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    Oversampling on convolution reverb

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    • lalalandsynthL
      lalalandsynth @lalalandsynth
      last edited by lalalandsynth

      @lalalandsynth Quick test and that seems to work to get rid of the aliasing!
      8x oversampling, maybe even 2 x would be enough , now I just need to find out if I can replace those impulses on the fly or if the scriptnode impulse is meant to just sit there as an static impulse ?

      I suspect i cannot even get a reference for the Convolution Module in the scriptnode, is there some way to script the switching of impulses in scriptnode ?

      I can export the Convolution module as ccp and make the changing of impulses public i.e create a meta node but unsure of how to include the oversampling in that ?

      Man..if there was only a knob for the index.....sigh .

      https://lalalandaudio.com/

      https://lalalandsynth.com/

      https://www.facebook.com/lalalandsynth

      https://www.facebook.com/lalalandsynth

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      • lalalandsynthL
        lalalandsynth
        last edited by

        @tomekslesicki

        Check this out , seems to work .
        https://forum.hise.audio/topic/2652/scriptnode-oversample-node-starting-at-4x-crashes-in-pc/13

        https://lalalandaudio.com/

        https://lalalandsynth.com/

        https://www.facebook.com/lalalandsynth

        https://www.facebook.com/lalalandsynth

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        • lalalandsynthL
          lalalandsynth
          last edited by

          BTW, what does the "multithread option" do on the Convolution reverb ?
          Its not available on the Scriptnode Convolution so just wondering.

          https://lalalandaudio.com/

          https://lalalandsynth.com/

          https://www.facebook.com/lalalandsynth

          https://www.facebook.com/lalalandsynth

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          • Christoph HartC
            Christoph Hart
            last edited by

            It moves the convolution calculation into a background thread. It's not faster in anyway, but it won't increase the CPU usage of your audio thread, so if your main goal is to keep the CPU meter down, this is the key.

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            • Casey KolbC
              Casey Kolb
              last edited by

              @lalalandsynth Any progress on the aliasing? I'm experiencing the same issue. Setting the FFTType to 3 fixes it mostly, but also crashes my plugin and removes the reverb when MultiThread is active, which defeats the whole purpose. This is really making the convolution almost unusable.

              How have other people achieved good results with the convolution module so far? It seems almost too whack for production-ready plugins.

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

              lalalandsynthL 1 Reply Last reply Reply Quote 0
              • lalalandsynthL
                lalalandsynth @Casey Kolb
                last edited by

                @Lunacy-Audio I have it working in Scriptnode wrapped in oversampling, no multithread option though.
                Just using a delay with no feedback as the predelay.

                However , you cannot switch impulses without major clicks and pops.

                So yeah , not ready for plugins in my opinion.

                https://lalalandaudio.com/

                https://lalalandsynth.com/

                https://www.facebook.com/lalalandsynth

                https://www.facebook.com/lalalandsynth

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                • Casey KolbC
                  Casey Kolb
                  last edited by

                  Hmm bummer. Convolution is SO important!
                  I just noticed that if I disable IPP in the HISE build, the artifacts go away and you can keep MultiThread active. I might try this option with my test users and see if any performance issues arise.

                  Casey Kolb
                  Founder & CEO of Lunacy Audio
                  Composer | Producer | Software Developer

                  orangeO 1 Reply Last reply Reply Quote 1
                  • orangeO
                    orange @Casey Kolb
                    last edited by

                    @Casey-Kolb Just to follow up, are you able to fix this convolution issue?
                    Is disabling IPP helped?

                    As I see, for this issue, the IR length doesn't matters.

                    develop Branch / XCode 13.1
                    macOS Monterey / M1 Max

                    Casey KolbC 1 Reply Last reply Reply Quote 0
                    • Casey KolbC
                      Casey Kolb @orange
                      last edited by

                      @orange We ended up just disabling IPP completely and that fixed the issue. No serious issues in terms of performance so far, but it would be nice to have IPP at some point without this issue.

                      Casey Kolb
                      Founder & CEO of Lunacy Audio
                      Composer | Producer | Software Developer

                      orangeO 1 Reply Last reply Reply Quote 1
                      • orangeO
                        orange @Casey Kolb
                        last edited by

                        @Casey-Kolb I really don't want to disable IPP, but if I'll have to, I can live with it.

                        develop Branch / XCode 13.1
                        macOS Monterey / M1 Max

                        Casey KolbC 1 Reply Last reply Reply Quote 0
                        • Casey KolbC
                          Casey Kolb @orange
                          last edited by

                          @orange Are you noticing the artifacts with IPP active?

                          Casey Kolb
                          Founder & CEO of Lunacy Audio
                          Composer | Producer | Software Developer

                          orangeO 1 Reply Last reply Reply Quote 0
                          • orangeO
                            orange @Casey Kolb
                            last edited by

                            @Casey-Kolb Yes, when IPP is deactive the artifacts are gone

                            develop Branch / XCode 13.1
                            macOS Monterey / M1 Max

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