I Need Help...
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@ClawFORGE-Studio 2048KB seems a bit small. It should be the one above it, HISE Standalone App I think. Looks like your compile failed.
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@d-healey Alright, so after my Laptop just died on me, I reopened the HISE folder and got these in C++
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@ClawFORGE-Studio That means nothing to me, but it looks like you're still building the Debug version.
Are you following the instructions on github or in my video?
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@d-healey Yes I did, now it worked, I'll notify you if I got towards another issues, thanks a lot bud!
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@d-healey Yo, so I got these errors today. What could it be ?
These are the only lines that have an error in it.
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@ClawFORGE-Studio Out of heap space again, reduce the number of threads you're using.
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@ClawFORGE-Studio One thing that I would try doing is compressing the PNG/JPEG using a free online solution like: https://compresspng.com
you would be surprised at how much png images can be compressed!
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@Noahdeetz Compressing images makes no difference here, they will be loaded into memory at full raw bitmap size no matter the compression used.
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@d-healey So, what should I do bud?
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maybe try this option - do you have this selected in your project? Navigate to project settings if you can and find "embed image files"
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@Noahdeetz I'll give it a try
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@ClawFORGE-Studio Also, just as a general best practice, it might be worth it to see how much you can get the size of the image down.
Not saying that David is wrong but I did have a similar issue like this (in JUCE, not HISE) where that fixed it.
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@Noahdeetz Yep it's enabled
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@ClawFORGE-Studio Then just try compressing the images. It might not work...
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@Noahdeetz said in I Need Help...:
@ClawFORGE-Studio Then just try compressing the images. It might not work...
Or just remove the images completely to rule them out.
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@Noahdeetz Alright so I compressed the images and now exporting the Vst. I'll let you know if it worked
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@Noahdeetz Alright, now it worked!
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@ClawFORGE-Studio Looks like you're compiling a VST2?
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@d-healey Yeah, I forgot to turn on the VST3 Support in HISE
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@ClawFORGE-Studio Nice!
Just for further reference if anyone else looks down this thread. The rationale is that uncompressed images can still gum up a compiler because their conversion to source code (the const char ptr in PresetData.cpp) can bloat the size quite a bit.