Lottie animation controlling parameters?
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Just make 'knbLottie_Knob' invisible and place over the top again. I just left it visible for example.
This should be all you need.
Content.makeFrontInterface(600, 600); // Get references to both knobs const var knbLottie_Knob = Content.getComponent("knbLottie_Knob"); // Controls lottie knob const var Wave_Knob = Content.getComponent("Wave_Knob"); // Controls synth parameter knob // Get the child synth (processor) by its ID const var waveEffect = Synth.getChildSynth("Waveform Generator1"); inline function onknbLottie_KnobControl(component, value) { local lottieValue = knbLottie_Knob.getValue(); // get Lottie knob value if (value) // check for knob value change { Wave_Knob.setValue(lottieValue); // sets Wave_Knob value to lottieValue Wave_Knob.changed(); // update value waveEffect.setAttribute("WaveForm1", lottieValue); // "mirror" changes to WaveForm1 Wave_Knob.changed(); // update value } }; Content.getComponent("knbLottie_Knob").setControlCallback(onknbLottie_KnobControl);
Snippet:
HiseSnippet 1417.3oc0X8taSbDDeujbH7QaEfnh9wUV8CNUHvNgjBJpBShS.KRHV3TneCs9t4hWk618zdqC3VgTez5iReD5aP6r2c12dA6fqKPENJVZ24e+1YlclYcOkzGRSkJhi2IiS.hyW41erPObugLtfzsCw4lt6IiGH2U9V5dxH4HUJY2wIrzTHf33r5SL74TaMR1m+5Q6xhXBenbKB4kRtObHOlqK2sW6mwihNfE.mvis399s65KE4Fh3rpaSRBy+L1ovyYF1Vwk7TV5PhyO3twFg9OnYyGr4la0jw1LfwteKXyGBgaG5uUyG1LXvVMw+1l3bk8C3ZopulogThyZ6JCF2en7MhbC7RdJePDXVzhzGsb91GHiBLGQytj8FxiB5MwYkRHNt8Jccql65tk6Q7.9z8KcgWOi.sTBaGnyJUg2pUfWKa30zBdy.RNVPZsbHcC299JdhtjhAOWysqPCpPFFmrgRNujUt4ZXLG4PnuaL6L3.EtXpDM1tYy6PwuVeGOOu6cO5S.MUAgfBv3dJUKoCj5gzyDxAodXvLUSOmov0CNTp0b30OCoP+I5DSbJnwLrDo.WzndU1pu9NTzDFVUxnTZTFoLcSsz8qXm+AT6TNtnFSMY6zDlByuvSXlpmdrzCApuwOWvVijI9w0oCFS45TZ2NV33MnU1OLD70HPxtGkACiFxVkiiPoJFUu.TLLt2ptwQxEQbAPCGI70bofJEUcDE3sg+jizcPCFMBV2627nTp4ez43yhJbQuzPDAQUsXPSFkF4dAbI8PKWZlJyzkWMdHsQtILb5OD7OihH2hQbSl3TvqVFDn0l5iua5DyXAlbKhTRsBW45ASYrX7hJK2JAEPtX0N4G4Z4eW52Ml9wZshOXjFxc2Gft6V0uCsBVpgppdLWojp5E5LK0cp.yGE07p8Nu2si2hk+Z.TQvaOVTz.rZVi4Dbw7.q3+ykZ3XQCS.tl267nWjTX3LoUnqHPMSxlpspKSvFhQwC.kU5UFiXEkpkobmeYJ6pn94NIKFkhtBt93DPLuZqjBOKVRakBTgrpyJn8MEEz5GwC.EgGXptV0aRxPdYKkq2lr.Z4ZtSi0yPA+b2NLMyTis.aHdS.EZRzU3zANG6vkWwslaGH8LsLIC7EoEDmqt3v+sSs7uG1d7zE+QT6TMjzm+qfc+1XdPPDzSlxMwwRJ2pcLqTSj5siq1mlXANuExqLGbQzeTw0zJrcQy+styndIYZw5tSQX1UVbph2qAH15UFLJxHnc+XyTKEDLnytInoQm.Q8XaT8QqI8hBwa31iq8GNaLtxLvn4xxm.LVLZyW6lWdsDfq4dvu7oYNFaye6bymGjyZglY7YmWL+wRud6EbrzjEdrzi80HDNQwDoIxTnksl6Cw7Sv6VoU18BRrwLknxtc.8HQUUmuUEtJy+sNuS1zhyq1tGSTQY35JZ5Ht0My+7Q6KXX.qOfm7fiS8QGiwOaesn2nnT3U7.8vV1BVt8F1a+TlxLFjekj1Uurgymaakp2es3eFiEekOUSpu1hkge4Oj3KfZVUdXQsIXrOONIB1WbNDgsBKdpXGHjMJROY2p2IORJjICkBdkLfW.3zZmdJTIwZlGHbtNb5I6VIu.h.Vp08zuu8g3XzLE5mfkzWz5e8irlY756bygK0THg9eIt8YMM6R66r5B024iNdW9dPelugh0O+xIReaWrl9FzrvM8++38KjizbwoGwvpAXWH2mOJtO1r0GPDKDPj4IGNqXdbP95ll04sNEAYK9a7SAwVl0NEDaMg3mEaDy7UxW6W7yKfdqqlsCdtEY+BV0bOxrl15huxfPvQl4u12uppdOA2XYEbykUv6urBt0xJ31Kqf+3xJ3C9vBZlL3wizx376I33R81O6UgNN4SJkckg7O.lkj0C.
