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    Develop branch cannot support more than 19 scripts

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    • LindonL
      Lindon @ustk
      last edited by

      @ustk what?

      HISE Development for hire.
      www.channelrobot.com

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      • LindonL
        Lindon @d.healey
        last edited by

        @d-healey said in Develop branch cannot support more than 19 scripts:

        @lindon I don't see anything unusual there. I'm off to cook dinner but I'll dig a bit deeper when I'm back.

        Yeah I have to call it quits for today too?

        HISE Development for hire.
        www.channelrobot.com

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        • LindonL
          Lindon @Lindon
          last edited by

          @lindon said in Develop branch cannot support more than 19 scripts:

          @ustk what? er we are talking about using multiple scripts (one per voice) so its more modular...

          HISE Development for hire.
          www.channelrobot.com

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          • d.healeyD
            d.healey @ustk
            last edited by

            @ustk said in Develop branch cannot support more than 19 scripts:

            I would store the note number in a reg

            You can use a local in the MIDI callbacks, I don't know if this is better than a reg...

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • ustkU
              ustk @d.healey
              last edited by

              @d-healey For what I understand a reg is faster, hence more suitable for real-time stuff...

              Can't help pressing F5 in the forum...

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              • ustkU
                ustk @d.healey
                last edited by

                @d-healey Also I thought locals were only declarable in an inline, never tried in a midi CB though...

                Can't help pressing F5 in the forum...

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                • d.healeyD
                  d.healey @ustk
                  last edited by d.healey

                  @ustk said in Develop branch cannot support more than 19 scripts:

                  For what I understand a reg is faster, hence more suitable for real-time stuff...

                  Interface script should be deferred in this case and shouldn't be doing real time stuff Ignore me, I was thinking this is the main interface script :p

                  Also I thought locals were only declarable in an inline, never tried in a midi CB though...

                  With the exception of the built in callbacks that seems to be true.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • d.healeyD
                    d.healey
                    last edited by d.healey

                    After disabling everything and re-enabling it one by one, saving in between and reloading HISE. The project now opens every time without crashing!

                    @Lindon I'll send you a snippet that is opening for me and you can see if it magically works for you as well.

                    Regarding the real time UI stuff, it's parts like this.

                    for (ondx=0; ondx<7;ondx++)
                    {
                        if (FMAmtVelos[ondx].getValue() == 1)
                        {
                            //Console.print((Message.getVelocity()/ 1.27)/100); // * (127/100));
                                     
                            FMAmounts[ondx].setValue((Message.getVelocity()/ 1.27)/100);
                            FMAmounts[ondx].changed();
                       }
                    }
                    

                    I try to avoid loops in real time altogether if possible, but this one is just updating a UI component and triggering its callback. This should be in a deferred script. The action that you need to happen in real time (presumably whatever happens when the component's callback is triggered) should go in a separate non-deferred script. This approach will probably require a significant restructuring of your project at this stage though so if it's working for you then don't go down the rabbit hole.

                    The only other thing I noticed in general about the project is it takes a bit of time to open and the CPU usage idles quite high (around 10%) for me. I think this is due to the effects and other modules rather than your scripts so probably not much you can do about it.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • LindonL
                      Lindon @d.healey
                      last edited by

                      @d-healey - great thanks mate - I will give it a try - what was the problem can you identify it?

                      HISE Development for hire.
                      www.channelrobot.com

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                      • d.healeyD
                        d.healey @Lindon
                        last edited by

                        @lindon said in Develop branch cannot support more than 19 scripts:

                        what was the problem can you identify it?

                        I wasn't able to pin it down to anything in particular.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • ustkU
                          ustk @d.healey
                          last edited by

                          @d-healey Maybe comparing the 2 project folders (original and fixed) with a tool could show up the difference and point to a Hise bug (like in an xml file or something)?

                          Can't help pressing F5 in the forum...

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