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    UPDATE // NEW: Online Knob Builder for HISE!! // SVG's has entered the chat ! =)

    Scheduled Pinned Locked Moved Scripting
    lafknobsknob designerscalable knobonline editor
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    • ChazroxC
      Chazrox
      last edited by Chazrox

      Just a warning...rotation is unstable at point counts around 12 and under. Im working on fixing this now. 🤔

      ChazroxC 1 Reply Last reply Reply Quote 1
      • ChazroxC
        Chazrox @Chazrox
        last edited by Chazrox

        STABLE!

        MyKnobLaf_snapshot (17).png

        StarKnobWickedFixed.gif
        You can truly get wicked now! 😎

        Knob Designer:
        https://rox-knob-builder-for-hise.netlify.app/

        Thank you @ustk for the low down on boundaries! 🙏 ⚡

        dannytaurusD 1 Reply Last reply Reply Quote 3
        • ChazroxC Chazrox marked this topic as a question
        • ChazroxC Chazrox has marked this topic as solved
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        • dannytaurusD
          dannytaurus @Chazrox
          last edited by

          @Chazrox Excellent work! 👏

          Meat Beats: https://meatbeats.com
          Klippr Video: https://klippr.video

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          • ChazroxC
            Chazrox
            last edited by Chazrox

            Major Update! :

            SVG's has entered the chat!

            KnobBuilderV2_SVG_2STEP.gif
            (I just noticed I knocked the svg a little off center but you get the point lol)

            You are now able to import your own SVG file and place it anywhere on the knob.
            Aside from free placement, you can also choose whether or not the image will rotate with knob or not.
            You can also shift the image around the knobs center to get some cool effects (heart examples shown below).

            The process for importing SVG's is easy.

            Step 1: Activate 'SVG BODY' layer element in the layers column to the left of the UI.
            Screenshot 2026-06-28 at 12.48.36 AM.png

            Step 2. Drop in your raw SVG file into the 'SVG Dropzone' (strictly for UI visual reference)
            Screenshot 2026-06-28 at 12.49.14 AM 2.png

            Step 3. Get 'HiseScript Path Number Array' with HISE's built in 'SVG to Path Converter'. Paste this into the second dropzone that accepts the HiseScript Path Number Array.
            Screenshot 2026-06-28 at 12.51.59 AM.png

            Make sure you use the right conversion or else your code will not work. This is the actual path that gets baked into your exported LAF function.
            Screenshot 2026-06-28 at 12.54.29 AM.png

            Paste Hise path number here:
            Screenshot 2026-06-28 at 12.49.14 AM.png

            From this point you can continue to design the rest of your knob!
            These are the available parameters for SVG layers.
            Screenshot 2026-06-28 at 1.28.26 AM.png

            Here's an example of how you can offset the SVG and get some unique results:
            SVG_Offset_Rotation_ExampleWorking.gif

            ENJOY!

            LINK:
            https://rox-knob-builder-for-hise.netlify.app/

            David HealeyD 1 Reply Last reply Reply Quote 2
            • David HealeyD
              David Healey @Chazrox
              last edited by

              @Chazrox it would be better to use the 64 encoded string rather than the array

              Free HISE Bootcamp Full Course for beginners.
              YouTube Channel - HISE tutorials
              My Patreon - More HISE tutorials

              ChazroxC 1 Reply Last reply Reply Quote 0
              • ChazroxC
                Chazrox @David Healey
                last edited by Chazrox

                @David-Healey I tried that first and was running into a couple problems so I tried this method and worked it out. I may try to just add that also as a different import option. Besides making the output code longer, I figured both methods are just as easy to the user. Have you had a chance to out the app? Would love to get some feedback from you!

                David HealeyD 1 Reply Last reply Reply Quote 0
                • ustkU
                  ustk
                  last edited by

                  Since it throws us code, I can really see this as integrated Hise popup or specific tool window

                  Hise made me an F5 dude, any other app just suffers...

                  ChazroxC 1 Reply Last reply Reply Quote 1
                  • ChazroxC
                    Chazrox @ustk
                    last edited by Chazrox

                    @ustk That would be sick! Im slowly building other element designers as well. Just trying to get this one feature complete as possible so I can let it go for a bit.

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                    • David HealeyD
                      David Healey @Chazrox
                      last edited by

                      @Chazrox I tried the version you sent me the other day but not the more recent ones. My knob requirements are very basic :)

                      Free HISE Bootcamp Full Course for beginners.
                      YouTube Channel - HISE tutorials
                      My Patreon - More HISE tutorials

                      ChazroxC 1 Reply Last reply Reply Quote 0
                      • ChazroxC
                        Chazrox @David Healey
                        last edited by Chazrox

                        @David-Healey Basic is good! Nothing ever wrong with that. I'm also a designer so this is just more intuitive and fun (because why not fun? lol) for me and probably also for people alike. I've seen some pretty interesting knobs with some of the new plugin releases i've been seeing so I just hope this will help Hise users that dont have much coding experience make more and more unique styles faster and easier (which keeps it fun). The knobs i've shown in these examples take less than 5 minutes to make when i've taken hours to make one knob trying to figure out how things work. No more of that. 👍

                        I've already built a 6-State Button Designer that spits out LAF code and PNG filmstrips. Thats coming soon and it will be just as feature stacked!