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This post is deleted! -
Hi @Chazrox - Deleting my last post because I tested removing removing the timer and this stops the hidden knob from controlling the synth. Visually it still works but not functionally without it. Though let me know if I'm missing something. Here's the snippet:
HiseSnippet 2929.3oc4YszjiiTD1dlQKyzry9HBH1CbQwbpG5MzJ42NlXYZI+T9caK21turTRpjTYKKoQpjsUSrQvQ9AvO.9m.bkivMNsbgybEt.kj7C4t6Y1d6fEFBTewUUYk4WkYVYkY1CbsUfdd1toRehTfCLU5OjZTfE1nhA.YkRrZpz+XpI1tKPV5zB.OO5pt9KoyjRHvgLBplJc5G2HjzzO6IoRk5mqo8Wes.vDXo.2NUz2k1HEXGzRD9vrCNuMxzrNPEJgVlf5bmKpXaUw1z1m.qGSwlxAnr.nC6ABI6QToZB7LRk9mRkIilRIV1RYylmE.xpB.43fYKC0JnojmsLqpbdVxeERk9Cpohv1tiv.LzKU5mHXqFLxvdsUr.tD4gjMggC3RMhH43oqaapFdDCmMUECjo5fc5KuToRSM3f16wwZueDUWjJZ+7GzheRzBzG1QREX5GcL7d7QviKI7XS.u6.RoS.omDCoOkZjhKxAeXkP77gThVXnqFPAxcDVhIN0i96mPUwlPhElYIXArtKYv9sbZdV1OmNKK6Ke0IjOh4xCSaZiwHH8WR+hxYywXIUncoJbq6K0qAyzgKkpILnMta42zhUHaWs9JiW4q42n37bCpHWxrs274M6BzmzqdsZkVrPhoXUlp7Zlhi0pWqeesVM0bs0CXlYvyODYMW7phWTopYsqLMjNaRyYS0zBz6v4tJ2.TkpWGvbkoUSqK1TcAuitNAaKDaU4JSYUgqLublgACuP2QsV1onaVhPZgpe0bFOufqei2zy1..qK2IWQtVK534JIckTVdISqFqbqLutwJWtrZh5VrFvoF8kcklayZfH33R0divWJNhPpQi50tntfQmNcrDwZhWP.ib1rY4MBpV5hNL58t7L2k9csxHoZJi8KUz+plRWK.TZmcSu4kTMYaOw2MiZgfh44FWXlKWv0EfEv98KWpc6Q3EyJJzdwPaWKoVKDDfyDxWXCKnRclpdgJmpNh0mIOwf04B4JMvqa31b8v4YvlY5GjgK+zdENCyC5w8lRkKW5rrYJKyA.XmRkWeUe00vBkJjYV9bZ8yv5AlzsfLDfMavWuhi93EF00XFXL2PqZ0lhLaxKOHqNifQq1CFzqpF+f5Hl970YzYFL3BFwtyYXJ6yjuik07gNR4Q0qXv0Y0LuUJiK2rni0Ycz3lTrunCa2YfwMBFKnDTpHN27Fcp20.MpIS+t0JygVKyesjuT0bBCz.a5oXc8rwLuQn+LEXiMdKtp4.NmrcMxUEwYwNWnD3p0bArvYSDmbsjpwPCoZJcDjubzhVCxlK+kMZ0oXlI5KkyMd.2x2vNkEz0LSCobF7KJtoXQy4FKVqU.0pAnxDQ+FBBsFVyZ8L9BVfkfbKAfolcFe1lRNUp1dsXtAa75uIPFubcP0YSmhywulyYiPGcUY24b7qq4LTHSY6A8pM65.YmlEmun3r1qJMdAp1B9NB0lOimefXO8qrkVnmWtKpDjUr5aV0nrZNoYZYKNMiCWFLGyz1EVP78DPpqspNQbo+aBr0Ge1jVriaYlUupfAmUulCa5pU5MWbYstyygJMzVdHvqasRxatZUeglpaDu5hbJ4aOgYc2VCkKZ1aXFP99UVo1on3hRAWmY7kK4EEZiFyufeikzzrrFRb4VZDLsQGK19nhsZHMf4ZmgMVtVHXYatMCZN.KKIHewlAxSTasBxkanNWs5bY6juSGTvYipOlIidmqGsIWkrYxIkazx7yZmATnau7Mg0vcK3LT+RPwRbkxClNqspgwLOcklapLYPyEkyKdw5yXbcPnp8JCWCYWM55Q5lKaL5B1xhYlOVjWUzKmiRqA754zvstPlgwN2ZeVbtls6yXsojtDuy37RWxGTN6U9yFm4hlnNLYq4XC0arNX9L85YK0BNXbwoxiFhlgJhw4vqPtsCL4pR7GLrq0m4EmbxW7ENVlaC5sMB3JfKMYxN6BDdxI6BgpCwUrW5XaQFb5K1SyKBieteDiGDyagVBvHaqSi4bHAICuVEfADNeXO5I1S3hmFERFYYhrfzZ9VJgKPaasvRNdGgPx017Tkc34yI31zG9xS9Em7ru3K3UUoCHu7Rq36gsWRDqNRg1.5BYXXN4qeE4bumUmbxQidnB8tU.0cIO2eZLUuJTvuEk4dY7UssrkewKCYxVwUAXZJSxc3zaij3GtHvmtADS6B0HGPRNKdzXaZYarA8BBy79VW+fc+XXPLQ2Oz9pDrXBX02xt2SQjiyVvgMfzJgYBP6El4F8oN6do+kzxAzHrGsX0DhYMgI0zzfJXhbhR1KRJgbHZTrXzrcWRXuEzEPxLgam.CSUyklrXnvTByJLRQPCrToc.glLRJBIDVHUw64KoqYoS7OXTbIOlDkymae44DXD4xtmvP6WzO1a814PcZn2BM4ifigPfZ7I22kXYvwtSz1Z2vPDQeHPhu9bYDUe4MHJ77GsRDR1JAdGGyfsrcExymflfPq+AqT3YF6hz0ImtPsrxV.Gwg8jEddhYdBHPjywDoX.rzgpD.DJaQhE2ECHGKh.0PtvniJ410BXB0LsuiJQStGwi15LbffXzqRXfBlfdxcxa3rDsUjF8oHupPMh0Q8zCtGu7kQKG9cXxn6nXxwV1GCicUpSbU3dwmSe746qugUECbisqmlMJswDgI5Yig8iMuO6ju9D5atjl1ct11qxlDVdWKGKr2wFO0xeoLzMYnnPBIYNeb53Tu8zwSVsfR7U1DDZaIZgv8cfVusZHRs8dNI08GsEUDRwQIt+QaSbejIRE5lBoFVEwwNtohP9gRm9auN08fK+Pp89c2ACFKF9LRXsDawFAuNPWhHIphzUgqHUxEWYwynpB8VfscHpn8AoHERd+g+l8R9abNO3.Llc9Rvg0R8zy8vPmQnqOBoX3FhzdJULCSsFohIUERk9ORV0.hzMvgipSFsbe8o6zQ6A6GDC1muqHIfEzbqRZ+yRIf449Ig4O67cxY2L8NeKLNLQRo876kMYSRIbjVI9H+ITMQppPKZks152wQe+aAhpQkxe6H6o1GtPbONhtQm5dXCtglEZAHWLhpiL4w9oGqj6.j2pjIFuvey81bD9kZ2TehtkJO2VsxOgJJnL1.f2oX71FRJEvDoasL1fSYB0vo9t.uLuMKx2E3wrynsXOJAJ33WU1C2vnyQwkuKDe6R6+Dpt1p9lglwjcZHreLaWfDu6np6Cqf2xCgCRZ092V6GtuP7SoFfvJF2MFezcfwvvieOfwsMs44TwOsc.fOgp9zue5PSRw+YwhO9JWTpW6Z31cbK8szvsHC3wMb62z3u7Gd8c0vMm6cC25qfIPPxEX44X6A4RZIFAWhjH2b7NZ1ariL24NNZ1pPru0wrNdpLIi3cHZThy6tISxuyIgtOhYjwGIutnMIGVKJT0HH4jq12SgnXB0yGw.eSO3jv62I36275CSm4fB+O+5l.2vzmUNxo8wuq1Nx8.a63G7dWaG+efPSG0YzONFi+.J9lUGMbaHoneSpQYEzjjuywW35ZaY6XXagNx7NDtM6+jH9NOFjDlI0ETw2cE7X+cEPvslMl3aOSGHAZImtIwO4Vra+D+5e+4iHkveHTwuqwe4e7aGBMg.uCx6W8mNulhMwj.efpct2sZm5d5Z7bp3CYTAluG9j0GsCewVg2+.3GREY9eeU+8wTacFeuUA9QTaua79pJ7cl0zi++lrld2OvPdkm985be+LJR1FYniLkz+2wVNz1Girz6BHOeQxIhpm+xQjT+TfDTZQp+MrkGoeTXyIhGyFNNNQNK0nA+Sx21E4BGmd6hb6V7+HxXIPw09q1U7DQC8znYHmaqn+SwOipa3XZta1kivNBnh9JEkiY0s1XlG5Fy9P2XtG5Fy+P2XgG5FK9P2Xou8MFlzJuO1N9+DPXx6CpE0UpzoqknEC+K.LMtTGC
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@Mickolos This last snippet you just posted works for me. Both the lottie animation and synth are being changed.
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@Chazrox Exactly, that's because I have the timer code (last line at the bottom). If you remove it, then the lottie knob no longer controls the synth. I left it in so you could see it working first so you can remove it and see what happens.
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@Chazrox Functionally yes, but visually no. Your code does not change the lottie image. And you mentioned removing the timer but in my code it does not functionally work without it. That's all.
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@Mickolos Why do you need two knobs?
