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    • Dan KorneffD
      Dan Korneff
      last edited by

      I have gotten a couple crash reports with one of my plugins within Reaper, so I'm trying to sort out where the issue is happening. Maybe someone has been down this road before.

      When I launch the plugin, I'm getting a breakpoint before it loads at

      jassert (sampleRate > 0 && rampLengthInSeconds >= 0);
      
          //==============================================================================
          /** Reset to a new sample rate and ramp length.
              @param sampleRate           The sample rate
              @param rampLengthInSeconds  The duration of the ramp in seconds
          */
          void reset (double sampleRate, double rampLengthInSeconds) noexcept
          {
              jassert (sampleRate > 0 && rampLengthInSeconds >= 0);
              reset ((int) std::floor (rampLengthInSeconds * sampleRate));
          }
      

      The details in Visual Studio say

      rampLengthInSeconds   0.020000000000000000	double
      sampleRate  -1.0000000000000000	double
      
      this	0x000000000d2ffe30 {step=0.000000000 stepsToTarget=0 }	juce::SmoothedValue<float,juce::ValueSmoothingTypes::Linear> *
      

      I'm assuming a sample rate of -1 is causing the problem here?

      Hitting Continue gets me to the next break at

      jassert (newNumSamples >= 0);
      
          //==============================================================================
          /** Changes the buffer's size or number of channels.
      
              This can expand or contract the buffer's length, and add or remove channels.
      
              If keepExistingContent is true, it will try to preserve as much of the
              old data as it can in the new buffer.
      
              If clearExtraSpace is true, then any extra channels or space that is
              allocated will be also be cleared. If false, then this space is left
              uninitialised.
      
              If avoidReallocating is true, then changing the buffer's size won't reduce the
              amount of memory that is currently allocated (but it will still increase it if
              the new size is bigger than the amount it currently has). If this is false, then
              a new allocation will be done so that the buffer uses takes up the minimum amount
              of memory that it needs.
      
              Note that if keepExistingContent and avoidReallocating are both true, then it will
              only avoid reallocating if neither the channel count or length in samples increase.
      
              If the required memory can't be allocated, this will throw a std::bad_alloc exception.
          */
          void setSize (int newNumChannels,
                        int newNumSamples,
                        bool keepExistingContent = false,
                        bool clearExtraSpace = false,
                        bool avoidReallocating = false)
          {
              jassert (newNumChannels >= 0);
              jassert (newNumSamples >= 0);
      

      Visual studio details say:

      		avoidReallocating	false	bool
      		newNumChannels	2	int
      		newNumSamples	-1	int
      		this	0x000000000d2ffd08 {numChannels=0 size=0 allocatedBytes=0 ...}	juce::AudioBuffer<float> *
      

      After continuing, the plugin finally loads.

      Clicking on the sound card settings dialog will throw an exception:

      Exception thrown at 0x00007FFB549BFEBA (ntdll.dll) in reaper.exe: 0xC0000008: An invalid handle was specified.
      

      details

      		avoidReallocating	false	bool
      		newNumChannels	2	int
      		newNumSamples	-1	int
      		this	0x00000000689f16a8 {numChannels=0 size=0 allocatedBytes=0 ...}	juce::AudioBuffer<float> *
      

      Changing the buffer size for my ASIO device to 1024 causes a break at :

      jassert(ok);
      

      in

      bool LockHelpers::noMessageThreadBeyondInitialisation(const MainController* mc)
      {
      	bool ok = !isMessageThreadBeyondInitialisation(mc);
      
      	// If you hit this assertion, it means you have called a function
      	// from the message thread that you are not supposed to do
      	jassert(ok);
      
      	return ok;
      

      If I hit Continue a few times, it will pass the break point.

