@ulrik I have a problem with this. I use exactly the same thing in my project, but as soon as I lightly press a key, all previous notes can hardly be heard. If I then press a note harder it cracks once and everything is back to normal until I play another note with a lower velocity
Posts made by meto396
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RE: Scripfx -how to add velocity
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RE: Group Project: Reverse Delay
@HISEnberg no I don't have any sound the effect isn't there I don't understand why. I know how to compile it to use it in Hise
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RE: Group Project: Reverse Delay
@WaterSpoon Hi there I tried to rebuild this as well but I failed. Would you share your RNBO patch with me? I also found out that if you put an envelope (to the scriptfx snippet you've posted) that controls the filter, the cracking goes away.
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RE: Is there a clever way to deal with overlapping MIDI notes?
@WillDevelop do you have a snippet?
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RE: 3 audio loop players load up together
@Oli-Ullmann Hi, I just found this post and I wanted to ask if you know how to change the start and loop ends of both audio loop players at the same time using just one waveform displayed in the interface?
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RE: Buttons only work with a double click the first time you press them
@d-healey no all of these buttons where I have this problem are opening panels or images
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RE: Buttons only work with a double click the first time you press them
@Steve-Lydford tried this but now I couldn't click nothing anymore
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RE: Buttons only work with a double click the first time you press them
@d-healey my codes for the buttons look like this:
const var Panel1 = Content.getComponent("Panel1"); const var Button1 = Content.getComponent("Button1"); inline function onButton1Control(component, value) { Panel1.showControl(value); }; Button1.setControlCallback(onButton1Control); Content.getComponent("Button1").setControlCallback(onButton1Control);
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Buttons only work with a double click the first time you press them
Hello, some buttons in my plugin have to be double-clicked to work, but it should work immediately after clicking once. saveinPreset is disabled and I've also check everything else
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RE: exported Plugin has no audio files
@d-healey I've restarted my Mac and now it works! thank you. this was a good That was a good tip with the floating window
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RE: exported Plugin has no audio files
@d-healey I don't know what you mean with "pooled resources table" and "adding a floating tile"
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RE: exported Plugin has no audio files
@d-healey but when I enable embed audio files the files are not in the exported project
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RE: exported Plugin has no audio files
@d-healey is there a way to change the location for the app data from system to user on Mac? I don't know how to get the audioresource file into the user application support folder
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RE: exported Plugin has no audio files
@d-healey now I got it but the appdata folder is stored in the wrong library folder when I put that in a installer I'm using packages for that
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RE: exported Plugin has no audio files
@d-healey yes I've tried everything solution I've found in the forum. The first time I've exported my plugin all audios where inside without the audio pool
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exported Plugin has no audio files
Hello again, I have 5 audio files in my plugin (2 MB in total) for preset examples in my audio loop player but the files are not there in my exported plugin. what could be the reason?
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RE: 2 Audio Loop Players Start/End range
@d-healey noo that's not what I want. I want to control both with only 1 the range of Audio Loop Player 2 should always be the same as Audio Loop Player 1.
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RE: 2 Audio Loop Players Start/End range
@d-healey I think it doesn't work with the audio loop player