Even when I extend the ratio to 100, the attack still lets overs through - but turning the attack to 0 makes it super clicky. Is there a simple brickwall limiter trick anyone knows in scriptfx?
Posts made by NEST.acoustics
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the limiter in scriptfx can't brickwall
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RE: Stop oscilloscope input?
@mmprod math.clear just clears whatever signal is going into it, literally a hard stop/mute/end of the line. Very handy!
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RE: Stop oscilloscope input?
@ustk I was thinking the split would just go after the processing! so the processed signal goes to both split sides and just gets cleared after the scope side
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RE: Stop oscilloscope input?
@mmprod what if you used a split container with the oscilloscope on one side followed by a math.clear to kill the signal after - and then toggle another math.clear or other means of stopping the signal flow into the oscilloscope. That way you don't have to turn off the scope, and it should keep scrolling after the incoming signal stops
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RE: Change Phase of Modulation Signal in Script FX
@DanH if I'm wrapping my head around this correctly, adjusting the "phase" of a mod signal would essentially be a micro delay correct? Unless your mod signal is a repeating oscillation, in which case you might offset its phase in relation to a clone of itself, but otherwise I can't quite imagine what altering the phase of a mod signal would mean- maybe describe the nature of the mod signal you're working with so I can conceptualize it better!
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Need someone to implement a design with Hise LAF - not sure where to look!
I don't see many project postings here so I apologize if it's inappropriate - I mostly just don't know where else to hunt for someone experienced in Hise LAF. I've made the plugin and beginning the process of getting the design made. If there's anyone here or another resource where I can find someone to implement in Hise LAF (PAID work, of course!) I would be truly grateful!!
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RE: framex_block - kills my signal flow when operating with four channels
@Christoph-Hart okay so here's a snippet of what I've noticed is my main problem - routing matrix inside a framex_block doesn't work. This snippet shows a waveform generator going to channel 3/4, then a scriptfx with a matrix inside a framex_block trying to route it to channels 1/2. If you drag the matrix out of the frame block it works fine, but inside the frame block it's like it doesn't exist - the signal doesn't get re-routed but does pass on through in its original channels.
HiseSnippet 1430.3oc2WssbSaDFVxNJPBTFnCLkK0E8hPgwiOANY5EDeDbichvJMjvMLajVEuwR6pJsJAmNbeer5iPeD5iPeCZ+WsxwRNlPhKEZqyDO9+vt629edMBXV3vPVfh5p6N1GqndaMywT9vlCQDpR2VJp2QqOJjiCzkrZL1GEFhsUTUy+BAC0UVRI9ye77FHWD0BOkkhxdLhEtGwivmx0XysHttcP13cIdozt5lcsXzlLWVDfm7ZEU7QViPGg2FITKmlxKQgCUT+NshUK43rQMTMKb4p10dV4ZX6Cwkcp3XsdMa6JNkbrKuw5OUQc411DNKvji33PXSavrGaNjcJUd.6QBIG5hEDkTLgSVxVo4PhqswDiSnhhplwTSUdoo59Z8I1jy4O0jc2XA5SWQZilZtKCRktFPRMEjVRBo6oYZEP74SkHvysz5RAOnCB7MoghTWE0eUqICTfxK3gFg6D.Dmuf0dVwhOQG95QeuSD0hSXTcFcaFGuCcsGs5Ou5Jq99U0mUjiybkINl.lqKNXthEgCAW1BWiF4cHN3I5mfbivmqHb8yZSW9pYSsj25TJxncoD9N93D5NLWagsR76K5ATRLavu9wtsPbjvojvCzyGGvIB3n1BeBjFHcQqn0BGNhy7gDgK3+fHGlcjKhmMbRjnkH.rGY7gBGEMjvGmNQ7ZDiU7RiwtpP7dZFDt0v4iwbyAifk5eBLljY9UZscbvV7o.bIsN6unogEu1ogqljFBmo3vucBodm8KM2DveQaZvte.1GEf2kY3hFuVHxy2EO.v3SzOzkYMxjbF9hYH9RHzPnwZVCQTJ1MbQRjV9STwIkArHNgdTeDOf7NvuucjmITW2B2LAcPIUUQvPBcQAsHtvDSsiI9S3ShvRBZ0DgklQXYActDgkmQXEAc9DgUlHLUh61X9orfQwNxjeqndCoWyI.Z77NvPvUp65xNsIyymjDeCduXdFL2w9CYThkfkTiI2w5drH3PRfGz7ZWDwUjPXFEBkXr2gZBJG2wTM+d3fv3M9FZEK.+AIHayrAQK2AYAtjwFH9PQllnpEDViCJXcd3cFrlNBS15LiXwtNoIqzjCn1SXMDsXUympxkL3VPAot4jGT2v8DRsPtJ6IBdD2m38TZBkPVN3f7PeabbqRlawCScKxn0Ew9LaymKzeSMOYnaFbeWs.YbcgDoWDumuvOBRycoH8NZsgDTan4SbekDr9dsMJVnBa8F+viGrU2w0FTtbqsXzd+jS8NUOKZv39UpsUH8XyhU6MnWTsA88Fdfyq16fia2Yem5zZ8Kz5wOtYqVG5WcTiC21XzYFGC+e1wm8RiZ0eiQuBCFPLLGPpep2qnCdSudcOnPAmsOYeyMfBsHgm.FLHtp6GjnAiMxCEmS82tu3CjBuk1qQmfimLMNd+AwzNr.O8WfgfHQ2nRWxro+1Uc1T+q7ro6XwAHra.hF5yBwkRuyyHqbZYsv7HZV0krxnk350Atdoz6laNgY4zLMPzLaFPmYm5GW9Mg72edaJBJfahgai8NgVvkUX6RO7fQjaH90Da9vRoW3T1kSy9kn.avuXko0d9rcQV5p0EI6TNozeNMcW9Kv33eZFU5K3zbYFUYkIXzjHFwnM8DrKjZFiwuFxEcPQt7Ibyla0mQYS54M0qO.Ck8N5Hblfo4dgpy4vC6lx49aN.6hQgox291M6AMGPA8iqHuP1hq+qmlq+5gZR3pKJHn+e2ovy++5ovu5YeP8v+c6E+FMntbY8XWo9WFe4LCuqM2g2yMyv64trg2yO6v6etefff9C9.gIBm9.AOjU.6sVxWKIJWbyXNfEiFOk2JZ8Ez5kTNQNZ1T2fGzr4sVVY2pKrvxK5BqrnKr5htvmtnK7YK5BqsnKb8O9BEyBTOhy7jYUv.RFsimQUUUNaTbBlxeknBLGI
I'm trying to put my entire scriptnode effect inside one big framex_block in an attempt to end up with a zero or very low latency plugin - truthfully I'm not sure that's even how latency works so maybe it's unnecessary to include the matrix inside the frame block. Perhaps it wouldn't hurt to keep the matrix out in front of the frame block.
