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    Possible to communicate between plugins?

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    • ulrikU
      ulrik @lalalandsynth
      last edited by ulrik

      @lalalandsynth
      If I understand you right, yes

      In you main plugin

      const var rm = Engine.getGlobalRoutingManager();
      
      rm.connectToOSC({
      	"SourcePort": 6666,
      	"TargetPort": 6667,
      	"Domain": "/receiver"
      }, function(printError)
      {
      	Console.print(printError);
      });
      //     In you gain callback
      inline function onGainControl(component, value)
      {
            rm.sendOSCMessage("/gain", value);
      }
      
      Content.getComponent("Gain").setControlCallback(onGainControl);
      

      In you receiver plugin

      const var rm = Engine.getGlobalRoutingManager();
      
      rm.connectToOSC({
      	"SourcePort": 6667, 
      	"TargetPort": 6666, 
      	"Domain": "/receiver"
      }, function(printError)
      {
      	Console.print(printError);
      });
      
      
      inline function OSCCallback(id, value)
      {
      	Track2Gain.setValue(value);
              Track2Gain.changed();
      };
      
      rm.addOSCCallback("/gain", OSCCallback);
      

      Hise Develop branch
      MacOs 15.3.1, Xcode 16.2
      http://musikboden.se

      ulrikU 1 Reply Last reply Reply Quote 0
      • ulrikU
        ulrik @ulrik
        last edited by ulrik

        @Christoph-Hart while searching the juice files for a solution to the "locked port" issue, I found this:
        taken from juice_OSCReceiver.h

        /** Use this struct as the template parameter for Listener and
                ListenerWithOSCAddress to receive incoming OSC data immediately after it
                arrives, called directly on the network thread that listens to incoming
                OSC traffic.
                This type can be used by OSC callbacks that don't do much, but are
                realtime-critical, for example, setting real-time audio parameters.
            */
            struct JUCE_API  RealtimeCallback {};
        

        If this was implemented in Hise, would it be able to control midi messages accurate, in time?

        Hise Develop branch
        MacOs 15.3.1, Xcode 16.2
        http://musikboden.se

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @ulrik
          last edited by

          @ulrik I'm using the Realtime callback already (unless you specifically tell the OSC listener to be asynchronous).

          ulrikU 1 Reply Last reply Reply Quote 1
          • ulrikU
            ulrik @Christoph Hart
            last edited by

            @Christoph-Hart Great!

            Hise Develop branch
            MacOs 15.3.1, Xcode 16.2
            http://musikboden.se

            ulrikU 1 Reply Last reply Reply Quote 0
            • ulrikU
              ulrik @ulrik
              last edited by

              @ulrik I managed to have several listeners plugins, by forwarding the not consumed data to a new port it works.

              The downside is that if I want to listen to ch 4, I need to have ch 1 - 3 also up and running

              const var rm = Engine.getGlobalRoutingManager();
              
              inline function onChannelKnobControl(component, value)
              {
              	rm.connectToOSC({
              		"SourcePort": 6666+value, // incoming port
              		"TargetPort": 6667+value, // sending port
              		"Domain": "/ostarp"
              	}, function(error)
              	{
              		Console.print(error);
              	});
              };
              
              Content.getComponent("ChannelKnob").setControlCallback(onChannelKnobControl);
              
              
              inline function OSCCallback(id, value)
              {
              	local ch = ChannelKnob.getValue();
              	
              	if (value[0] == ch)
              	{
              		local ev = Synth.addNoteOn(value[0], value[1], value[2], 0);
              		Synth.noteOffDelayedByEventId(ev, value[3]);
              		
              		LogPanel.setValue(value);
              		LogPanel.repaint();
              	}
              	else
              		rm.sendOSCMessage(subdomains[ch-1], value);
              };
              
              for (i = 0; i < 4; i++)
              	rm.addOSCCallback(subdomains[i], OSCCallback);
              

              ostarpwlisteners.gif

              Hise Develop branch
              MacOs 15.3.1, Xcode 16.2
              http://musikboden.se

              ulrikU 1 Reply Last reply Reply Quote 1
              • ulrikU
                ulrik @ulrik
                last edited by ulrik

                @Christoph-Hart is there a way, in Hise, to count how many instances of the same plugin is loaded in a daw?

                The above solution is not optimal because the user will not be able to run more than 1 instance of the "mother plug" before it's get messy.

                I'm thinking maybe the second "mother plug" could sense if there is another loaded and automatically change the domain port and the listeners have a way to change the domain port (via the user)?

                Hise Develop branch
                MacOs 15.3.1, Xcode 16.2
                http://musikboden.se

                ulrikU 1 Reply Last reply Reply Quote 0
                • ulrikU
                  ulrik @ulrik
                  last edited by

                  @Christoph-Hart
                  I still haven't found a way for instance number 2, 3 etc, to connect to the target port (if already 1 instance is communicating with it).

                  Do you have any suggestions what I, (or you πŸ˜‰ ) could do to make it work?

