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    Voice Limit Count: scriptnode synths?

    Scheduled Pinned Locked Moved Solved ScriptNode
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    • griffinboyG
      griffinboy @Christoph Hart
      last edited by

      @Christoph-Hart

      .dll ?

      I have a feeling I still am missing a piece of information. But I'll see where this gets me. I got errors when I tried to build Hise with the pre-processor definition before. I'm going to try all of the different ways and see what works.

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @griffinboy
        last edited by

        @griffinboy if you compile your effect to be loaded into HISE, it'll be a DLL that HISE loads and calls into for the processing. This DLL has to be compiled with the same NUM_POLYPHONIC_VOICES value or otherwise there will be a mismatch and glitches.

        griffinboyG 1 Reply Last reply Reply Quote 0
        • griffinboyG
          griffinboy @Christoph Hart
          last edited by

          This post is deleted!
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          • Christoph HartC
            Christoph Hart @griffinboy
            last edited by

            @griffinboy no, use ExtraDefinitions NetworkDll in the project tab, or better, just change the number in the HISE source code directly and done (since you have to change it anyway to match).

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            • griffinboyG
              griffinboy @Christoph Hart
              last edited by

              This post is deleted!
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              • griffinboyG
                griffinboy @griffinboy
                last edited by griffinboy

                @griffinboy

                Update*

                Adding the preprocessor definition that Christoph mentions in this post

                NUM_POLYPHONIC_VOICES=16
                

                in every available preprocessor box (including the juicer file when building Hise from GitHub, and the project preprocessor boxes) seems to have worked.

                Voice limit must be set to a power of 2, or you'll get an error.

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                • griffinboyG
                  griffinboy @Christoph Hart
                  last edited by griffinboy

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                  griffinboyG ustkU 2 Replies Last reply Reply Quote 0
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                  • griffinboyG
                    griffinboy @griffinboy
                    last edited by griffinboy

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                    • ustkU
                      ustk @griffinboy
                      last edited by

                      @griffinboy Have you checked the project's XML? Might be there...
                      How is a blank project reacting?

                      Can't help pressing F5 in the forum...

                      griffinboyG 1 Reply Last reply Reply Quote 0
                      • griffinboyG
                        griffinboy @ustk
                        last edited by griffinboy

                        @ustk

                        yes! its in the project xml

                        <Processor Type="SynthChain" ID="Griffin_WT" Bypassed="0" Gain="1.0" Balance="0.0"
                                   VoiceLimit="16.0" KillFadeTime="20.0" IconColour="0" packageName=""
                                   BuildVersion="650">
                        
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