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    Oversampling on convolution reverb

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    • lalalandsynthL
      lalalandsynth
      last edited by

      @tomekslesicki

      Check this out , seems to work .
      https://forum.hise.audio/topic/2652/scriptnode-oversample-node-starting-at-4x-crashes-in-pc/13

      https://lalalandaudio.com/

      https://lalalandsynth.com/

      https://www.facebook.com/lalalandsynth

      https://www.facebook.com/lalalandsynth

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      • lalalandsynthL
        lalalandsynth
        last edited by

        BTW, what does the "multithread option" do on the Convolution reverb ?
        Its not available on the Scriptnode Convolution so just wondering.

        https://lalalandaudio.com/

        https://lalalandsynth.com/

        https://www.facebook.com/lalalandsynth

        https://www.facebook.com/lalalandsynth

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        • Christoph HartC
          Christoph Hart
          last edited by

          It moves the convolution calculation into a background thread. It's not faster in anyway, but it won't increase the CPU usage of your audio thread, so if your main goal is to keep the CPU meter down, this is the key.

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          • Casey KolbC
            Casey Kolb
            last edited by

            @lalalandsynth Any progress on the aliasing? I'm experiencing the same issue. Setting the FFTType to 3 fixes it mostly, but also crashes my plugin and removes the reverb when MultiThread is active, which defeats the whole purpose. This is really making the convolution almost unusable.

            How have other people achieved good results with the convolution module so far? It seems almost too whack for production-ready plugins.

            Casey Kolb
            Founder & CEO of Lunacy Audio
            Composer | Producer | Software Developer

            lalalandsynthL 1 Reply Last reply Reply Quote 0
            • lalalandsynthL
              lalalandsynth @Casey Kolb
              last edited by

              @Lunacy-Audio I have it working in Scriptnode wrapped in oversampling, no multithread option though.
              Just using a delay with no feedback as the predelay.

              However , you cannot switch impulses without major clicks and pops.

              So yeah , not ready for plugins in my opinion.

              https://lalalandaudio.com/

              https://lalalandsynth.com/

              https://www.facebook.com/lalalandsynth

              https://www.facebook.com/lalalandsynth

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              • Casey KolbC
                Casey Kolb
                last edited by

                Hmm bummer. Convolution is SO important!
                I just noticed that if I disable IPP in the HISE build, the artifacts go away and you can keep MultiThread active. I might try this option with my test users and see if any performance issues arise.

                Casey Kolb
                Founder & CEO of Lunacy Audio
                Composer | Producer | Software Developer

                orangeO 1 Reply Last reply Reply Quote 1
                • orangeO
                  orange @Casey Kolb
                  last edited by

                  @Casey-Kolb Just to follow up, are you able to fix this convolution issue?
                  Is disabling IPP helped?

                  As I see, for this issue, the IR length doesn't matters.

                  develop Branch / XCode 13.1
                  macOS Monterey / M1 Max

                  Casey KolbC 1 Reply Last reply Reply Quote 0
                  • Casey KolbC
                    Casey Kolb @orange
                    last edited by

                    @orange We ended up just disabling IPP completely and that fixed the issue. No serious issues in terms of performance so far, but it would be nice to have IPP at some point without this issue.

                    Casey Kolb
                    Founder & CEO of Lunacy Audio
                    Composer | Producer | Software Developer

                    orangeO 1 Reply Last reply Reply Quote 1
                    • orangeO
                      orange @Casey Kolb
                      last edited by

                      @Casey-Kolb I really don't want to disable IPP, but if I'll have to, I can live with it.

                      develop Branch / XCode 13.1
                      macOS Monterey / M1 Max

                      Casey KolbC 1 Reply Last reply Reply Quote 0
                      • Casey KolbC
                        Casey Kolb @orange
                        last edited by

                        @orange Are you noticing the artifacts with IPP active?

                        Casey Kolb
                        Founder & CEO of Lunacy Audio
                        Composer | Producer | Software Developer

                        orangeO 1 Reply Last reply Reply Quote 0
                        • orangeO
                          orange @Casey Kolb
                          last edited by

                          @Casey-Kolb Yes, when IPP is deactive the artifacts are gone

                          develop Branch / XCode 13.1
                          macOS Monterey / M1 Max

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