How to make Trial Plugins for 10 days
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@d-healey looks good to me! Many games I I believe are using this method today.
Despite this, I believe vst/audio software licensing model will change soon.
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@hisefilo said in How to make Trial Plugins for 10 days:
I believe vst/audio software licensing model will change soon.
Tell me more...
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@d-healey well I'm fairly new on the market but I think Output model. SoundPaints, Splice, etc are in the right direction. But I think something more radical should come. At the point cracking a vst becomes more difficult than paying a super low fee. Steam is a good example
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@hisefilo said in How to make Trial Plugins for 10 days:
But I think something more radical should come.
I've talked a lot of industry professionals and all of them thinks like that, and I think the same too.
Audio plugin industry will go something like "all in one" place. So samples, presets, plugins, tutorial courses...etc. all of the stuff will be under a subscription based modeling with a very very low recurring fee.
Steam model in Gaming industry will come to audio insdustry too. So people won't pay to expensive computers. They will connect to the internet and use the audio software directly from the internet. I think all of these will come around max. 10 years, maybe much more soon.
This shit makes individual small player's job very hard or impossible to stand out. But Big or United players will be the winners of course.
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Just wanted to follow up with this thread.
I decided to give Tracksaur a try over the past couple month, and it's worked out well.
They've successfully taken down links from all the major file sharing sites and continuously monitor for new uploads.
Two thumbs up for $100/month.
https://tracksaur.com/ -
@dustbro I constantly hear good things about them. Do you think they are increasing your profits more than they are costing you?
My cynical mind thinks if I was a pest exterminator I would go around sneakily infesting restaurants with cockroaches ;)
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Hey Guys!
After seeing this thread I wanted to try and make a simple trial version for plugins and came up with this.
I know its not the most secure as mentioned in the posts above but here is a really simple 14 day plugin trial script using getSystemTime and storing an end date for the trial using dumpAsJson
Could be used for anyone not wanting to do the "mutes every 30 sec" approach
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@pluginboi said in How to make Trial Plugins for 10 days:
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Nice.. Can't be cracked easily? I mean,
anyone who knows, can easily modify{ "enddate": 738072 }
or System date adjustment can increase Trial validity
Right?
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@d-healey It's hard to tell due to year-end sales. I'll have a better idea by the end of January.
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@dustbro At long last CUBE has been cracked! I was honestly expecting it to be quicker, but Tracksaur reached out to us yesterday because they noticed CUBE everywhere (albeit a much older version and only for Windows).
Are you still enjoying working with Tracksaur? I'm always a bit skeptical of those services.
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for a demo version I tried something super simple and very annoying for the testers... I put a noise every minute of 2 seconds. I created a label called "license". in the callback of this label I put: if value = xxxxxxx or xxxx or xxxww ... if the user enters the correct number xxxxx, the noise stops :) there is no .js file which means that the user cannot theoretically delete the app data folder and take advantage of the 10 days of trials. if you don't have a server or if it's too complicated to communicate hise for you, the label solution is wonderful ^^ and very simple for homemade :)
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I'm surprised people are cracking software instruments with huge sample libraries... It seems like people who want that type of content would be the type of person who would pay for the instrument. I always associate cracked software with quick downloads like simple effects rather than libraries with 5+ gigs of content.
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@Casey-Kolb they have been successful at removing file sharing links for me. Highly recommended.
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@Casey-Kolb I haven't used Tracksaur yet but I've heard good things about them.
Regarding the cracking, according to my experience I am 100% sure that the hackers can see the source code of the plugins clearly. They can do it very quickly with decompiling the plugin (it requires deep programming skills) and then read the source code and find an optimum way to crack.
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@orange How does that grant them access to download sample content? I see how it's easy to grab the registration code for the vst but if you are using a download manager or something, isn't it possible to keep them from downloading the samples?
I know the pulse downloader talks about having some extra steps to protect against piracy but I have no experience with it.
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@crd said in How to make Trial Plugins for 10 days:
@orange How does that grant them access to download sample content? I see how it's easy to grab the registration code for the vst but if you are using a download manager or something, isn't it possible to keep them from downloading the samples?
I know the pulse downloader talks about having some extra steps to protect against piracy but I have no experience with it.
Someone just uploads the samples to the torrent sites. That's the easy part I think.
@orange said in How to make Trial Plugins for 10 days:
@Casey-Kolb I haven't used Tracksaur yet but I've heard good things about them.
Regarding the cracking, according to my experience I am 100% sure that the hackers can see the source code of the plugins clearly. They can do it very quickly with decompiling the plugin (it requires deep programming skills) and then read the source code and find an optimum way to crack.
Very spooky! It doesn't seem worth it to try to outsmart them. Removing the links seems worthwhile though to prevent the average user from finding the cracks.
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@crd said in How to make Trial Plugins for 10 days:
@orange How does that grant them access to download sample content?
Like Casey said, I think samples are the easiest part. They even buy plugins before cracking, so grabbing samples is easy.
Very spooky! It doesn't seem worth it to try to outsmart them.
Look at this, they haven't been cracked since 2019. https://www.kvraudio.com/forum/viewtopic.php?t=472847&start=375
They say:
If you have different methods, variables, time bombs, scrambled code, junk code, multiple obfuscation techniques, then, each time you release a new product or new version, the cracker needs to crack 7 different formats: macOS (VST2, VST3, AU, AAX), Windows (VST2, VST3, AAX).
We "scramble" our copy protection source code directly every time a release build is performed. It takes a while to get something like that, build times are longer, and debugging can be a bit more tricky, but for us, it was worth it. The latest working cracks for our products are nearly 2 years old. Six new products have not been cracked (yet), which never happened before.
There are a few companies that haven't been cracked. But unfortunately 99% of the rest are being cracked.
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@orange I remember reading that post a while back. Really valuable info. I'm not even sure how I'd begin doing that for our copy protection system, but seems worth a shot.
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@orange it's so bizarre for me to think of someone spending $100 + dollars just to upload it to a torrent site
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@crd People make money by sharing content, so $100 is an investment. Most crackers aren't uploading directly to torrent sites - someone posted a breakdown of the warez lifecycle a while ago either here or on VI-Control, I can't remember.