Just want to see where im at..
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When you say it won't open, does the application crash? Does it open with just a blank interface? Does it not even load the app?
My first recommendation is to copy the project folder over to a new folder and trash your Binaries folder.
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@Lunacy-Audio
it crashes before the interface pops up.My first recommendation is to copy the project folder over to a new folder and trash your Binaries folder.
i'll try this
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Build a debug standalone version, open it from the command line, tell us what the command line says when it crashes.
You can also try using pluginval to see if it can shed any light on the issue - https://github.com/Tracktion/pluginval
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Well guys.. After many test im still lost.
I can build and compile plugins off my older commits (July) but not the newer ones.So my question is... with the latest commits can you export midi files on a compiled project?
Thats all I needed to update for... but if it still cant be done i'll be ok for now.
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@BWSounds well I've been here recently ---- the plugin would compile BUT reaper would tell me it wasnt valid and would reject it and pluginval would crash as soon as it tried to open the plugin.
Turns out there was something (heaven knows what) wrong with one of my samplemaps. I rebuilt them all and it works flawlessly... perhaps its that?
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@Lindon
worth a try! -
Before rebuilding all your sample maps you could make a new plugin with a single sample and try that.
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What does pluginval say when you give it a debug build?
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@d-healey
it kept crashing while I tried to run a scan -
Does standalone run?
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@Lindon Urgh sounding familiar! Did you try on any other DAW or just Reaper? My project works on every DAW and Standalone except Logic!
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@d-healey
Hise does, yes. -
@DanH
Had logic issues, I had to change my plugin code for it to work . -
@BWSounds said in Just want to see where im at..:
@d-healey
Hise does, yes.I mean if you build your project as standalone do you get the same issue? If you do you can launch it from a terminal and (assuming it's a debug build) you might get some useful info when it crashes.
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@d-healey side and silly question, to make a debug build do you need Hise to be a debug version too?
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@ustk No, just select build for running in XCode or select Debug in VS.
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@BWSounds Yep, I'm constantly changing it, someimtes it works, sometimes not. Seems to be pot luck
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@BWSounds said in Just want to see where im at..:
@d-healey
Yep it compiled and open!@Lindon
so my next question is how do you rebuild samplemaps?Do I add everything all over again?
Sadly yes I had to redo all the sample maps from scratch - luckily for me there were only 60+ to do...
But Like Dave says -- first build a version that loads only 1 sample map - and redo that one and see if you get the same problems.
I ended up building numerous versions -- basically recompiling every ten sample maps or so - it was tedious in the extreme...
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