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    • I build a granular layer engine with hise

      It's not fully finished yet but if curious you can get it here:
      github link

      To be fair i am completely blown away with how easy hise has become to use and general progression of the software.

      here is a screenshot of it in reaper:
      ss.png

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • A little mixer (just gain) for each sampler and track routing

      herp.PNG
      used the vu meter script and surprised how well all this works, the opengl flag make a huge difference in performance on mac. anyway this is the rompler i am working on.

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • Put together a gui with hise based on the samplemaps from orchestools strings for Rhapsody player

      Download dropbox link: https://www.dropbox.com/scl/fi/w78rp2sjkekwpx2iec6du/openstrings.zip?rlkey=ahl566lnhvkvvx2qrw3ff9q6i&dl=0

      free to download with same license:
      Screenshot 2023-11-19 220547.png

      I put this together as a way of learning more about hise, plus i think the rhapsody player is perfect for my needs. No more compiling.

      posted in Presets / Scripts / Ideas
      ospfeigrpO
      ospfeigrp
    • RE: I give up

      projucer has to be built from source on mac and this source is provided with hise -This is an apple mac problem

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: feedback needed :)

      @d-healey sorry, i just recently started using them myself and found them good. i am trying my level best to help.

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: feedback needed :)

      I have downloaded both instruments and ya they sound good my only fault is that bug with peq still remains in 2.3.3 of rhapsody on offloading i really like the split pane would love to see a way of adjusting velocity as mentioned.

      https://pixeldrain.com/ is a good 3rd party way of sharing files or adding downloads without using the website hosting bandwidth. They also offer a top up pay as you go function so no nasty unexpected bills.

      I bookmarked you site and will be checking back frequently.

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: Tool For Converting .Autosampled EXS to SFZ for Hise Import!

      @ally try run the sfz with this: https://keypleezer.com/sfz-to-hise-converter/

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: Creating external sends/parallel routing

      @alfaholic As far as i know hise is set to use 16 channels in the routing matrix (or that was the case in the older versions) but you can actually extend it to as many as you need provided you modify some source hise files first to allow for more.

      Unless things have changed and your using the prebuilt binary the setup may be different.

      You need to use the plugin version i believe to get 16 otherwise it normally defaults to two in the standalone version.

      you're also free to use a project i did similar to what you want to achieve here on github if it's of any addition to you:
      https://github.com/eodowd/sonicdrums

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: I build a granular layer engine with hise

      @TNTHM thanks, i did very little as it's all built into hise

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: ipp on windows 10 first time using it

      @yall thanks. I guess I'll leave it on over night so..

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: I'll just leave this here...

      @Natan I think it's because in browser is limited to webGL, not sure if this is the case in hise tho. if you enable opengl flag it should use that instead for rendering, so better performance.

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: CPU usage during compilation

      @d-healey nope, i did not thanks for that. so i would use:

      make CONFIG=Release -j 48
      

      Edit: i just compiled the plugin version of hise scriptnode with -j40 and it finished in around one minute

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: Recompiling - Changing the HISE path

      multiple versions of projucer cause problems on windows 10. anyway, can you please delete the old version of HISE that you built, should just be one folder and try again

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: Unable to Compile AU for Mac

      @Tania-Ghosh delete 'Rez' and 'Res merger' from Xcode10
      then show contents of xcode12 and copy 'Rez' and Res merger' files and then back in xcode10 show contents and contents/Developer/usr/bin and paste the two files you just copy from Xcode 12

      should be good to go then

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: Unable to Compile AU for Mac

      @Tania-Ghosh reveal in log and then general at the top and click on quicktime framework and delete it with the "-" button

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: Unable to Compile AU for Mac

      @Tania-Ghosh did projucer 5 that's bundled work at all because I have a very similar setup here with Catalina and Xcode 10.1 ,Projucer 5 won't open at all.. so I used version 6.

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: what are my options for building as AUi without a mac

      @d-healey familiar enough with linux distros, but not audio related stuff on linux. I must admit the only reason i use windows 10 is because i bought tons of plugins over the years and im now kinda stuck with it. I have a pinebook pro laptop thats about it, but it's arm processor. What do plugins even look like on linux and how do you package them.

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: My Components are gone help

      @d-healey i actually know what went on here - i saved the .xml one folder up from the "XmlPresetBackups" i guess the same would happen in the standalone version. It's user error on my part, thanks.

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: Whats the best way to share a project and package this

      @d-healey sure, it's still very basic i am adding things and taking bits away i just wanted a base project i could share. I originally posted about this in the reaper subreddit here: https://www.reddit.com/r/Reaper/comments/lj7dym/working_on_a_virtual_instrument_ezdrummer_clone/

      posted in General Questions
      ospfeigrpO
      ospfeigrp
    • RE: Whats the best way to share a project and package this

      @d-healey thanks for the help: https://github.com/eodowd/sonicdrums is the repo can you just check it and see will it build in HISE 2.1.0

      posted in General Questions
      ospfeigrpO
      ospfeigrp