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    Voice Limit Count: scriptnode synths?

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    • Christoph HartC
      Christoph Hart @griffinboy
      last edited by

      @griffinboy if both HISE and your dll are using the same value here it should work fine (and if you change the value in the HISE source code directly you don‘t have to do it here).

      griffinboyG 1 Reply Last reply Reply Quote 0
      • griffinboyG
        griffinboy @Christoph Hart
        last edited by

        @Christoph-Hart

        .dll ?

        I have a feeling I still am missing a piece of information. But I'll see where this gets me. I got errors when I tried to build Hise with the pre-processor definition before. I'm going to try all of the different ways and see what works.

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @griffinboy
          last edited by

          @griffinboy if you compile your effect to be loaded into HISE, it'll be a DLL that HISE loads and calls into for the processing. This DLL has to be compiled with the same NUM_POLYPHONIC_VOICES value or otherwise there will be a mismatch and glitches.

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          • griffinboyG
            griffinboy @Christoph Hart
            last edited by

            @Christoph-Hart

            How do I set it for the DLL? Is it a case of:

            template <int NV = 8>
                struct Granular_Synth_2 : public data::base
                {
            

            in the c++ node?

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            • Christoph HartC
              Christoph Hart @griffinboy
              last edited by

              @griffinboy no, use ExtraDefinitions NetworkDll in the project tab, or better, just change the number in the HISE source code directly and done (since you have to change it anyway to match).

              griffinboyG 2 Replies Last reply Reply Quote 1
              • griffinboyG
                griffinboy @Christoph Hart
                last edited by

                @Christoph-Hart

                Hi is there a specific place to do this in the source code? Just want to be sure, sorry for asking!

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                • griffinboyG
                  griffinboy @griffinboy
                  last edited by griffinboy

                  @griffinboy

                  Update*

                  Adding the preprocessor definition that Christoph mentions in this post

                  NUM_POLYPHONIC_VOICES=16
                  

                  in every available preprocessor box (including the juicer file when building Hise from GitHub, and the project preprocessor boxes) seems to have worked.

                  Voice limit must be set to a power of 2, or you'll get an error.

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                  • griffinboyG
                    griffinboy @Christoph Hart
                    last edited by griffinboy

                    @Christoph-Hart

                    Strangely, I seem to have broken this...
                    My voices are being limited and I can't set a new higher limit. I've tried sticking in

                    NUM_POLYPHONIC_VOICES=64
                    

                    Into every box I set my eyes on (rebuilding new version of hise on new hard drive, sticking this definition everywhere, as well as in all the boxes in the project settings) but to no avail. The limit is still stuck at 8, which is an old limit I set when I made this thread.

                    Is there some way for me to change this limit?
                    I find it odd that it carries over even to fresh hise builds,
                    I'm thinking maybe the projects I created while the old limit was in practice, have been infected?

                    Or is there a place in the source that I need to set this up?

                    griffinboyG ustkU 2 Replies Last reply Reply Quote 0
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                    • griffinboyG
                      griffinboy @griffinboy
                      last edited by griffinboy

                      This post is deleted!
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                      • ustkU
                        ustk @griffinboy
                        last edited by

                        @griffinboy Have you checked the project's XML? Might be there...
                        How is a blank project reacting?

                        Can't help pressing F5 in the forum...

                        griffinboyG 1 Reply Last reply Reply Quote 0
                        • griffinboyG
                          griffinboy @ustk
                          last edited by griffinboy

                          @ustk

                          yes! its in the project xml

                          <Processor Type="SynthChain" ID="Griffin_WT" Bypassed="0" Gain="1.0" Balance="0.0"
                                     VoiceLimit="16.0" KillFadeTime="20.0" IconColour="0" packageName=""
                                     BuildVersion="650">
                          
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