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    • gorangroovesG
      gorangrooves
      last edited by

      @Christoph-Hart That works well and gives me precise values. Excellent. I'm off to the next steps :) Thank you!

      Goran Rista
      https://gorangrooves.com

      Handy Drums and Handy Grooves
      https://library.gorangrooves.com

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      • gorangroovesG
        gorangrooves
        last edited by

        @Christoph-Hart I was wondering if you could give me a little nudge here. It seems that I am missing something. Everything compiles ok, but the quick fade-out I am trying to achieve is not happening. It seems to be getting ignored. I get no errors. This is what I have:

        onInit
        reg start = 0.0;
        
        const var evtList = [];
        
        evtList.reserve(64000);
        
        function onNoteOn()
        {
        start = Engine.getUptime();
        	
        }
        
        function onNoteOff()
        {
            local durationMs = (Engine.getUptime() - start) * 1000.0;
            // do something with the duration
            
            if (durationMs < 96)
            {
                for(eventId in evtList)
                {
                    Synth.addVolumeFade(eventId, 50, -100);
                }
            // Clear all notes
                evtList.clear();
            }  
           Console.print("open surdo timer is "+durationMs);
        }
        

        Goran Rista
        https://gorangrooves.com

        Handy Drums and Handy Grooves
        https://library.gorangrooves.com

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @gorangrooves
          last edited by d.healey

          @gorangrooves Is it possible for durationMs to ever be less than 1000 ? Console.print(durationMs);
          Also evtList isn't being populated. And why are you reserving 64000 elements, that seems like a lot?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          gorangroovesG 1 Reply Last reply Reply Quote 0
          • gorangroovesG
            gorangrooves @d.healey
            last edited by

            @d-healey Yes, the duration is between 45-95ms when quickly striking the keys.
            I guess I could lower the even list reserve since it is getting cleared all the time. I did it a while ago on a hi-hat script fearing that it wouldn't be enough, but now I realized that it gets cleared.

            Why isn't the event list isn't being populated?

            Goran Rista
            https://gorangrooves.com

            Handy Drums and Handy Grooves
            https://library.gorangrooves.com

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            • Christoph HartC
              Christoph Hart
              last edited by

              Because you didn't push anything in there :)

              gorangroovesG 1 Reply Last reply Reply Quote 1
              • gorangroovesG
                gorangrooves @Christoph Hart
                last edited by

                @Christoph-Hart "That's what she said!" Ha! 😂 Let me see if I can stick that in there.

                Goran Rista
                https://gorangrooves.com

                Handy Drums and Handy Grooves
                https://library.gorangrooves.com

                1 Reply Last reply Reply Quote 0
                • gorangroovesG
                  gorangrooves
                  last edited by

                  Yes, I suck at coding, but I am good at recycling! I reused this nice little bit of your code @Christoph-Hart and made it work :)

                  onNoteOn
                          start = Engine.getUptime();
                  	Message.makeArtificial();
                          evtList.push(Message.getEventId());
                  

                  Thank you kindly, gentlemen!

                  Goran Rista
                  https://gorangrooves.com

                  Handy Drums and Handy Grooves
                  https://library.gorangrooves.com

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @gorangrooves
                    last edited by

                    @gorangrooves That's not a good way to do it. You're essentially just adding an endless number of event IDs into the array, the more notes played the less efficient your instrument will become. You should use a MIDI list instead.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    gorangroovesG 1 Reply Last reply Reply Quote 0
                    • gorangroovesG
                      gorangrooves @d.healey
                      last edited by

                      @d-healey I have no idea how to go about that. Isn't that array getting emptied every time with

                      evtList.clear();
                      

                      ?

                      Goran Rista
                      https://gorangrooves.com

                      Handy Drums and Handy Grooves
                      https://library.gorangrooves.com

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @gorangrooves
                        last edited by d.healey

                        @gorangrooves Oh yeah so it is, so you're just wasting memory and CPU cycles with your evtList.reserve(64000);:p

                        You should use a midi list.

                        I have no idea how to go about that.

                        Now is a good time to learn. https://docs.hise.audio/scripting/scripting-api/midilist/index.html

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        gorangroovesG 1 Reply Last reply Reply Quote 0
                        • gorangroovesG
                          gorangrooves @d.healey
                          last edited by

                          @d-healey Thanks, Dave. I'll try to make some sense of it and see if I can make it work.

                          Goran Rista
                          https://gorangrooves.com

                          Handy Drums and Handy Grooves
                          https://library.gorangrooves.com

                          1 Reply Last reply Reply Quote 1
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