                        Basic button Sample output:
                        FILMSTRIP>>
                        button_6_state_strip (7).png

                        LAF>>

                        const var MyButtonLaf = Content.createLocalLookAndFeel();
                        
                        MyButtonLaf.registerFunction("drawToggleButton", function(g, obj)
                        {
                            var a = obj.area;
                            var cx = a[0] + a[2] * 0.5;
                            var cy = a[1] + a[3] * 0.5;
                            var stableSize = Math.min(a[2], a[3]);
                            var sw = stableSize / 200.0;
                        
                            var stateIndex = 0;
                            if (!obj.enabled) stateIndex = 3;
                            else if (obj.value && obj.over) stateIndex = 5;
                            else if (obj.value) stateIndex = 4;
                            else if (obj.down) stateIndex = 2;
                            else if (obj.over) stateIndex = 1;
                        
                            var widths = [133, 260, 260, 260, 260, 260];
                            var heights = [70, 70, 70, 70, 70, 70];
                            var radii = [14, 14, 14, 14, 14, 14];
                            var offXs = [0, 0, 0, 0, 0, 0];
                            var offYs = [0, 0, 0, 0, 0, 0];
                            var useGrad = [true, true, true, true, true, true];
                            var cTop = [0xff56565D, 0xff707078, 0xff202026, 0xff363636, 0xffD99A2B, 0xffF2BC55];
                            var cBot = [0xff25252B, 0xff34343C, 0xff0E0E12, 0xff1F1F1F, 0xff7C4B09, 0xff9C610F];
                            var cFlat = [0xff25252B, 0xff34343C, 0xff0E0E12, 0xff1F1F1F, 0xff7C4B09, 0xff9C610F];
                            var gradMid = [0.5, 0.5, 0.5, 0.5, 0.5, 0.5];
                            var outlineOn = [true, true, true, true, true, true];
                            var cOutline = [0xa6000000, 0xa6000000, 0xa6000000, 0xa6000000, 0xa6000000, 0xa6000000];
                            var outlineW = [2, 2, 2, 2, 2, 2];
                            var innerOn = [true, true, true, true, true, true];
                            var cInner = [0x1fFFFFFF, 0x1fFFFFFF, 0x1fFFFFFF, 0x1fFFFFFF, 0x1fFFFFFF, 0x1fFFFFFF];
                            var innerW = [1, 1, 1, 1, 1, 1];
                            var shadowOn = [true, true, true, true, true, true];
                            var cShadow = [0x73000000, 0x73000000, 0x73000000, 0x73000000, 0x73000000, 0x73000000];
                            var shadowR = [12, 12, 12, 12, 12, 12];
                            var shadowX = [0, 0, 0, 0, 0, 0];
                            var shadowY = [6, 6, 6, 6, 6, 6];
                            var texts = ["BUTTON", "BUTTON", "BUTTON", "BUTTON", "BUTTON", "BUTTON"];
                            var textSize = [18, 18, 18, 18, 18, 18];
                            var cText = [0xffFFFFFF, 0xffFFFFFF, 0xffFFFFFF, 0xff777777, 0xffFFFFFF, 0xffFFFFFF];
                            var textX = [0, 0, 0, 0, 0, 0];
                            var textY = [0, 0, 0, 0, 0, 0];
                        
                            var bw = widths[stateIndex] * sw;
                            var bh = heights[stateIndex] * sw;
                            var br = radii[stateIndex] * sw;
                            var bx = cx - bw * 0.5 + offXs[stateIndex] * sw;
                            var by = cy - bh * 0.5 + offYs[stateIndex] * sw;
                        
                            if (shadowOn[stateIndex])
                                g.drawDropShadow([bx + shadowX[stateIndex] * sw, by + shadowY[stateIndex] * sw, bw, bh], cShadow[stateIndex], shadowR[stateIndex] * sw);
                        
                            if (useGrad[stateIndex])
                            {
                                var sh = bh * (gradMid[stateIndex] - 0.5);
                                g.setGradientFill([cTop[stateIndex], cx, by + sh, cBot[stateIndex], cx, by + bh + sh, false]);
                            }
                            else
                                g.setColour(cFlat[stateIndex]);
                        
                            g.fillRoundedRectangle([bx, by, bw, bh], br);
                        
                            if (innerOn[stateIndex])
                            {
                                g.setColour(cInner[stateIndex]);
                                g.drawRoundedRectangle([bx + 2 * sw, by + 2 * sw, bw - 4 * sw, bh - 4 * sw], Math.max(0, br - 2 * sw), innerW[stateIndex] * sw);
                            }
                        
                            if (outlineOn[stateIndex])
                            {
                                g.setColour(cOutline[stateIndex]);
                                g.drawRoundedRectangle([bx, by, bw, bh], br, outlineW[stateIndex] * sw);
                            }
                        
                            g.setFont("default", textSize[stateIndex] * sw);
                            g.setColour(cText[stateIndex]);
                            g.drawAlignedText(texts[stateIndex], [a[0] + textX[stateIndex] * sw, cy - textSize[stateIndex] * sw * 0.5 + textY[stateIndex] * sw, a[2], textSize[stateIndex] * sw + 4 * sw], "centred");
                        });
                        

                        When I call this knob designer 'done' i'll move on to finishing this one.
                        🍻

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