      After playing for a minute, I get a break at:

      jassert(numThisTime % HISE_EVENT_RASTER == 0);
      
      else if (buffer.getNumSamples() > HISE_MAX_PROCESSING_BLOCKSIZE)
      	{
      		int numChannels = buffer.getNumChannels();
      		int numToDo = buffer.getNumSamples();
      
      		auto ptrs = (float**)alloca(numChannels * sizeof(float*) * numChannels);
      		
      		memcpy(ptrs, buffer.getArrayOfWritePointers(), sizeof(float*) * numChannels);
      
      		int start = 0;
      
      		while (numToDo > 0)
      		{
      			auto numThisTime = jmin(numToDo, HISE_MAX_PROCESSING_BLOCKSIZE);
      
      			jassert(numThisTime % HISE_EVENT_RASTER == 0);
      
      			AudioSampleBuffer chunk(ptrs, numChannels, numThisTime);
      			
      			delayedMidiBuffer.clear();
      			delayedMidiBuffer.addEvents(midiMessages, start, numThisTime, -start);
      			
      			start += numThisTime;
      			numToDo -= numThisTime;
      
      			for (int i = 0; i < numChannels; i++)
      				ptrs[i] += numThisTime;
      
      			mc->processBlockCommon(chunk, delayedMidiBuffer);
      		}
      	}
      

      details:

      numThisTime	100	int
      numToDo	100	int
      
      this	0x000000004e164608 {pimpl={object=0x000000004db56760 {hostType {type=Reaper (25) } leakDetector861={...} } } ...}	hise::DelayedRenderer *
      
      pimpl	{object=0x000000004db56760 {hostType={type=Reaper (25) } leakDetector861={...} } }	juce::ScopedPointer<hise::DelayedRenderer::Pimpl>
      
      mc	0x000000004e164230 {deactivatedBecauseOfMemoryLimitation=false updater={suspendState=true parent={deactivatedBecauseOfMemoryLimitation=...} } ...}	hise::MainController * {hise::FrontendProcessor}
      

      If anyone has suggestions, I'm all ears.

      Dan Korneff - Producer / Mixer / Audio Nerd

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      • d.healeyD
        d.healey
        last edited by

        Does it happen with the standalone version or just the plugin?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • Dan KorneffD
          Dan Korneff @d.healey
          last edited by

          @d-healey I haven't tested standalone yet. I'm only getting reports from Reaper users about this one.
          Just to be sure, I should probably fire up Cubase and PT to check. 😼

          Dan Korneff - Producer / Mixer / Audio Nerd

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          • Dan KorneffD
            Dan Korneff
            last edited by

            The big issue I'm trying to track down is a Runtime error.. but I can't make it happen on my rig.

            runtime.jpg

            Dan Korneff - Producer / Mixer / Audio Nerd

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            • Dan KorneffD
              Dan Korneff
              last edited by

              In Cubase, I get some additional breakpoints:

              jassert (isPositiveAndBelow (sampleIndex, size));
              
                  /** Returns a writeable pointer to one of the buffer's channels.
                      For speed, this doesn't check whether the channel number or index are out of range,
                      so be careful when using it!
                      Note that if you're not planning on writing to the data, you should
                      use getReadPointer instead.
                  */
                  Type* getWritePointer (int channelNumber, int sampleIndex) noexcept
                  {
                      jassert (isPositiveAndBelow (channelNumber, numChannels));
                      jassert (isPositiveAndBelow (sampleIndex, size));
                      isClear = false;
                      return channels[channelNumber] + sampleIndex;
                  }
              

              details

              -		this	0x000000002e92f110 {numChannels=2 size=0 allocatedBytes=0 ...}	juce::AudioBuffer<float> *
              
              		allocatedBytes	0	unsigned __int64
              +		channels	0x000000002e92f130 {0x000000005844f0f0 {-4.85710463e-17}}	float * *
              +		allocatedData	{data=0x0000000000000000 <NULL> }	juce::HeapBlock<char,1>
              +		preallocatedChannelSpace	0x000000002e92f130 {0x000000005844f0f0 {-4.85710463e-17}, 0x000000005844f8f0 {-4.85710463e-17}, 0x0000000000000000 {...}, ...}	float *[32]
              		isClear	false	bool
              		leakDetector1130	{...}	juce::LeakedObjectDetector<juce::AudioBuffer<float> >
              
              

              and

              jassert(sizeMatches && channelMatches);
              
              struct PointerWatcher
              {
              #if JUCE_DEBUG
              	PointerWatcher(ProcessData& data) :
              		dataToWatch(data),
              		c(data.numChannels),
              		size(data.size)
              	{
              		memcpy(reinterpret_cast<void*>(d), data.data, data.numChannels * sizeof(float*));
              	}
              
              	~PointerWatcher()
              	{
              		bool sizeMatches = dataToWatch.size = size;
              		bool channelMatches = dataToWatch.numChannels = c;
              
              		// You've managed to change the channel amount or block size during processing
              		jassert(sizeMatches && channelMatches);
              
              		for (int i = 0; i < c; i++)
              		{
              			if (dataToWatch.data[i] != d[i])
              			{
              				// You've managed to change the pointers during processing.
              				jassertfalse;
              			}
              		}
              	}
              

              Is it an issue with setting the channel amount at initialization?

