Forum
    • Categories
    • Register
    • Login
    1. Home
    2. pelle
    3. Posts
    • Profile
    • Following 1
    • Followers 0
    • Topics 30
    • Posts 91
    • Groups 0

    Posts

    Recent Best Controversial
    • RE: MacOS Parallels WIN build fail

      @David-Healey Thanks, that was exactly the problem. How do I install the images separately? I just can't figure it out.

      posted in General Questions
      pelleP
      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey 60MB (audio + png)

      posted in General Questions
      pelleP
      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey yes

      posted in General Questions
      pelleP
      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey I managed to build HISE successfully, but now when I compile my project I get the following error. On macOS everything compiles fine.

      Finished saving: Visual Studio 2022
      Finished saving: Xcode (macOS)
      Finished saving: Xcode (iOS)
      Finished saving: Linux Makefile
      Compiling 64bit Instrument plugin STEPS ...
      MSBuild version 17.14.40+3e7442088 for .NET Framework
      win\Binaries\Source\PresetData.cpp(857098,75): error C1060: compiler is out of heap space [C:\Users\name\Desktop\HISE DEV WIN\Steps 0.1 win\Binaries\Builds\VisualStudio2022\STEPS_SharedCode.vcxproj]
        STEPS_VST3ManifestHelper.vcxproj -> C:\Users\name\Desktop\HISE DEV WIN\Steps 0.1 win\Binaries\Compiled\VST3 Manifest Helper\juce_vst3_helper.exe
      !Compilation error. Check the compiler output.
      
      posted in General Questions
      pelleP
      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey CleanShot 2026-02-20 at 18.17.02@2x.png

      posted in General Questions
      pelleP
      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey when I try to open a project form HISE generates 40 pop up windows to select the project folder and then crashes

      posted in General Questions
      pelleP
      pelle
    • RE: MacOS Parallels WIN build fail

      @pelle I've built it with the submodules but crashes

      posted in General Questions
      pelleP
      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey develop branch ?

      posted in General Questions
      pelleP
      pelle
    • RE: MacOS Parallels WIN build fail

      @dannytaurus macOS Sonoma 14.4 (M3 pro), Parallels Version 26.2.2 (57373), Windows 11, Visual studio 2022. I've installed HISE 4.0.0 using the installer.I've tried with a simple knob but I have the same result

      posted in General Questions
      pelleP
      pelle
    • RE: MacOS Parallels WIN build fail

      @dannytaurus When I press any key, the terminal window closes immediately

      posted in General Questions
      pelleP
      pelle
    • MacOS Parallels WIN build fail

      Hi everyone, I’m trying to compile the Windows version of my plugin on a VM running Windows via Parallels, but at some point the build process prints the following and stops compiling. Can anyone help?

      On terminal the last thing that I see was : CleanShot 2026-02-19 at 20.12.16@2x.png

      posted in General Questions
      pelleP
      pelle
    • RE: Custom font in WIN vs macOS

      @David-Healey Solved! I've simply moved the font outside the font folder and removed the "Font/".

      posted in General Questions
      pelleP
      pelle
    • Custom font in WIN vs macOS

      Hi!
      I’m trying to compile the same plugin on both Mac and Windows. I’ve noticed that the issue is probably related to path separators — macOS uses  /  while Windows uses  \ . However, when I change it, the code editor throws an error. How can I handle this?

      Engine.loadFontAs("{PROJECT_FOLDER}Fonts\BrittiLight.ttf","BrittiRegular");
      Engine.setGlobalFont("BrittiRegular");
      
      posted in General Questions
      pelleP
      pelle
    • RE: Samples with subfolders

      @David-Healey thanks, did you know if could revert a ch1 files?

      posted in General Questions
      pelleP
      pelle
    • Samples with subfolders

      Hi everyone, I’m exporting a plugin that includes samples. The samples are currently organized in a folder structure with subfolders — for example:  
      Samples > Noise > sample1.wav .

      How can I export the plugin while preserving the subfolder hierarchy? Thanks!

      posted in General Questions
      pelleP
      pelle
    • Modifying the Knob Filmstrip Image via Script

      Hi everyone,

      I’m working on an animation that reacts to the keyboard and I've used some sliders to track and update the current frame. I’d like to change the knob filmstrip image from my script. Is this possible? If not, are there any alternative approaches you’d recommend?

      I’ve tried swapping the slider with an Image object, but when the animation runs at higher speeds I sometimes see a "Missing" placeholder instead of the expected frame. Any suggestions to avoid this issue would be greatly appreciated.

      Thanks in advance for your help,

      F.

      posted in Scripting
      pelleP
      pelle
    • Customizing Sample Import Window Aesthetics

      Hi everyone,
      I was wondering if it's possible to customize the aesthetics of the sample import pop-up windows. Specifically, I'd like to either remove or replace the 'i' icon, and also modify the color scheme.
      Thanks for your help!Screenshot_2025-03-20_at_09.50.36.png

      posted in General Questions
      pelleP
      pelle
    • Is It Possible to Create an FX Plugin That Replaces Input Audio Based on Intensity?

      Hi everyone,

      I’m wondering if it’s possible to develop an FX plugin that detects the intensity (volume/dynamics) of an incoming audio signal and, based on that, triggers and replaces it with a predefined audio file.

      The idea is that instead of just layering or triggering a sample (like in a drum replacer), the original input audio would be completely swapped out with the triggered file, depending on its intensity.

      Thanks in advance,

      posted in General Questions
      pelleP
      pelle
    • RE: Shape Fx - pops and clicks

      @DanH Thank you so much! I owe you a beer or a coffee! 😊 ;)

      posted in General Questions
      pelleP
      pelle