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@d-healey 1 = because if I link my lottie knob to the parameter I want it to affect then it stops controlling the lottie. 2 = I could not get Cristoph Hart's code he posted here in 2019 to work for me. So I thought if I could get the get a knob that is controlling the parameter to mirror the position of the lottie knob, then hide the non-lottie knob it would be good enough for me. I understand this is a bit of a hack, it's just what worked for me so I thought I'd share it in case someone found it useful.
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@Mickolos said in Lottie animation controlling parameters?:
because if I link my lottie knob to the parameter I want it to affect then it stops controlling the lottie.
Use the knob's callback along with
setAttribute
instead of parameter/processor ID.I have a video here about using lottie with a hidden knob
And this video all about knobs
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@d-healey I did. The lottie video is great but does not show how to link a knob to an actual parameter. And I watched the other video which is good for connecting knobs together but I could not figure out how to combine code from each, believe me I tried, I spent about 5 hours on it. - Again, as I said this is just a hack I found. My coding skills are not yet developed enough to decipher code from multiple videos and combine them into a specific feature I'm working on. But I'm making decent progress so I'll revisit the playing with sliders video again when my understanding of it improves in the future.
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@Mickolos The solution is much simpler than the code you've already written :) It's basically just adding one line.
This is your knob callback
inline function onknbLottieControl(component, value) { pnlLottie.setAnimationFrame(value); }
Within this same callback you use
setAttribute
to control your module.inline function onknbLottieControl(component, value) { pnlLottie.setAnimationFrame(value); WaveformGenerator1.setAttribute(WaveformGenerator1.WaveForm1, value); }
The only extra thing you need to do is get a reference to the waveform generator within
on init
- HISE will create this for you if you right-click on the waveform generator module's header and select create generic script reference. Put this near the top of your script:
const var WaveformGenerator1 = Synth.getChildSynth("Waveform Generator1");