@Christoph-Hart
So, for example, the logic is as follows:
Key Switch 1 = Kick Drum Felt On/Off assigned to C0 =
Sampler1 On/Off, which contains:
Sample Map 1, which sub contains:
Single Articulation (Kick Drum, Felt), which sub contains:
Round Robins (RR 1-5), which each sub contain:
Multi Mics, (Close, Overhead, Room), which each sub contain:
Velocities (V1-V5)
Key Switch 2 = Kick Drum Rubber On/Off, assigned to C#0 =
Sampler2 On/Off, which contains:
Sample Map 2, which sub contains:
Single Articulation (Kick Drum, Rubber), which sub contains:
Round Robins (RR 1-5) which each sub contain:
Multi Mics, (Close, Overhead, Room), which each sub contain:
Velocities (V1-V5)
?
Sample Naming Example for 2 cycles of multi velocity round robins for 1 articulation, and 1 mic perspective (close mic):
Close_KDrum_Felt_C1_V1_RR1
Close_KDrum_Felt_C1_V2_RR1
Close_KDrum_Felt_C1_V3_RR1
Close_KDrum_Felt_C1_V4_RR1
Close_KDrum_Felt_C1_V5_RR1
Close_KDrum_Felt_C1_V1_RR2
Close_KDrum_Felt_C1_V2_RR2
Close_KDrum_Felt_C1_V3_RR2
Close_KDrum_Felt_C1_V4_RR2
Close_KDrum_Felt_C1_V5_RR2