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    • RE: clicking 'drum pad" buttons OF MY PLUG-IN in my DAW dont record midi notes

      @WepaAudio Have you find a way to record the midi notes directly on the instrument track?

      posted in General Questions
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      pelle
    • DAW dont record midi notes from Instrument

      Hi everyone,
      Following up on this thread — I managed to get MIDI recording working on a separate track (see: https://forum.hise.audio/topic/11556), so that part is sorted.

      Now I’d like to take it a step further: I want to trigger MIDI notes from UI components — specifically an XY Pad and/or buttons — and have those notes sent out to the DAW for recording, just like a standard virtual keyboard would.

      Has anyone implemented something like this? I’d love to see a working example or at least a pointer in the right direction. Any help is appreciated!

      posted in Scripting
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      pelle
    • RE: DAW does not record Synth.addNoteOn

      @hisefilo Have you solved this ? How could I record midi notes triggered by UI components? Thanks

      posted in General Questions
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      pelle
    • RE: Button to trigger MIDI note

      @rglides have you solved this ?

      posted in Scripting
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      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey Thanks, that was exactly the problem. How do I install the images separately? I just can't figure it out.

      posted in General Questions
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      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey 60MB (audio + png)

      posted in General Questions
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      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey yes

      posted in General Questions
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      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey I managed to build HISE successfully, but now when I compile my project I get the following error. On macOS everything compiles fine.

      Finished saving: Visual Studio 2022
      Finished saving: Xcode (macOS)
      Finished saving: Xcode (iOS)
      Finished saving: Linux Makefile
      Compiling 64bit Instrument plugin STEPS ...
      MSBuild version 17.14.40+3e7442088 for .NET Framework
      win\Binaries\Source\PresetData.cpp(857098,75): error C1060: compiler is out of heap space [C:\Users\name\Desktop\HISE DEV WIN\Steps 0.1 win\Binaries\Builds\VisualStudio2022\STEPS_SharedCode.vcxproj]
        STEPS_VST3ManifestHelper.vcxproj -> C:\Users\name\Desktop\HISE DEV WIN\Steps 0.1 win\Binaries\Compiled\VST3 Manifest Helper\juce_vst3_helper.exe
      !Compilation error. Check the compiler output.
      
      posted in General Questions
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      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey CleanShot 2026-02-20 at 18.17.02@2x.png

      posted in General Questions
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      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey when I try to open a project form HISE generates 40 pop up windows to select the project folder and then crashes

      posted in General Questions
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      pelle
    • RE: MacOS Parallels WIN build fail

      @pelle I've built it with the submodules but crashes

      posted in General Questions
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      pelle
    • RE: MacOS Parallels WIN build fail

      @David-Healey develop branch ?

      posted in General Questions
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      pelle
    • RE: MacOS Parallels WIN build fail

      @dannytaurus macOS Sonoma 14.4 (M3 pro), Parallels Version 26.2.2 (57373), Windows 11, Visual studio 2022. I've installed HISE 4.0.0 using the installer.I've tried with a simple knob but I have the same result

      posted in General Questions
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      pelle
    • RE: MacOS Parallels WIN build fail

      @dannytaurus When I press any key, the terminal window closes immediately

      posted in General Questions
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      pelle
    • MacOS Parallels WIN build fail

      Hi everyone, I’m trying to compile the Windows version of my plugin on a VM running Windows via Parallels, but at some point the build process prints the following and stops compiling. Can anyone help?

      On terminal the last thing that I see was : CleanShot 2026-02-19 at 20.12.16@2x.png

      posted in General Questions
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      pelle
    • RE: Custom font in WIN vs macOS

      @David-Healey Solved! I've simply moved the font outside the font folder and removed the "Font/".

      posted in General Questions
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      pelle
    • Custom font in WIN vs macOS

      Hi!
      I’m trying to compile the same plugin on both Mac and Windows. I’ve noticed that the issue is probably related to path separators — macOS uses  /  while Windows uses  \ . However, when I change it, the code editor throws an error. How can I handle this?

      Engine.loadFontAs("{PROJECT_FOLDER}Fonts\BrittiLight.ttf","BrittiRegular");
      Engine.setGlobalFont("BrittiRegular");
      
      posted in General Questions
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      pelle
    • RE: Samples with subfolders

      @David-Healey thanks, did you know if could revert a ch1 files?

      posted in General Questions
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      pelle
    • Samples with subfolders

      Hi everyone, I’m exporting a plugin that includes samples. The samples are currently organized in a folder structure with subfolders — for example:  
      Samples > Noise > sample1.wav .

      How can I export the plugin while preserving the subfolder hierarchy? Thanks!

      posted in General Questions
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      pelle