@d-healey because I am actually linking the one knob to 3 different envelopes
Posts made by maxtownsley
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RE: Confusing issue with scripting simple knob for AHDSR Envelope Knob
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Analyser and Floating Tile options for user
Is it possible to script this?
Trying to allow the user to select from a combobox the different Preview Types and have them change and display on the floating tile. Ive managed to link the combobox to the Analyser, however with the built in capabilities, HISE wants either 0, 1 or 2 option for what to display in the tile. I know there must be a way to script it but I don't know what it is. Thanks for any help! -
Envelope on Moog LP Filter makes a lot of pops and noise
Hi, this is the only Filter that seems to behave this way when using a Simple envelope or AHDSR envelope to modulate it. Any idea why? Thanks!
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RE: Confusing issue with scripting simple knob for AHDSR Envelope Knob
Nevermind, I got it with this...
inline function onKnbAttackEnvControl(component, value)
{
AHDSREnvelope1.setAttribute(AHDSREnvelope1.Attack, value);
}; -
Confusing issue with scripting simple knob for AHDSR Envelope Knob
Here is what I have and it compiles ok, but the knob instead switches back and forth from monophonic to polyphonic mode on the envelope. Im sure someone knows what I am doing wrong. Thank you :)
//FILTER ENV ADSR KNOB
const var AHDSREnvelope1 = Synth.getModulator("AHDSR Envelope1");
const var KnbAttackEnv = Content.getComponent("KnbAttackEnv");
inline function onKnbAttackEnvControl(component, value)
{
AHDSREnvelope1.setAttribute("AttackTime", value); //I've tried "Attack" as well};
Content.getComponent("KnbAttackEnv").setControlCallback(onKnbAttackEnvControl);
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RE: Make a button start and stop a Lottie animation.
@aaronventure this did the trick ! many thanks!
//button const var Buttonx = Content.getComponent("Buttonx"); inline function onButtonxControl(component, value) { if (value) { // Button pressed, start animation p.startTimer(1000.0 / object.frameRate); } else { // Button released, stop the animation p.stopTimer(); } } Content.getComponent("Buttonx").setControlCallback(onButtonxControl);
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RE: Make a button start and stop a Lottie animation.
@aaronventure amazing, thank you!!! will try when I get home
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Make a button start and stop a Lottie animation.
Hi. Ive managed to get a Lottie file into the Lottie dev and compress properly and have it animate on compiling in the interface. Now Id like to have a button start the animation when it is pressed and stop it when it is pressed again. It's a plus if the animation stops at the point in which it is stopped and starts up again from that position in the loop when button is pressed again to start it back up. Thanks to any help!!
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RE: Make one combobox control the waveform choice on 3 different LFOs
@ulrik That worked like a charm, thank you so much! The array is what I've been missing. many thanks
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Make one combobox control the waveform choice on 3 different LFOs
Im sure this is a simple solution but I've been banging my head against the wall. Im a coding novice, been learning from tutorials and chat gpt helps a bit. Thanks for any help!
Max