              Dan Korneff - Producer / Mixer / Audio Nerd

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              • d.healeyD
                d.healey
                last edited by d.healey

                Test it with standalone before anything else. Using a DAW may complicate the issue if the problem has nothing to do with the DAW, and using two DAWs could be even less helpful. If there is no problem with the standalone then we look at the plugin.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • Dan KorneffD
                  Dan Korneff
                  last edited by

                  Here's what I'm seeing on a standalone:

                  Initialising Standalone Wrapper
                  Creating Device Manager
                  Create Main Processor
                  Loading embedded image data
                  Loading embedded impulse responses
                  Loading embedded other data
                  Creating Frontend Processor
                  Create Shared Cache Pool for AudioFilePool
                  Create Shared Cache Pool for ImagePool
                  Create Shared Cache Pool for SampleMapPool
                  Create Shared Cache Pool for MidiFilePool
                  Initialising MainController
                  Checking license
                  Load images
                  Load embedded audio files
                  Load samplemaps
                  Load Midi Files
                  Restoring main container
                  Compiling all scripts
                  JUCE Assertion failure in juce_smoothedvalue.h:248
                  Test_Debug x64.exe has triggered a breakpoint.
                  
                  JUCE Assertion failure in juce_audiosamplebuffer.h:347
                  Test_Debug x64.exe has triggered a breakpoint.
                  
                  Adding plugin parameters
                  Restoring global settings
                  Setting disk mode
                  Samples are validated. Skipping reference check
                  Loading samples
                  Initialise Audio Driver...
                  Audio Driver Default Initialisation
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\wdmaud.drv'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\ksuser.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.drv'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\midimap.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'. Symbols loaded.
                  Error initialising with default settings: The input and output devices don't share a common sample rate!
                  OK
                  Creating Interface
                  Creating Root Panel
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\d2d1.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\DWrite.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\d3d10warp.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\mscms.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'. Symbols loaded.
                  'Test_Debug x64.exe' (Win32): Loaded 'C:\Windows\System32\coloradapterclient.dll'. Symbols loaded.
                  JUCE Assertion failure in juce_smoothedvalue.h:248
                  Test_Debug x64.exe has triggered a breakpoint.
                  
                  Resizing interface
                  Change scale factor
                  The thread 0x4174 has exited with code 0 (0x0).
                  The thread 0x4fe0 has exited with code 0 (0x0).
                  The thread 0x4f5c has exited with code 0 (0x0).
                  The thread 0x271c has exited with code 0 (0x0).
                  

                  It couldn't initialize the audio driver, but I'm not sure if that's an issue or not. It did, however, have the same 2 SampleRate breakpoints as exibited in the plugin version.

                  JUCE Assertion failure in juce_smoothedvalue.h:248
                  JUCE Assertion failure in juce_audiosamplebuffer.h:347
                  

                  Dan Korneff - Producer / Mixer / Audio Nerd

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                  • d.healeyD
                    d.healey
                    last edited by

                    I don't know if this is part of the issue
                    Error initialising with default settings: The input and output devices don't share a common sample rate!

                    Is it a control on your interface that is triggering the failure in juce_smoothedvalue?

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • Dan KorneffD
                      Dan Korneff @d.healey
                      last edited by

                      @d-healey said in Debugging with Reaper:

                      Is it a control on your interface that is triggering the failure in juce_smoothedvalue?

                      I'm dissecting the code now.

