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    Feature request: extract XYZ data metadata

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    • griffinboyG
      griffinboy @d.healey
      last edited by griffinboy

      @d-healey

      Yeah it's naughty of me 😅

      The timeline of this project I'm working on became really stretched, so now that I'm finally approaching the end I'm too excited to resolve the final barriers.

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @griffinboy
        last edited by

        @griffinboy that's not so easy, the buffer that is passed with the ExternalData is already truncated with the sample-start and sample-end values. But why do you need this, just playback the part you want to play?

        griffinboyG 1 Reply Last reply Reply Quote 1
        • griffinboyG
          griffinboy @Christoph Hart
          last edited by griffinboy

          @Christoph-Hart

          Wait, does the xfade get baked into the sound file then?

          My client was hoping to take some sample maps that have already been created, and load them into a custom c++ sampler.

          And then mess around with the loop points etc.

          But if what you're saying is true, then I can't do that 😆

          DanHD 1 Reply Last reply Reply Quote 0
          • griffinboyG griffinboy marked this topic as a regular topic
          • DanHD
            DanH @griffinboy
            last edited by

            @griffinboy @Christoph-Hart 🙏

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @DanH
              last edited by

              Does your project really have different xfade values for samplemaps or can you just use a project wide constant for this?

              griffinboyG 1 Reply Last reply Reply Quote 0
              • griffinboyG
                griffinboy @Christoph Hart
                last edited by

                @Christoph-Hart

                I think we could maybe get away with having a default length.
                Knowing the real loop start is important though, which I can't extract it seems

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @griffinboy
                  last edited by

                  @griffinboy but the real loop start is correct in your first post, no?

                  griffinboyG 2 Replies Last reply Reply Quote 0
                  • griffinboyG
                    griffinboy @Christoph Hart
                    last edited by

                    @Christoph-Hart

                    Oh you're correct, because it's chopped off the start of the sample

                    1 Reply Last reply Reply Quote 0
                    • griffinboyG griffinboy marked this topic as a question
                    • griffinboyG griffinboy has marked this topic as solved
                    • griffinboyG
                      griffinboy @Christoph Hart
                      last edited by

                      @Christoph-Hart

                      Seperate but related question:

                      How does one load a samplemap (xyz) into a c++ node from hise script?
                      And can the hisescript read the sample map metadata?

                      I'm wanting the hise script to be able to read out the saved loop points, so that as we load in a samplemap into the c++ sampler node, we can set the loop point parameters correctly.

                      else I'll have to do a funny loop where we use global cables to send the loop points extracted from the xyz data inside the node, into hise, which then uses that info to set the parameters on the c++ node.

                      griffinboyG 1 Reply Last reply Reply Quote 0
                      • griffinboyG
                        griffinboy @griffinboy
                        last edited by

                        @griffinboy

                        @Christoph-Hart

                        Bump! Sorry

                        1 Reply Last reply Reply Quote 0
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