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    Scriptnode: Compiled DLL/dylib name

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    • JL.LVJ
      JL.LV
      last edited by

      Hello.

      When I compile scriptnode FX, they show up in my DSP networks binaries folder with the name "project" regardless of the name of the effect. If I compile another effect, it will increment the name "project2"....

      I want to compile several scriptnode effects, and I want to rename them accordingly. Is there a way to do this? Is renaming the DLL (or, in my case, dylib) problematic?

      Thank you :)

      Screen Shot 2022-01-17 at 12.24.47 PM.png

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @JL.LV
        last edited by

        @jl-lv the dynamic library contains all nodes of a project that you want to have compiled, so there's no need to use multiple dll files - just recompile the dll after you have created a new node (that has AllowCompilation enabled).

        JL.LVJ 1 Reply Last reply Reply Quote 2
        • JL.LVJ
          JL.LV @Christoph Hart
          last edited by

          @christoph-hart Awesome ok! so all effects will be compiled into the one DLL.

          Thanks @Christoph-Hart

          1 Reply Last reply Reply Quote 1
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