                      Dan Korneff - Producer / Mixer / Audio Nerd

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                      • Dan KorneffD
                        Dan Korneff
                        last edited by Dan Korneff

                        Making some progress. I've found the cause of the following breakpoint

                        bool LockHelpers::noMessageThreadBeyondInitialisation(const MainController* mc)
                        {
                        	bool ok = !isMessageThreadBeyondInitialisation(mc);
                        
                        	// If you hit this assertion, it means you have called a function
                        	// from the message thread that you are not supposed to do
                        	jassert(ok);
                        
                        	return ok;
                        
                        }
                        

                        Here's a minimized snippet of the problem code:

                        HiseSnippet 1034.3oc6WE0aaaCDlxIbsVaFaAn+.D7SJnYoxINoEqnctw1oyXMIF0YEaOUPKQawEJRAI515EDf8qZ+t1+fsiRxVzJNEAdnuM8fct66tiej7tOqLLQ5SSSkIHq5WNOlhr9F7n4BUX2PBSfFzCY8UXEMUgNYdLIMkFfrr150ZLq5aixd96e7DBmH7oktPn2IY9z2vhXpRuC67yLN+TR.8RVjQzs6LvWJ5J4xY.O1B6ghI9WQlROmnCqFFHQ+.lRlLRQ.xfr19DYv7QgxOJxi+crT1XNUazBMBJTt6Sk7.Mi0dQcCY7fgK1uoHnJCK28aku6eD9LV.ao+xSguKCvoLCyyCqZeN50xjdd2e5YYPusyo2N3Q9IrXUIhlaeMdfPQSlPfq.SZkGKplpFtqDhPn1OhbE8zDvXYFtG34smSKOucedC6F1S4xwDtyOISUiHQwb5agsDf.WPoJmOPRbJc+FxXJ24ENKJ9TppqLJVJ.C2lUhqYd8aX+jmziNgZVGGc6Ph4ZjEQlW3HMQAqQewTlftueBERHC4hw+N0W4pKakv2OU+YlsawFSWz.cc7xXwsRflGdWBmOF58bmLS3qXRg6tMrutgc8rbCTOtEjdc1DGWsiW3bD.6.OWm+k9ox1VWZ2lJ5mTM2q3HwQC9CNMcdbkiYMQWTlaukjw46nEQcSC6a184KHpiTbtTQu.Xr8010suw1oJzjIqESe6kH4bcoWCbwhd2I5JlEMllrGbwwmQWFHzyt5PA9tGJLmY8yalLBTJFHXpKhoh6ZTAUzAB+0uLnGQQzSOE9f3hoIJllBV8ne.jkxmkpi6QSuBNVyhsnsEY8.UFZihIsrKQDKHa1a0qVzmJkvFzY9Ri+7Uc9HKPEVh9acBorogFRguritkPq2rROQ6m444ABk2ZvGjejAy3D0pZRZg3B.3NYkge8.tHkolaJT+EQn59R2cvCYJ+v0y2Zqguvs3WZ9VH62.2exDPMojraiO8W2TM90+SPd2SMd6hNOX80D4awulZnQrNAdq+BWNWFmPiIIzKkC4j4toKSbOmwbo+UiX+gdFMWBYU4mRU1olqHH3TYzONmymnqmqeHQHn7zMQg.u5Q5CteGoqpG.urf4NtTlvjkkAujTktVSGxakyTLwzyHpDFLkuy4yhFAubhOsawtE3t0C0BO41dZacC6HpHHy3efmBvVZaqBvVU.OXgsF7fJfGZBdXEv1lfsq.djI3QU.O1D73JfO0Dbow+QE1++.8VGnQD+D468yaF0RAOLyCzRJxdq253yz1NsPYSMPdXu88PQvag9dees.02ChaqOmC1fbNbCxo8FjyQaPNGuA47zMHmm8YyQ+O.7pYJYT9OdANF1OaTvxpuf.BUYZxn+Ef8sq2H
                        

                        The code uses a scriptFX module to collect the Host sample rate and passes that to a global variable. I'm using a deferred callback to set the text of a label to the global variable.

                        Here's a thread where we originally discussed this method:
                        https://forum.hise.audio/topic/2054/convolution-gain-louder-at-higher-sample-rates/18

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @Dan Korneff
                          last edited by d.healey

                          Does the problem occur if you don't defer the callback?

                          Oh never mind, I just looked at the thread you linked to. Christoph suggested deferring the on init callback. Have you tried that?

