUI elements but it's quite handy :)

                          to be honest I prefer this naming approach;
                          Button_01
                          Button_02
                          Button_03
                          etc.

                          and then load in a sequenced and ordered way into my array

                          const var NUM_VOICES = 4; //some number of voices
                          const var myButtonArray = [];
                          myButtonArray.reserve(NUM_VOICES)
                          
                          for(i=0;i<NUM_VOICES; i++)
                          {
                              myButtonArray[i] = Content.getComponent("Button_0" + (i+1));
                              myButtonArray[i].setControlCallback(onMyButtonControl);
                          }
                          

                          This gives me everyone in the array in the correct sequenced order....and lets assume these buttons are turning some filter on or off, I can also add the filter itself(again in the right order):

                          const var NUM_VOICES = 4; //some number of voices
                          const var myButtonArray = [];
                          myButtonArray.reserve(NUM_VOICES)
                          const var myFilterArray = [];
                          myFilterArray.reserve(NUM_VOICES)
                          
                          for(i=0;i<NUM_VOICES; i++)
                          {
                              myButtonArray[i] = Content.getComponent("Button_0" + (i+1));
                              myButtonArray[i].setControlCallback(onMyButtonControl);
                              myFilterArray[i] = Synth.getEffect("Filter" + (i+1));
                          }
                          

                          which means the callback for the button only needs to be this:

                          inline function onMyButtonControl(component, value)
                          {
                              local pos = myButtonArray.indexOf(component);
                              myFilterArray[pos].setBypassed(1-value);
                          }
                          

                          always interested in a faster - cleaner- better way if someone has one...

                          HISE Development for hire.
                          www.channelrobot.com

                          Matt_SFM 1 Reply Last reply Reply Quote 0
                          • Matt_SFM
                            Matt_SF @Lindon
                            last edited by

                            @Lindon if your elements are numbered the function will sort them automatically. I usualy don't number them and I also liketo have control on my elements (like the script you wrote) but sometimes it can be useful to get all of typed elements quickly.

                            1 Reply Last reply Reply Quote 0
                            • Matt_SFM
                              Matt_SF
                              last edited by

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey
                                last edited by d.healey

                                I rarely put the full type of component in the component id, it seems redundant to call a button button.

                                I use a prefix to describe the type of component followed by a name that describes the button's function, if the button is part of a group of buttons I follow this with a number, almost always indexed from 0.

                                So I could have 10 buttons that toggle 10 panels, I might call them btnToggle0, btnToggle1, etc.

                                Then I could use either the loop technique or the getAllComponents technique to populate an array of references. I usually use the loop technique because most of the time I will also assign a LAF object and callback to the controls at the same time. From now on I think I'll be using the getAllComponents function when I only need a reference.

                                The getAll... functions are also useful when you want to loop over a set of components/modules that you haven't stored references to already. For example if I had 5 filter effects and I wanted to change a parameter on all of them but I have no other need to keep references to them:

                                for (x in Synth.getAllEffects("filter"))
                                {
                                   // Do the thing
                                }
                                

                                The getAll... functions don't require additional allocation (as far as I know) so they are safe to use at runtime. By contrast you don't want to use Content.getComponent() at runtime.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                Matt_SFM 1 Reply Last reply Reply Quote 2
                                • Matt_SFM
                                  Matt_SF @d.healey
                                  last edited by

                                  @d-healey said in 3 buttons, 3 panels, and lots of potential scripting...:

                                  The getAll... functions don't require additional allocation (as far as I know) so they are safe to use at runtime. By contrast you don't want to use Content.getComponent() at runtime.

                                  Good to know 👍

                                  1 Reply Last reply Reply Quote 0
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