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    audio files not embed (Engine.loadAudioFilesIntoPool) added

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    • Y
      Yannrog @David Healey
      last edited by Yannrog

      @David-Healey oh, ok. I'll try thanx

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      • Y
        Yannrog @David Healey
        last edited by

        @David-Healey
        const var reverb1 = Synth.getAudioSampleProcessor("Convolution Reverb1");

        reverb1.setFile("Reverb 4");

        I have a message “const var must be on global level“, what does it mean?

        David HealeyD 1 Reply Last reply Reply Quote 0
        • David HealeyD
          David Healey @Yannrog
          last edited by

          @Yannrog said in audio files not embed (Engine.loadAudioFilesIntoPool) added:

          I have a message “const var must be on global level“, what does it mean?

          That means the variable need to be declared in on init.

          For set file you need to use the project folder wildcard like I mentioned, so it knows where to look for the IR. Check the docs.

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          • Y
            Yannrog @David Healey
            last edited by

            @David-Healey It's better

            I am on oninit, why is it saying again? 🤔

            exemple :

            const var ConvolutionReverb1 = Synth.getAudioSampleProcessor("Convolution Reverb1");

            ConvolutionReverb1.setFile("{PROJECT_FOLDER}Reverb 4.wav");*

            const var ConvolutionReverb2 = Synth.getAudioSampleProcessor("Convolution Reverb2");

            ConvolutionReverb2.setFile("{PROJECT_FOLDER}reverb.wav");*

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            • David HealeyD
              David Healey @Yannrog
              last edited by

              @Yannrog That looks good, but why the * at the end of the lines?

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              • Y
                Yannrog @David Healey
                last edited by

                @David-Healey Yes, I have deleted them. I found help in the forum about how to include the line “PROJECT_FOLDER“, I forgot to delete it.

                It asks again for global level. It's on oninit 🤔

                Capture d’écran 2026-06-01 à 10.24.56.png

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                • David HealeyD
                  David Healey @Yannrog
                  last edited by

                  @Yannrog are you sure you haven't put that code inside a function by mistake?

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                  dannytaurusD Y 2 Replies Last reply Reply Quote 0
                  • dannytaurusD
                    dannytaurus @David Healey
                    last edited by

                    @David-Healey There might be an open function, or some other error, earlier in the oninit script.

                    Those error messages aren't the most helpful.

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                    • Y
                      Yannrog @David Healey
                      last edited by

                      @David-Healey Hi, thanks God, It's working soooooo fine. I had to put the engine.loadaudiofilesintopool ealier.

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                      • Y
                        Yannrog @dannytaurus
                        last edited by

                        @dannytaurus It working soo fine, I had to put engine.loadaudiofilesintopool earlier

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