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • Dan KorneffD
                            Dan Korneff @d.healey
                            last edited by

                            @d-healey said in Debugging with Reaper:

                            Christoph suggested deferring the on init callback. Have you tried that?

                            I believe that's what I'm doing. onInit looks like this:

                            Content.makeFrontInterface(200, 100);
                            
                            global HostSampleRate;
                            const var SampleRateLabel = Content.getComponent("SampleRateLabel");
                            
                            
                            //Defer SampleRate Timer
                            const var DeferTimerStart = Engine.createTimerObject();
                            DeferTimerStart.startTimer(100);
                            var dt = 0;
                            
                            DeferTimerStart.setTimerCallback(function()
                            {
                            	dt = dt+1;
                            	if (dt == 5)
                                {
                                    SampleRateLabel.set("text","Sample Rate: " + HostSampleRate);
                                    DeferTimerStart.stopTimer();
                                }
                            });
                            

                            Dan Korneff - Producer / Mixer / Audio Nerd

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                            • d.healeyD
                              d.healey
                              last edited by

                              Synth.deferCallbacks(true); is what you need. It will defer all callbacks in that script (which is what you generally want in an interface script).

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • Dan KorneffD
                                Dan Korneff
                                last edited by

                                just posting some notes here for when I forget what I did 2 weeks ago 🙃

                                Separate MIDI processing logic from Interface scripts
                                Although both things can be achieved with the same module (the Script Processor), it can be considered as good practice to keep these two things separated. The reason is (apart from the usual encapsulation benefits) a huge performance increase if you defer the interface script.
                                
                                Deferring a script means running all callbacks that are triggered by MIDI messages or the timer on the message thread instead of the audio thread. It comes with some trade-offs (you can't change the midi message with a deferred callback or rely on the accuracy of the timer), but since it is not running on the audio thread, you can do (almost) whatever you want in any of the callbacks without having to risk a drop out (in the worst case, the interface will get laggy).
                                
                                Deferring a script is simple: just call
                                
                                Synth.deferCallbacks(true);
                                and from then, the callbacks will stay away from the audio thread.
                                
                                These are some things that heavily rely on the deferred callback feature:
                                
                                setting text values of labels according to MIDI input
                                using the timer for animation purposes
                                heavy calculations from MIDI input
                                

                                Dan Korneff - Producer / Mixer / Audio Nerd

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                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  It's also covered here in the docs:

                                  Link Preview Image
                                  HISE | Docs

                                  favicon

                                  (docs.hise.audio)

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                                  • Dan KorneffD
                                    Dan Korneff
                                    last edited by

                                    @d-healey Synth.deferCallbacks(true); worked like a charm!

                                    Next up: While playing audio in a loop, I'm getting a breakpoint at:

                                    JUCE Assertion failure in customdatacontainers.h:933
                                    
                                    	/** Adds an element to the queue. If it fails because the queue is full, it throws an assertion and return false. */
                                    	bool push(const ElementType& newElement)
                                    	{
                                    		const bool ok = queue.try_enqueue(std::move(newElement));
                                    		jassert_skip_unit_test(ok);
                                    		return ok;
                                    	}
                                    

                                    Dan Korneff - Producer / Mixer / Audio Nerd

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                                    • d.healeyD
                                      d.healey
                                      last edited by

                                      Looks like something to do with arrays perhaps...?

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

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                                      • Dan KorneffD
                                        Dan Korneff
                                        last edited by Dan Korneff

                                        I forgot to mention... Standalone loads properly after deferring the callback. I have now moved on to vst3/Reaper testing

                                        @Christoph-Hart It throws this error continuously while audio is playing.

                                        Dan Korneff - Producer / Mixer / Audio Nerd

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                                        • Dan KorneffD
                                          Dan Korneff @d.healey
                                          last edited by

                                          @d-healey The main header reads:

                                          /** A wrapper around moodycamels ReaderWriterQueue with more JUCE like interface and some assertions. */
                                          

                                          I'm thinking it's not array data.

                                          Dan Korneff - Producer / Mixer / Audio Nerd

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                                          • d.healeyD
                                            d.healey @Dan Korneff
                                            last edited by

                                            @dustbro First time I've heard of moodycamels! Something to do with this I think - https://moodycamel.com/blog/2014/a-fast-general-purpose-lock-free-queue-for-c++

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

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