Compiling HISE 2.1.0 "No such file or directory"
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Definitely
- Download and extract
HISE-scriptnode
https://github.com/christophhart/HISE/archive/refs/heads/scriptnode.zip - Insert the
ASIOSDK2.3
andVST3 SDK
into the SDK folder as per instructions - Open Juce from
HISE-scriptnode\tools\projucer\Projucer.exe
- In Projucer open
HISE-scriptnode\projects\standalone\HISE Standalone.jucer
- Ensure Selected Exporter is set to `Visual Studio 2017" and then click the Visual Studio button to open up Visual Studio 2017.
- In VS2017 set the build to
Release
andx64
and go to the Build dropdown menu and selectBuild HISE Standalone_App
- Watch it attempt to build
Does that seem somewhat correct?
- Download and extract
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Quick update, I tried just clicking the
Build Solution
from the Build dropdown menu in VS2017 and that actually made it build the application.Moving on to building the VST 64bit with the newly built HISE.exe and I'm back to the same error messages as when I was building HISE itself.
I'm so incredibly confused
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@Inveracity said in Compiling HISE 2.1.0 "No such file or directory":
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\bin\hostx64\x64\cl.exe : warning C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
maybe this (your first warning):
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\bin\hostx64\x64\cl.exe : warning C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
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Thanks Lindon, unfortunately it doesn't say which files need to be converted and when I open random files with Sublime or VSCode they all say that the files have Windows line endings and utf-8 encoding - so I have no idea what it is I'm supposed to convert
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Been digging a little more (and also learning a lot more)
I found thebatchCompile.bat
script and changed-set vs_args=/p:Configuration="Release" /verbosity:minimal +set vs_args=/p:Configuration="Release" /verbosity:normal
and saw this in the output
"H:\HISE_Projects\Drum_Kit_One\Binaries\Builds\VisualStudio2017\Drum_Kit_One.sln" (default target) (1) -> "H:\HISE_Projects\Drum_Kit_One\Binaries\Builds\VisualStudio2017\Drum_Kit_One_VST3.vcxproj.metaproj" (default target) (2) -> "H:\HISE_Projects\Drum_Kit_One\Binaries\Builds\VisualStudio2017\Drum_Kit_One_SharedCode.vcxproj" (default target) (3) -> (ClCompile target) -> c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\bin\hostx64\x64\cl.exe(1): error C3872: '0x90': this character is not allowed in an identifier [H:\HISE_Projects\Drum_Kit_One\Binaries\Builds\VisualStudio2017\Drum_Kit_One_SharedCode.vcxproj] c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\bin\hostx64\x64\cl.exe(1): error C2018: unknown character '0x3' [H:\HISE_Projects\Drum_Kit_One\Binaries\Builds\VisualStudio2017\Drum_Kit_One_SharedCode.vcxproj] c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\bin\hostx64\x64\cl.exe(1): error C2018: unknown character '0x4' [H:\HISE_Projects\Drum_Kit_One\Binaries\Builds\VisualStudio2017\Drum_Kit_One_SharedCode.vcxproj] ... and so on ...
So are these generated files causing the issue?
because when I open them up they seem to be fine, windows line-endings and no strange characters as far as I can tell -
Are you using a 32bit version of Visual Studio?
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Thanks for the help so far, I really appreciate it
It looks like Visual Studio is 32bit and when I search for a 64bit version all I find is Microsoft forum posts of people asking for a 64bit versions - so it looks like there are no 64bit versions of Visual Studio
I also tried a few different
cl.exe
's from different paths, but all of them give the same errors. I can only speculate that the ones in the x64 folders are 64bit version ofcl.exe
C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\cl.exe C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\cl.exe C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\cl.exe C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\Hostx86\x86\cl.exe C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\Hostx86\x86\cl.exe C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx86\x86\cl.exe
I'm searching google, but I can't seem to find anything that relates to this, or I'm not using the right terms.
Got any other thoughts or ideas?
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I'm really not sure what's causing the issue. I'm also not sure what cl.exe has to do with it.
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I have no idea either.
I guess that's it then
Thanks for helping either way :thumbs_up:
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If you want to get in a call with screenshare and try and figure out the problem together I have an hour free tomorrow afternoon (UK time).
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That's extremely kind of you to offer! :folded_hands:
I think before I take your time from you I'll try completely resetting.
I'll uninstall everything and redownload everything from scratch and try and document my steps as I go
I must have done something wrong along the way the first time around
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I solved the problem!
Essentially I had an old installation of the Build Tools present on my system, so when I installed Visual Studio 2017 I then had a duplicate build environment that was lacking the correct windows SDK (because I had been a dummy and installed the windows sdk into the build tools instead of vs2017).
So I uninstalled the Build Tools via the Visual Studio Installer leaving only VS2017 installed.
After that I removed the
CL=
environment variable entirely from my system and addedC:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64
to the
PATH
environment variable so thatcl.exe
could be executed from anywhere.From here on it was following the video guide basically.
I added the
Windows 10 SDK (10.0.16299.0)
by modifying the VS2017 installation in the Visual Studio Installer.Then I opened the HISE standalone project in projucer and built the HISE.exe as per the video instructions - this time no warnings of mac files detected!
And finally I ran HISE, added a sampler and an empty UI, exported it as VST3 64bit and success! :party_popper:
Now I can go back to actually making my instrument :face_with_tears_of_joy: