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    • LindonL
      Lindon @d.healey
      last edited by

      @d-healey said in Namespace != object:

      @Lindon Sounds fun! Do you need to use namespaces if you have it working with objects?

      No I dont , but I'm a bit worried about performance, garbage collection (tho its all a std tree structure for the objects in here), and serialisation.

      HISE Development for hire.
      www.channelrobot.com

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @Lindon
        last edited by Lindon

        -- yep and as I suspect:

        Engine.dumpAsJSON(myObj1, "my.json");
        ..
        ..
        ..
        var myObj2 = Engine.loadFromJSON("my.json");
        

        leaves myObj2 = undefined

        even tho my.json looks like this:

        {
          "soundName": "S",
          "group": 17,
          "planSet": [
            {
              "soundName": "B",
              "group": 2,
              "preWait": {
                "minVal": 4,
                "currentVal": 10,
                "maxVal": 25
              },
              "postWait": {
                "minVal": 1,
                "currentVal": 1,
                "maxVal": 1
              },
              "aCurve": 0.5,
              "aTime": 0,
              "aLevel": 0,
              "hTime": 100,
              "dCurve": 0.43,
              "dTime": 50,
              "sLevel": 100,
              "rTime": 0
            }
          ],
          "targetPlan": function (target){
                  for (idx= 0;idx<this.planSet.length;idx++)
                  {
                      if (this.planSet[idx].soundName == target)
                            return this.planSet[idx];
                  };
                }
            
        }
        

        HISE Development for hire.
        www.channelrobot.com

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @Lindon
          last edited by

          @Lindon - yep loadFromJSON wont load object definitions...so serialisation will be a problem...

          HISE Development for hire.
          www.channelrobot.com

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @Lindon
            last edited by d.healey

            @Lindon Does it work if you save the object definition as a string and use the exec command?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • LindonL
              Lindon @d.healey
              last edited by Lindon

              @d-healey dunno - I will try --- tomorrow...
              err.. looking up exec gives me this:

              Link Preview Image
              W3Schools.com

              Well organized and easy to understand Web building tutorials with lots of examples of how to use HTML, CSS, JavaScript, SQL, Python, PHP, Bootstrap, Java, XML and more.

              favicon

              (www.w3schools.com)

              --which is seraching in strings

              HISE Development for hire.
              www.channelrobot.com

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Lindon
                last edited by

                @Lindon I have a video about the exec command waiting to be edited, basically it executes a string as if it was a line of code, but it's a bit finicky and I haven't tried it with functions.

                So you could do something like this.

                var myCommand = "Console.print('HELLO WORLD');";
                exec(myCommand);
                

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                LindonL 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart
                  last edited by

                  @Lindon said in Namespace != object:

                  garbage collection

                  Don't worry about garbage collection. This only gets a problem if you have cyclic references, which are pretty easy to avoid:

                  var x = {};
                  var y = {};
                  
                  x.child = y;
                  y.child = x; // <= Baam, leak
                  

                  A tree normally doesn't have references from the child back to the parent, so unless you specifically want to shoot yourself in the foot, it doesn't matter.

                  BTW, there's a cyclic reference checker built into HISE, that would detect the cycle in the (trivial) example above and spit out an error.

                  8d0c7162-fb77-4242-8d0c-b8e0154a6208-image.png

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                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Oh and to your original question:

                    Back in the C days when there was no OOP built into the language, people were using POD structs (= plain old data) along with functions that take a reference to that object and manipulate it. This is pretty similar to what I would suggest trying out in HiseScript.

                    So instead of a "real" OOP approach where you create objects that contain methods that operate on themselves you'll write "global" functions (or tuck them into a namespace for increased code clarity), then pass any object to it as parameter:

                    namespace MyObjectFunctions
                    {
                        inline function initObject(obj)
                        {
                            obj.myVariable = 2;
                        }
                    
                        inline function printVariable(obj)
                        {
                            Console.print(obj.myVariable);
                        }
                    }
                    
                    const var objList = [];
                    
                    for(i = 0; i < 1200; i++)
                    {
                        var obj = {};
                        MyObjectFunctions.initObject(obj);
                        objList.push(obj);
                    }
                    
                    for(o in objList)
                        MyObjectFunctions.printVariable(o);
                    

                    This is equivalent to the "correct" OOP way (I'm using C++ here, but you'll get the point)

                    class MyFunctionObject
                    {
                        void init()
                        {
                            myVariable = 2;
                        }
                    
                        void printVariable()
                        {
                            Console.print(myVariable);
                        }
                    
                        int myVariable;
                    };
                    
                    MyFunctionObject objList[1200];
                    
                    for(int i = 0; i < 1200; i++)
                        objList[i].init();
                    
                    for(auto& o: objList)
                        o.printVariable();
                    

                    As you can see, there is not much overhead compared to Javascript, but this separation between data and logic keeps things tidy - you can serialize the data using JSON etc.

                    LindonL 1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @Christoph Hart
                      last edited by

                      @Christoph-Hart yeah this is sort of what I feared - now I have a lot of additional code to write to serialise and unseralise these arrays....when (as you say) I'm using simple pretty strict tree structures for my object collection.... so no garbage collection leaks -- it just seems a shame the JSON dump and load commands wont dump AND load objects - pretty ironic given the JSON acronym...

                      HISE Development for hire.
                      www.channelrobot.com

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                      • LindonL
                        Lindon @d.healey
                        last edited by Lindon

                        @d-healey said in Namespace != object:

                        @Lindon I have a video about the exec command waiting to be edited, basically it executes a string as if it was a line of code, but it's a bit finicky and I haven't tried it with functions.

                        So you could do something like this.

                        var myCommand = "Console.print('HELLO WORLD');";
                        exec(myCommand);
                        

                        Sadly:

                        myTester = exec(Engine.loadFromJSON("test2.js"));
                        
                        var myCommand = "var mTestyNew = {'SoundName':'B','group':2};";
                        exec(myCommand);
                        

                        where test2.js contains:

                        var myTestFile2 = {
                          "soundName": "S",
                          "group": 17,
                          "planSet": [
                            {
                              "soundName": "B",
                              "group": 2,
                              "preWait": {
                                "minVal": 4,
                                "currentVal": 10,
                                "maxVal": 25
                              },
                              "postWait": {
                                "minVal": 1,
                                "currentVal": 1,
                                "maxVal": 1
                              },
                              "aCurve": 0.5,
                              "aTime": 0,
                              "aLevel": 0,
                              "hTime": 100,
                              "dCurve": 0.43,
                              "dTime": 50,
                              "sLevel": 100,
                              "rTime": 0
                            }
                          ],
                          "targetPlan": function (target){
                                  for (idx= 0;idx<this.planSet.length;idx++)
                                  {
                                      if (this.planSet[idx].soundName == target)
                                            return this.planSet[idx];
                                  };
                                }
                            
                        };
                        

                        Results in an object called mTestyNew (so that works) and myTester = undefined,so the LoadFromJSON fails...

                        Even if it worked I have no idea how I would save an object in a way that would "exec"

                        It looks like what Im asking for is

                        JSON.stringify() <---which seems to be present, so I can turn an object into a string

                        and

                        JSON.parse() <-- which is missing so I cant turn it back into an object
                        however this works:

                        var TestOutString = JSON.stringify(myObject);
                        var TestNewObj = eval(TestOutString);
                        

                        So all I need now is a way to save this string.....

                        HISE Development for hire.
                        www.channelrobot.com

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                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          But isn't the only problem the fact that you put a function into the object? JSON is a data format so you can't put logic in it...

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                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            Oh, and this:

                            var myTestFile2 = {
                              "soundName": "S",
                              "group": 17,
                              "planSet": [
                                {
                                  "soundName": "B",
                                  "group": 2,
                                  "preWait": {
                                    "minVal": 4,
                                    "currentVal": 10,
                                    "maxVal": 25
                                  },
                                  "postWait": {
                                    "minVal": 1,
                                    "currentVal": 1,
                                    "maxVal": 1
                                  },
                                  "aCurve": 0.5,
                                  "aTime": 0,
                                  "aLevel": 0,
                                  "hTime": 100,
                                  "dCurve": 0.43,
                                  "dTime": 50,
                                  "sLevel": 100,
                                  "rTime": 0
                                }
                              ],
                              "targetPlan": function (target){
                                      for (idx= 0;idx<this.planSet.length;idx++)
                                      {
                                          if (this.planSet[idx].soundName == target)
                                                return this.planSet[idx];
                                      };
                                    }
                                
                            };
                            

                            is Javascript, not JSON. You need to remove the var myTestFile2 = at the beginning so it's just the object declaration...

                            LindonL 1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @Christoph Hart
                              last edited by Lindon

                              @Christoph-Hart yes - both these post pretty much sum up the problem:

                              var myTester = eval(Engine.loadFromJSON("test2.js"));
                              

                              where test2.js =

                              {
                                "soundName": "S",
                                "group": 17,
                                "planSet": [
                                  {
                                    "soundName": "B",
                                    "group": 2,
                                    "preWait": {
                                      "minVal": 4,
                                      "currentVal": 10,
                                      "maxVal": 25
                                      },
                                    "postWait": {
                                      "minVal": 1,
                                      "currentVal": 1,
                                      "maxVal": 1
                                    },
                                    "aCurve": 0.5,
                                    "aTime": 0,
                                    "aLevel": 0,
                                    "hTime": 100,
                                    "dCurve": 0.43,
                                    "dTime": 50,
                                    "sLevel": 100,
                                    "rTime": 0
                                  }
                                ]
                              };
                              

                              results in myTester =

                              {
                                "dump": Method,
                                "clone": Method
                              }
                              

                              So we see LoadFromJSON will not load any kind of object......unless I'm doing something silly(quite possible)

                              and
                              "But isn't the only problem the fact that you put a function into the object? JSON is a data format so you can't put logic in it..."

                              So yes JSON definitely ISNT working properly, and even if it was then it wouldnt do whats needed here. However there is a way to "unserialise" a string into an object WITH its functions, as well as a way to serialise an object WITH its functions

                              Just theres no way to save a string in HISE....

                              Hold on I WAS doing something silly...that eval is not required....stiull I'd like a way to serialise and unseralise WITH functions and we seem to be most of the way there... 'cept for save and load string...

                              HISE Development for hire.
                              www.channelrobot.com

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                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                I can't speak about eval because this is an easter egg that David found by accident :)

                                But the normal JSON dump method works as it should:

                                var x = {
                                    "obj1": [12, 15, 16],
                                    "p2": ["alpha"]
                                    
                                };
                                
                                Engine.dumpAsJSON(x, "myTest");
                                
                                var y = Engine.loadFromJSON("myTest");
                                

                                Look at y in the object viewer (right click on the row in the scriptwatch table). You'll see that it perfectly clones the x object via the external file.

                                LindonL 1 Reply Last reply Reply Quote 0
                                • LindonL
                                  Lindon @Christoph Hart
                                  last edited by

                                  @Christoph-Hart yeah _ I think I got there before you - me being silly - it works for objects as long as they are just data, so not really objects just structs really... so I guess I'm back to having some external function for every method I want on an object I would like to "save" - its messy. Back to looking at namespaces again...

                                  HISE Development for hire.
                                  www.channelrobot.com

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                                  • Christoph HartC
                                    Christoph Hart
                                    last edited by

                                    But why is that messy? You most definitely don't want logic code in a user readable JSON dump? And if you rewrite the function

                                    inline function saveTargetPlan(obj, target)
                                    {
                                        for (p in obj.planSet) // changed it to a range-based loop for you ...
                                        {
                                            if (p.soundName == target)
                                                return p;
                                        }
                                    }
                                    

                                    and put it in a separate file with proper namespacing, I don't see how it can be more messy than the other solution...

                                    LindonL 1 Reply Last reply Reply Quote 0
                                    • LindonL
                                      Lindon @Christoph Hart
                                      last edited by

                                      @Christoph-Hart well you're going to have to excuse me I'm an old SmallTalk programmer - encapsulation is nearly everything...

                                      HISE Development for hire.
                                      www.channelrobot.com

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