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    Scheduled Pinned Locked Moved Scripting
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    • d.healeyD
      d.healey @Christoph Hart
      last edited by

      @Christoph-Hart Looks good!

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • Dan KorneffD
        Dan Korneff
        last edited by

        That's perfect!

        Dan Korneff - Producer / Mixer / Audio Nerd

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        • Dan KorneffD
          Dan Korneff
          last edited by

          my only gripe with saveUserPreset() is that you have to load a preset first.
          I had a method where I loaded an empty preset before saveUserPreset(), which was working great on everthing EXCEPT protools :( It didn't like the empty preset.

          Is there some method I'm overlooking to load a preset without changing your current control settings? It just seems backwards to me 🙃

          Content.storeAllControlsAsPreset() was great cause you could skip the whole "load a preset first" thing.

          Dan Korneff - Producer / Mixer / Audio Nerd

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          • d.healeyD
            d.healey @Dan Korneff
            last edited by

            @dustbro all a preset does is store and restore control settings, so what would be the point of a preset that didn't change the controls when loaded?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • Dan KorneffD
              Dan Korneff @d.healey
              last edited by

              @d-healey that's kind of my point. You can't use saveUserPreset() without first calling loadUserPreset() or else the newly saved preset will be created in an unexpected location.
              From my testing, you have to load an existing preset within the sub folder location you want to save to. Then saveUserPreset() makes a duplicate (child? ) of that file and saves the new data to it.
              So if you want to save your current settings as a preset, having to loading a preset first (which would change your controls) seems counterintuitive.
              Maybe @Christoph-Hart could clarify

              Dan Korneff - Producer / Mixer / Audio Nerd

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              • d.healeyD
                d.healey @Dan Korneff
                last edited by

                @dustbro ah I see the problem now, I think the changes proposed by Christoph will solve this already.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • Dan KorneffD
                  Dan Korneff @Christoph Hart
                  last edited by

                  @Christoph-Hart said in Content.storeAllControlsAsPreset:

                  Then you can create subfolders, add new files etc. as much as you want.

                  @Christoph-Hart Any chance we can get this update on your radar?

                  Dan Korneff - Producer / Mixer / Audio Nerd

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                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Alright, Engine.loadUserPreset() accepts a file object now, so the minimal setup for loading and storing user presets via the native file browser is:

                    function load(file)
                    {
                        Engine.loadUserPreset(file);
                    }
                    
                    function save(file)
                    {
                        Engine.saveUserPreset(file);
                    }
                    
                    // Place this anyway you like (button callbacks, whatever)...
                    var shouldLoad = true;
                    
                    if(shouldLoad)
                        FileSystem.browse(FileSystem.UserPresets, false, "*.preset", load);
                    else
                        FileSystem.browse(FileSystem.UserPresets, true, "*.preset", save);
                    
                    Dan KorneffD 2 Replies Last reply Reply Quote 4
                    • Dan KorneffD
                      Dan Korneff @Christoph Hart
                      last edited by

                      @Christoph-Hart tenor.gif

                      Dan Korneff - Producer / Mixer / Audio Nerd

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                      • Dan KorneffD
                        Dan Korneff @Christoph Hart
                        last edited by

                        @Christoph-Hart said in Content.storeAllControlsAsPreset:

                        FileSystem.browse(FileSystem.UserPresets, true, "*.preset", save);

                        @Christoph-Hart Is there a way to default the browser to open the User Presets folder when using this save function? I have FileSystem.UserPresets set, but the system browser opens the last location you've navigated to.

                        Dan Korneff - Producer / Mixer / Audio Nerd

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                        • Dan KorneffD
                          Dan Korneff
                          last edited by

                          Can you guys help me track down a crash I'm getting when using Engine.saveUserPreset()?

                          Here's a simplified script to check out.
                          If I hit hit the button to create a preset called "test" and then hit the button again and either select an existing preset to replace or type "test" again, HISE crashes.

                          HiseSnippet 1067.3ocsV0raaaDDdorYZjRUPCPP6UBcRpPUUJ0oo.AEQwxREBI1QHLIn2rWQtTZgI2kX4RaqFXzhh9FzWf9lz.zWf9FzGg1i8l5rKIEW4Z6DH.qSZ94a1uY1YlkSDbORRBWfrp9pEwDj0Ga6tfImOXNlxPi2CYcW68wIRhvIS0tKhwIIDejk0VemRgU0sQ5e+yS1EGhYdjRUHza3TOxyoQTYo1I8eFMLbD1m7JZjg26zerGmMfGxSA9rkcWTL16X7LxAXkaUrQV2ZnOUxEtRrjjfr1dWt+B247SYY9+FZBcZHQIzC4BAJS8HdnuhwJsnAyog9SJx6DDDkIkUgsxpB22depOck9xpwmnM3ThvrdXU45nWOS508CmdVFza6L5cOaWOAMVVZQws6XOlAWTAX3JvjVY9hp7GUrGvAOXxNQ3iIiDfvJDM2oa21NO3gca8350pWCtHRjNmfENOGOkD1y4acJvNiHGvih4LPnYiLyMTnJwrapTxYWMnb6MxNq50TXhEjCCTUBA.aDMj3t.Z6hTH0EHQSCkCOKFyRnvA1RGZUQSYtYiWm.AXhfjPjIeoRn3+qNrfTlmDf5jfOgzL.P0pds2VulC7aHaFkQ5nrThMyG.84YAfxBAmbVEGWv6bO8Jxw1PcHL0Hxz.mlEpTx4pU+LxqoB9oIDyL0HEZ6HEoj1NM97NwZMMZqygVO1IKX.+NWmjumpdmDkdlTvCGfCCmBSYMKSBUltJ23rC3RxKXMaU6s0pV67ZNWzTPvkZKO9gv81kYVM4KtNfMYoQSIhh5XgivHv5yX1W8Ll4J.urJhgib1XFU9hXB6pl7P4kQ0LXNq.Wk5Iv54Sf51eDElytsc1n.RSXCYzqGuGVhKhBDP3PhIBIUweq8Hm.qHylqqZuGI4XIOV6a9EGnd8ybBls5L0+uG5Ly0vKLD98So9x4qT7tet+bBc17xsw8+w9SmUrys5sVtb4eoTSgduRsnk+xupzJImIK092Ue5epzZUwfqeTFWuaNWy54zjspcdCnAa+si5Wx1e5Y8iwBHJFgaUFRS1mGApvB.fUEUe+XVVCqZGGx.ycduWQkD3cuzf.GcT+0KW84WrbgFeMbzrPBttT4e.bk6R+g0dla8hakO6S+Wk9KjRUP++89vqOb+zPrb8mjTuCma.lgVa2uZ+NrnTZ1S7jaj2o9Po68rmPkdyub9V4R3qpA6Flu4u5W2dXP.wSVR1ssG8827OwidIOURYy1GKETn2z9fzHWn6vi.LgAsVp8bPCgBpVtqRVUYbILes.L2tL2XOkrUtwdEFQQXOA+Pur8Xpuq31ZM.mX5OupJ7cdfrypEX11c6zEEAetygddpRwW.b+xw7fM.yWsAX1YCv7vM.yWuAXdzFf4atVLpuz7ooRdT1XBnXxP8KIVVCYXnKS2Qh9ObLm2n.
                          

                          Dan Korneff - Producer / Mixer / Audio Nerd

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