value and 1-value
-
@dustbro 1-value is just a bit of maths.
When you click a button it will change state. So if it was 1 it will become 0, if it was 0 it will become 1.
You use
1-value
when you want to flip the result.So if the value of the button is 1
1-value = 0
because it's 1 - 1. If the value of the button is 01-value = 1
because 1-0 is 1. -
@d-healey Ok thanks! that makes sense.
Can you enlighten me on whyif(Button5 == 0)
doesn't work? -
@dustbro Do you have a variable called
Button5?
-
@d-healey yes.
const var Button5 = Content.getComponent("Button5"); -
@dustbro said in value and 1-value:
Could you share your whole script?
Also why this
Content.getComponent("Button5").setControlCallback(onButton5Control);
? If you have it in a variable already, why notButton5.setControlCallback(onButton5Control);
? -
@d-healey said in value and 1-value:
@dustbro said in value and 1-value:
Also why thisContent.getComponent("Button5").setControlCallback(onButton5Control);
? If you have it in a variable already, why notButton5.setControlCallback(onButton5Control);
?I think that's a better question for @Christoph-Hart. From the Interface Canvas, I select an object, right click and select "Create custom callback for selection", and then paste that into the script editor.
For instance: when I right click on Button5 and select "Create custom callback for selection" it copies the following code into clipboard..inline function onButton5Control(component, value) { //Add your custom logic here... }; Content.getComponent("Button5").setControlCallback(onButton5Control);
-
Here's the full code. It's a simple test I'm using to show/hide objects.
Content.makeFrontInterface(600, 500); const var Button1 = Content.getComponent("Button1"); const var Knob1 = Content.getComponent("Knob1"); const var Button2 = Content.getComponent("Button2"); const var Button5 = Content.getComponent("Button5"); const var Button3 = Content.getComponent("Button3"); const var Knob2 = Content.getComponent("Knob2"); const var Button4 = Content.getComponent("Button4"); const var Button6 = Content.getComponent("Button6"); // Save the controls into arrays const var page1 = [Content.getComponent("Button1"), Content.getComponent("Knob1"), Content.getComponent("Button2")]; const var page2 = [Content.getComponent("Button3"), Content.getComponent("Knob2"), Content.getComponent("Button4")]; const var page3 = [] inline function showPage(pageIndex) { for(k in page1) { k.showControl(pageIndex == 0); } for(k in page2) { k.showControl(pageIndex == 1); } for(k in page3) { k.showControl(pageIndex == 2); } } showPage(2); inline function onButton5Control(component, value) { Button6.setValue(0); if(value) { showPage(0); // just call the other function here } else if(1-value) { showPage(2); } }; Content.getComponent("Button5").setControlCallback(onButton5Control); inline function onButton6Control(component, value) { Button5.setValue(0); if(value) showPage(1); // just call the other function here else if(1-value) { showPage(2); } }; Content.getComponent("Button6").setControlCallback(onButton6Control);
-
and... the above works just fine. But in some instances, I don't need to check the status of a button. I just wanna set it's value when an action happens.
-
inline function onButton5Control(component, value) { if(Button5 == 0) { // call function here } };
You need to check the value not
Button5
, that's just the variable that stores the control so you need eitherButton5.getValue()
or justvalue
since you get the control's value from the function parameters(component, value)
. -
@dustbro said in value and 1-value:
If you have it in a variable already, why not Button5.setControlCallback(onButton5Control);?
Because the copy to clipboard function is not smart enough to know whether you defined the variable already so it uses this format to make sure that it works if you paste it like this. There's a minimal overhead because it has to look again for the control but this is only when loading the script and takes about 1-2ms so it shouldn't be too drastic.