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    Wavetable waveform view

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    • DanHD
      DanH @Matt_SF
      last edited by

      @Matt_SF right, how many velocity layers do I want?

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

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      • Matt_SFM
        Matt_SF @DanH
        last edited by

        @DanH that's up to you ๐Ÿ˜†. It depends on your project and what you want to achieve...
        For an oscillator which goes simply from sine to saw, then 2 waves should be enough but for complex wavetables you should use as many samples as needed.
        Your samples are the 'key-frames' you want to go through. HISE converter then creates the middle frames.

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

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        • ustkU
          ustk @Matt_SF
          last edited by ustk

          @Matt_SF Thanks, you can do a smooth interpolation from sampler group XFade too, hence my question

          Can't help pressing F5 in the forum...

          Christoph HartC Matt_SFM 3 Replies Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @ustk
            last edited by

            @ustk You can use up to 128 different wavetables for each note. If you're doing this with a sampler the voice count will rise up ridiculously.

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            • ustkU
              ustk @Christoph Hart
              last edited by

              @Christoph-Hart Ok I see. In my case I need only 4 waveforms, monophonic, so I don't think it is as bad.

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              • ustkU
                ustk @Christoph Hart
                last edited by

                @Christoph-Hart Oh, and I forgot to mention the user should be able to select whatever wave he needs between this group of 4 dynamically from a browser and even create his own shapes. So I think I better have to stick with a sampler...

                Can't help pressing F5 in the forum...

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                • Matt_SFM
                  Matt_SF @ustk
                  last edited by

                  @ustk said in Wavetable waveform view:

                  @Matt_SF Thanks, you can do a smooth interpolation from sampler group XFade too, hence my question

                  oh ok, I'm aware of groupXFading but I never tried it. Guess I'm up for some A/B testing this evening :)

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

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                  • Christoph HartC
                    Christoph Hart @ustk
                    last edited by

                    @ustk Yeah in this case the sampler is better. Are you creating the samplemap dynamically whenever the user swaps one of the four samples?

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                    • ustkU
                      ustk @Christoph Hart
                      last edited by ustk

                      @Christoph-Hart I haven't worked on it for a while but I reckon I create a sample map with all samples stacked and ready on note 0 (that is forbidden to play), and when selecting 4 samples among the stack, I just move them across the playing range and assign their group

                      The fact is that the stack is fixed. So I might find a way to load external samples instead and save the sample map so it can be recalled

                      Can't help pressing F5 in the forum...

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                      • Matt_SFM
                        Matt_SF @ustk
                        last edited by Matt_SF

                        @ustk said in Wavetable waveform view:

                        @Matt_SF Thanks, you can do a smooth interpolation from sampler group XFade too, hence my question

                        So I did a quick test and group XFading sounds good. It's still crossfading but the results sound really close with both techniques (with simple waveforms obviously).
                        Of course for what you want to do, group XFading is the answer.

                        I'll try in my actual project to see which is better.

                        However, I'm working with single-cycle waveforms and when I put them in the sampler, it makes HISE crash on the first note I play...
                        I don't know if you're experiencing the same behaviour...

                        @Christoph-Hart should I create a new thread about it ? This is what I got during debug :

                        JUCE Assertion failure in samplebuffer.cpp:341
                        ...
                        JUCE Assertion failure in streamingsamplervoice.cpp:222
                        

                        Develop branch
                        Win10 & VS17 / Ventura & Xcode 14. 3

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                        • d.healeyD
                          d.healey
                          last edited by

                          Does the wavetable synth stream from disk or is it all loaded into memory?

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                          • ustkU
                            ustk @d.healey
                            last edited by

                            @d-healey good question ๐Ÿ‘

                            @Matt_SF I was wondering why my old project (that was playing just fine) now crashes too when I play a noteโ€ฆ

                            Can't help pressing F5 in the forum...

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                            • FrankbeatF
                              Frankbeat
                              last edited by Frankbeat

                              In my experience, waveforms with loops of shorter than about 600 samples are likely to crash HISE, even when loaded into memory. But with waveforms that short, a wavetable synthesizer is the tool to go for, rather than a sampler. Seems to handle it easier.

                              Using HISE from the develop branch (Feb '23)

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