@Christoph-Hart Yes, GDExtension is the framework for creating the dynamic libs, but I have no formal training in C++, so I have no idea how involved it is to write an API.
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RE: Export static library
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RE: Export static library
@Christoph-Hart I'm using Godot engine, there is no functionality for using VST plugins, however there is functionality for extending the engine functionality with C++ via GDExtension. I suppose I could try to create VST integration through GDExtension, but it seems like maybe that would be more work than just creating extensions for my own plugins? I'm not very fluent in C++, but I have some examples to work with.
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Export static library
Hi all,
I was thinking of using Hise as the sound component in an interactive audio/animation program. Is it at all possible to export the project to a static library so I can easily integrate it into a game engine?