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RE: framex_block - kills my signal flow when operating with four channels
@orange yes for sure! I have the sidechain process working wonderfully- just need it to happen sample accurately instead of at audio buffer rates. Framex_block is the right move for that right? Just put the entire desired effect inside it? If so I’ll keep troubleshooting the signal loss occurring
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framex_block - kills my signal flow when operating with four channels
I'm trying to set up as close to sample accurate processing as possible involving a sidechain peak follower effect. Presumably I need to wrap the entire process in a framex_block so that the main and sidechain signals and their modulation process all stay perfectly in sync? But as soon as I involve a framex_block it kills the audio. Are there any best practices I'm missing here?
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Global cables in hardcoded fx?
Context: I'm using global cables not to communicate with other processors but as a way to route modulations across vast distances within a single a scriptfx; but I just did a test compile to DLL and I'm pretty sure the global cables just aren't working now that it's a hardcoded effect.
Question 1: is there an easier way to connect a core.peak to modulate something far away in scriptfx? I don't seem to be able to drag a cable beyond my current view, and modulation sources aren't selectable when right-clicking a parameter.
Question 2: if global cables are in fact the best way to send modulation great distances, how do I compile to DLL and retain their functionality?
Thank you!!
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RE: External sidechain?
@orange I really apologize if my ignorance is making this more complicated than it needs to be! I'm looking at the two "sidechain example" snippets and trying to see how it accounts for receiving external audio outside the plugin. I don't need it to work in the Hise plugin version like you say, I'd like to build a VST/AU plugin that I can route sidechain audio to within a DAW. I see how the snippets route the sidechain processing, and I've got that dialed in for my project, but I'm missing the piece where Hise builds a VST/AU effect plugin such that it can receive audio from a separate track the way something like say Trackspacer or typical sidechain compression would. Or should the VST/AU just automatically show external sidechain access if I properly set up the scriptfx and routing like the snippet examples?
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RE: External sidechain?
@orange Sorry, I mean specifically building Hise to receive external sidechain from other tracks in a DAW. Such as in Logic, if a plugin allows external sidechain you'll see an option in the top right of the window to route any other channel from Logic to send into that plugin!
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External sidechain?
@Christoph-Hart have there been any developments on how to build Hise to receive external sidechain input? I found a post from 2022 about it but seemed open-ended; I wonder if @pluginboi has any new insights on how he's achieving it these days??
I'm working on an effect plugin that really lives and dies on the inclusion of external sidechain so any help would be truly monumental!!
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RE: Scriptnode: No Node
@Jlev777 hey did you ever solve this?? i'm having the same issue
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RE: External Sidechain, I got it working
@pluginboi man I'm resurrecting a long gone thread but do you have any updates on your external sidechain journeys?? I'm working on following your original instructions right now but figured I'd ask if you had any new approaches or information in the last couple years!
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RE: Envelope follower not polyphonic?
@Christoph-Hart Well I was using the global cables across two different sound generators/containers, not sure if it could survive that...
And yes I did! I can get the oscillator node to track pitch and the granulator. But the file player won't change pitch for anything- not even if I change the root frequency. Also worth mentioning the stretch player makes total chaos when I try to play two notes at once, like the wildest glitched out frequency modulation you've ever heard haha!
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RE: Envelope follower not polyphonic?
@Christoph-Hart Ok at first even the peak node wasn't working polyphonically but I deduced it was because I was trying to send the modulation via global cable to another polyphonic scriptfx. I'm guessing the global cable collapses the polyphony. Peak works great when modulating within its DSP network. I thinkkk I could execute my concept in one big synth scriptnode, but it requires two oneshot file players and the file player node doesn't seem to want to track MIDI pitch so I'm a bit up a creek with the surface-level resources I think!
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RE: Envelope follower not polyphonic?
@aaronventure ahhh wait i spoke too soon. i'm getting the same behavior where the peak node is just summing all the signal rather than taking discrete signal measurements for each voice. bummerrrrr
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RE: Envelope follower not polyphonic?
@aaronventure wow perfect I can totally work with that!! So clutch man thank you.