@ulrik That TOTALLY worked, thank you so much!!
Posts
-
RE: Export Issue 'Building targets in manual order is deprecated '
-
RE: Export Issue 'Building targets in manual order is deprecated '
@ulrik ok thanks, trying this shortly
-
RE: Export Issue 'Building targets in manual order is deprecated '
@d-healey I did, and that didn't do anything. Im gonna try Xcode 13
-
RE: Export Issue 'Building targets in manual order is deprecated '
@d-healey On my MacBook it will only let me run the new Xcode. VERSION 15
The cycle in dependencies is apparently in the 'ProjectName - Shared Code' folder. I really have no clue.
-
Export Issue 'Building targets in manual order is deprecated '
I successfully exported my instrument as a standalone plugin. When I try to export as AU or VST I get this error in the terminal:
Building targets in manual order is deprecated - check "Parallelize build for command-line builds" in the project editor, or set DISABLE_MANUAL_TARGET_ORDER_BUILD_WARNING in any of the targets in the current build to suppress this warning
error: Cycle in dependencies detected, but could not be parsed. Please file a bug report with the build transcript and how to reproduce the cycle if possible.
Build Carbon Resources build phases are no longer supported. Rez source files should be moved to the Copy Bundle Resources build phase. (in target 'ProjectName - AU' from project 'ProjectName')
Does anyone have any solutions for me? Thanks for any help!
-
RE: Confusing issue with scripting simple knob for AHDSR Envelope Knob
@d-healey because I am actually linking the one knob to 3 different envelopes
-
Analyser and Floating Tile options for user
Is it possible to script this?
Trying to allow the user to select from a combobox the different Preview Types and have them change and display on the floating tile. Ive managed to link the combobox to the Analyser, however with the built in capabilities, HISE wants either 0, 1 or 2 option for what to display in the tile. I know there must be a way to script it but I don't know what it is. Thanks for any help! -
Envelope on Moog LP Filter makes a lot of pops and noise
Hi, this is the only Filter that seems to behave this way when using a Simple envelope or AHDSR envelope to modulate it. Any idea why? Thanks!
-
RE: Confusing issue with scripting simple knob for AHDSR Envelope Knob
Nevermind, I got it with this...
inline function onKnbAttackEnvControl(component, value)
{
AHDSREnvelope1.setAttribute(AHDSREnvelope1.Attack, value);
}; -
Confusing issue with scripting simple knob for AHDSR Envelope Knob
Here is what I have and it compiles ok, but the knob instead switches back and forth from monophonic to polyphonic mode on the envelope. Im sure someone knows what I am doing wrong. Thank you :)
//FILTER ENV ADSR KNOB
const var AHDSREnvelope1 = Synth.getModulator("AHDSR Envelope1");
const var KnbAttackEnv = Content.getComponent("KnbAttackEnv");
inline function onKnbAttackEnvControl(component, value)
{
AHDSREnvelope1.setAttribute("AttackTime", value); //I've tried "Attack" as well};
Content.getComponent("KnbAttackEnv").setControlCallback(onKnbAttackEnvControl);
-
RE: Make a button start and stop a Lottie animation.
@aaronventure this did the trick ! many thanks!
//button const var Buttonx = Content.getComponent("Buttonx"); inline function onButtonxControl(component, value) { if (value) { // Button pressed, start animation p.startTimer(1000.0 / object.frameRate); } else { // Button released, stop the animation p.stopTimer(); } } Content.getComponent("Buttonx").setControlCallback(onButtonxControl);
-
RE: Make a button start and stop a Lottie animation.
@aaronventure amazing, thank you!!! will try when I get home
-
Make a button start and stop a Lottie animation.
Hi. Ive managed to get a Lottie file into the Lottie dev and compress properly and have it animate on compiling in the interface. Now Id like to have a button start the animation when it is pressed and stop it when it is pressed again. It's a plus if the animation stops at the point in which it is stopped and starts up again from that position in the loop when button is pressed again to start it back up. Thanks to any help!!
-
RE: Make one combobox control the waveform choice on 3 different LFOs
@ulrik That worked like a charm, thank you so much! The array is what I've been missing. many thanks
-
Make one combobox control the waveform choice on 3 different LFOs
Im sure this is a simple solution but I've been banging my head against the wall. Im a coding novice, been learning from tutorials and chat gpt helps a bit. Thanks for any help!
Max