                  Hise Develop branch
                  MacOs 15.3.1, Xcode 16.2
                  http://musikboden.se

                  1 Reply Last reply Reply Quote 0
                  • Sac TenS
                    Sac Ten
                    last edited by

                    Here is a way to communicate between plugins,
                    without OSC messages. I found out before I saw this post. ;)

                    Animation.gif

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                    it works by storing values ​​in an external file

                    1 Reply Last reply Reply Quote 1
                    • Sac TenS
                      Sac Ten
                      last edited by

                      I also tried it by making a little messenger:grinning_squinting_face: :grinning_squinting_face: :grinning_squinting_face: :

                      Animation.gif

                      HiseSnippet 1238.3ocsW8+SaaDE+LvwvtsRCo8GfWzTkifERJztpg5Vf.LgJPyVZQ8GPqxXeN4D12kYeAZ5DR6O48e.68rchuDr6WhV4m3du2myedet2cuW5FK8XIIxXhg4qGOjQLdHs2XgZPmAtbA43CHFqQ6FyRXJx9iG5ljv7IFFK+anWCyUHo+8u+59tgtBOVgIB4bI2icBOhqJr1s8K4ggG45ydMORK5cZermTzQFJGALYYZSxPWuqb6yNyECaIJwX0C84JYbOkqhkPLVYeo+3dCj2Hxh+bdB+xPFtnEoGrQYlORF5iLFsR5LfG52cRFmPfcoaQ9ubV9+czS497o1KzguM0gcABc8vXoYo2xyPuV5zqoF8JgRFZTZkLJsNsmWLenpvCxmGPOVnXwAtfrqSkrXIK8RJsiDhPnZD4dE6nXXwTDNa2r4l1OqYy56ZYARehx9Z2X687gi5Dl8Krm.sOS0QFMTJfEN0x8WCPU.BOipDA5b1vyDpJAj4dVHmyY2TI.zIFtEFYWW0.Hxi3grdiSTrHL3zhfXGMi6Mb3AtJW.EBBcb.Ol4Ae3w.5Z0JrKxRt7DG2MmZJ16U0xwBFNE7.kpZ.g8lwOT3ORzGs1HhkTKmfAfAjjoIAd3ieDmoeoMzwl+ItFRvWCex7OvVaA5PhLj0XXLGD.Mr0ZnxXlU5c3FIJ2XEdSK1oYiVfcTqZjLMG1D1v53NlmdVbQHWvrCFI7TbovVJx8fRerLzwahtuIbvDNhU25usL0zoTi6ZYVNEguk4Wn.b6tVehRQLexoWG2vvKgGNblm2njr0V8XB+RRwrJtORFZZYxCbRWY+8u.OEpaYB4sYPiah4JVOEjk8cvRc8BjMp8y101Ha20sipfYt46cVXda0o7jqFkmwyjFXBm9mVddlTwdkvI8Hy5VK64cEDTpu7cLDJhJycV4UpmYDImfFgRW+8RxUm50se7i0utTdP4J6LWqlOHT+ldoXC373h3KDWHpsQAJLj6UrOAStLWVV5HFEcIKVu5FCDdJd122oU+9td6GuryQs.khiEb0qFxDU0Thje3C+2aNFekBaJjaChaHKVwQJXb.6ZnCaVKBS5ArjqTxg.SmVw.MyUodeTdCjSbujER3PahUon5PdeQK3en83oK9meu8Mbe0fBC+U6ALd+AEsxaOp8k8mzv1b06t6tGhlC.d1i+AsV6a1NZTnhiW5.NujaHuuHJkblTfumvBTD77IsKOCDY2TczXYhVdXUUdXRyunqkJsYZoBjWywy0QqZzXUZXAG9FZqmr8NOsj7vYNIg7myKIvTL5b9AUw40nY0RUo9s+vmV8Yelp+y+RTec1uV0UNoyjUA2I+Rox88I11sq5HXU5aRXwvrh2aNHXBLo+nPW0rikgyhl6.tKOyrP37NhDtZr9rp+uMq1mKEWm1kq7FTNGWpDNB23+Zvw7IbeD8vf.XXmBBtB8n290YbVxeHGofGsO0Ed6FpYnmMJpGTb3wfutPvBw2RMVBe0KacSbMp.Xy5zEPMzc4NagqMxc1ZhSRjqWr7cdYufiyPuVpEfShze9fI8TbscKR5q5.NZyFMIQv37uyyCS+eDdHtbLOYAvr8BfYmE.ySW.LOaAv7SK.lm+Qwf+Rp8FojQYWG.CcOLsUmgwgBrAPZUH4+vM5XTA
                      
                      d.healeyD ulrikU 2 Replies Last reply Reply Quote 3
                      • d.healeyD
                        d.healey @Sac Ten
                        last edited by

                        @Sac-Ten

                        I also tried it by making a little messenger

                        You could probably use the server calls to make it work over the internet :p

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        Sac TenS 1 Reply Last reply Reply Quote 1
                        • Sac TenS
                          Sac Ten @d.healey
                          last edited by

                          @d-healey for live support directly in the plugin:grinning_squinting_face:

                          1 Reply Last reply Reply Quote 2
                          • ulrikU
                            ulrik @Sac Ten
                            last edited by

                            @Sac-Ten πŸ˜‚

                            Hise Develop branch
                            MacOs 15.3.1, Xcode 16.2
                            http://musikboden.se

                            1 Reply Last reply Reply Quote 1
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