@David-Healey Thanks, that was exactly the problem. How do I install the images separately? I just can't figure it out.
Posts
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RE: MacOS Parallels WIN build failposted in General Questions
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RE: MacOS Parallels WIN build failposted in General Questions
@David-Healey I managed to build HISE successfully, but now when I compile my project I get the following error. On macOS everything compiles fine.
Finished saving: Visual Studio 2022 Finished saving: Xcode (macOS) Finished saving: Xcode (iOS) Finished saving: Linux Makefile Compiling 64bit Instrument plugin STEPS ... MSBuild version 17.14.40+3e7442088 for .NET Framework win\Binaries\Source\PresetData.cpp(857098,75): error C1060: compiler is out of heap space [C:\Users\name\Desktop\HISE DEV WIN\Steps 0.1 win\Binaries\Builds\VisualStudio2022\STEPS_SharedCode.vcxproj] STEPS_VST3ManifestHelper.vcxproj -> C:\Users\name\Desktop\HISE DEV WIN\Steps 0.1 win\Binaries\Compiled\VST3 Manifest Helper\juce_vst3_helper.exe !Compilation error. Check the compiler output. -
RE: MacOS Parallels WIN build failposted in General Questions
@David-Healey when I try to open a project form HISE generates 40 pop up windows to select the project folder and then crashes
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RE: MacOS Parallels WIN build failposted in General Questions
@pelle I've built it with the submodules but crashes
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RE: MacOS Parallels WIN build failposted in General Questions
@dannytaurus macOS Sonoma 14.4 (M3 pro), Parallels Version 26.2.2 (57373), Windows 11, Visual studio 2022. I've installed HISE 4.0.0 using the installer.I've tried with a simple knob but I have the same result
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RE: MacOS Parallels WIN build failposted in General Questions
@dannytaurus When I press any key, the terminal window closes immediately
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MacOS Parallels WIN build failposted in General Questions
Hi everyone, I’m trying to compile the Windows version of my plugin on a VM running Windows via Parallels, but at some point the build process prints the following and stops compiling. Can anyone help?
On terminal the last thing that I see was :

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RE: Custom font in WIN vs macOSposted in General Questions
@David-Healey Solved! I've simply moved the font outside the font folder and removed the "Font/".
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Custom font in WIN vs macOSposted in General Questions
Hi!
I’m trying to compile the same plugin on both Mac and Windows. I’ve noticed that the issue is probably related to path separators — macOS uses / while Windows uses \ . However, when I change it, the code editor throws an error. How can I handle this?Engine.loadFontAs("{PROJECT_FOLDER}Fonts\BrittiLight.ttf","BrittiRegular"); Engine.setGlobalFont("BrittiRegular"); -
RE: Samples with subfoldersposted in General Questions
@David-Healey thanks, did you know if could revert a ch1 files?
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Samples with subfoldersposted in General Questions
Hi everyone, I’m exporting a plugin that includes samples. The samples are currently organized in a folder structure with subfolders — for example:
Samples > Noise > sample1.wav .How can I export the plugin while preserving the subfolder hierarchy? Thanks!
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Modifying the Knob Filmstrip Image via Scriptposted in Scripting
Hi everyone,
I’m working on an animation that reacts to the keyboard and I've used some sliders to track and update the current frame. I’d like to change the knob filmstrip image from my script. Is this possible? If not, are there any alternative approaches you’d recommend?
I’ve tried swapping the slider with an Image object, but when the animation runs at higher speeds I sometimes see a "Missing" placeholder instead of the expected frame. Any suggestions to avoid this issue would be greatly appreciated.
Thanks in advance for your help,
F.
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Customizing Sample Import Window Aestheticsposted in General Questions
Hi everyone,
I was wondering if it's possible to customize the aesthetics of the sample import pop-up windows. Specifically, I'd like to either remove or replace the 'i' icon, and also modify the color scheme.
Thanks for your help!
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Is It Possible to Create an FX Plugin That Replaces Input Audio Based on Intensity?posted in General Questions
Hi everyone,
I’m wondering if it’s possible to develop an FX plugin that detects the intensity (volume/dynamics) of an incoming audio signal and, based on that, triggers and replaces it with a predefined audio file.
The idea is that instead of just layering or triggering a sample (like in a drum replacer), the original input audio would be completely swapped out with the triggered file, depending on its intensity.
Thanks in advance,
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RE: Shape Fx - pops and clicksposted in General Questions
@DanH Thank you so much! I owe you a beer or a coffee!
;)
