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    Noahdeetz

    @Noahdeetz

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    Best posts made by Noahdeetz

    • RE: I Need Help...

      @ClawFORGE-Studio Nice!

      Just for further reference if anyone else looks down this thread. The rationale is that uncompressed images can still gum up a compiler because their conversion to source code (the const char ptr in PresetData.cpp) can bloat the size quite a bit.

      posted in General Questions
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      Noahdeetz
    • RE: I Need Help...

      @ClawFORGE-Studio Then just try compressing the images. It might not work...

      posted in General Questions
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      Noahdeetz
    • Best Practice for Getting RMS/Peak on an audio buffer

      Hello everyone,

      I was wondering what the updated best practice is for getting RMS and peak values of an audio signal for HISE are? The goal is to use them for an "input trim" knob on an audio effect plugin, however the only examples I have seen are ones for peak/vu meters.

      Any help on the issue would be much appreciated? I have checked out the relevant API documentation except for some reason Buffer.getRMSLevel has not been working. I keep getting an unknown function error based on this input:

      var RMS = Buffer.getRMSLevel(0,128);

      I have tested it also using Engine.getBlockSize() too. Right now I have it implemented in a timer callback.

      Best,
      Noah

      posted in General Questions
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      Noahdeetz
    • RE: Absolute path not being able to be resolved from sample

      @d-healey ahhh I see.

      Okay I resolved the path and it fixed the issue! Thanks for your help

      posted in General Questions
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      Noahdeetz
    • RE: Quick question

      @d-healey

      Oooh okay. Gotcha I will!

      Thanks so much for the help :)

      -Noah

      posted in General Questions
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      Noahdeetz
    • RE: Quick question

      @d-healey

      HISE 2.1.0

      posted in General Questions
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      Noahdeetz

    Latest posts made by Noahdeetz

    • RE: Build failed CompileC

      @treynterrio

      Hey. Just to double check have you compiled HISE on your computer or did you just download the binary? I assumed you did since you have already gotten the plugin to work on your machine but just in case...
      https://www.youtube.com/watch?v=zeLeCSNh0XM

      If so, what version of HISE are you using?

      posted in General Questions
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      Noahdeetz
    • RE: Convolution Decay Control

      @DanH

      Hey Just following up has anyone gotten the convolution decay time to work? @Christoph-Hart, would it be particularly tricky to let the user of HISE alter the decay time of the convolution ?

      posted in General Questions
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      Noahdeetz
    • RE: I Need Help...

      @ClawFORGE-Studio Nice!

      Just for further reference if anyone else looks down this thread. The rationale is that uncompressed images can still gum up a compiler because their conversion to source code (the const char ptr in PresetData.cpp) can bloat the size quite a bit.

      posted in General Questions
      N
      Noahdeetz
    • RE: I Need Help...

      @ClawFORGE-Studio Then just try compressing the images. It might not work...

      posted in General Questions
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      Noahdeetz
    • RE: I Need Help...

      @ClawFORGE-Studio Also, just as a general best practice, it might be worth it to see how much you can get the size of the image down.

      Not saying that David is wrong but I did have a similar issue like this (in JUCE, not HISE) where that fixed it.

      posted in General Questions
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      Noahdeetz
    • RE: I Need Help...

      c1ca8056-8f1a-401e-a503-73782ee6a15a-image.png

      maybe try this option - do you have this selected in your project? Navigate to project settings if you can and find "embed image files"

      posted in General Questions
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      Noahdeetz
    • RE: I Need Help...

      @ClawFORGE-Studio One thing that I would try doing is compressing the PNG/JPEG using a free online solution like: https://compresspng.com

      you would be surprised at how much png images can be compressed!

      posted in General Questions
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      Noahdeetz
    • RE: Best Practice for Creating a Draggable Filter Linked to Scriptnode

      @HISEnberg Thanks so much for the snippet!

      posted in General Questions
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      Noahdeetz
    • RE: Best Practice for Creating a Draggable Filter Linked to Scriptnode

      @HISEnberg

      Thanks a lot for the advice!

      posted in General Questions
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      Noahdeetz
    • Best Practice for Creating a Draggable Filter Linked to Scriptnode

      Hey Everyone,

      I was wondering what the current best practice is to create a draggable filter display that connects to filter elements in scriptnode?

      I have successfully managed to link the FilterDisplay up with the filters in scriptnode, and I was planning on overriding the look and feel to add draggable components to it. I'd ideally like to use the draggableFilterPanel but it appears that it is only compatible with the parametric eq. What would people suggest to do?

      Thanks in advance for any help!

      Noah

      posted in General Questions
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      Noahdeetz