@HISEnberg thank you.
Posts made by klaytonrangel
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RE: Compiled plugin with Faust not opening
@HISEnberg I don't know, sorry for my ignorance, could you explain how to do it? Everything I read said it wasn't possible, if you passed it on to us it would be cool. Thanks.
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RE: Compiled plugin with Faust not opening
@Morphoice Complicated, I hope I can fix it soon.
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RE: Compiled plugin with Faust not opening
@Morphoice Every time you need to edit the dsp, you will put scriptfx, open the effect already created and edit, then do the process again of compiling the dsp, here it worked like this.
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RE: Compiled plugin with Faust not opening
ScriptFx does not compile with the plugin, I spent 2 days on this, enable compilation on the main ScriptFX node, compile the dsp into dll, then add HardcodedMasterFX, and link the dll with the name of the main node, then you can remove ScriptFX , and does not link any knob to ScriptFx but to HardcodedMasterFX. That's how it worked for me.
When I started creating it, I had linked everything to ScriptFx, but I forgot to remove it from the interface.js code where it was referenced, so it didn't appear in the DAW even though VST3 was generated.
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RE: Compiled plugin with Faust not opening
Good evening, I had a similar problem, it happened that I referenced ScriptFx in interface.js and forgot to remove and reference HardcodedMasterFX, so the plugin did not appear in Daw, try to see if anything is not going unnoticed.
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RE: How can I change the range slider default values?
@VirtualVirgin Good evening, I could be wrong but have you tried a NoteRangeSlider.changed(); after changing parameters?
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RE: When I compile vst with a HardcodedMasterFx, vst3 does not appear in the DAW, when I remove it it appears
UPDATED - SOLVED
Good evening, it was really a lack of attention, to do a multibend in the designer I created a custom js in the interface, I referenced ScriptFX and forgot to remove this line that was now supposed to reference HardcodedMasterFX. Thanks for the help..
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RE: When I compile vst with a HardcodedMasterFx, vst3 does not appear in the DAW, when I remove it it appears
@aaronventure
I enabled compilation on the ScripFx node and compiled the DSP, but I will redo the chain, it must be some oversight, but I appreciate your help, thank you very much. -
RE: When I compile vst with a HardcodedMasterFx, vst3 does not appear in the DAW, when I remove it it appears
@aaronventure
Good afternoon, thank you for your attention.
I don't know if I understand correctly but here we go.- I have the interface with the design.
- I have a ScriptFx with a Faust.
- I compiled ScriptFX in DSP compile
- I added a HardcodedMasterFX and linked it with the compiled DSP.
- Deletes ScriptFx from the project.
When I export VST3 it disappears from REAPER, if I remove Hardcoded and update VST3 it appears again in REAPER without any effect working.
What am I doing wrong or not doing?
Sorry if my English is incorrect, I'm using Google Translate as I'm not fluent, and I didn't find any help in PT-BR
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When I compile vst with a HardcodedMasterFx, vst3 does not appear in the DAW, when I remove it it appears
When I compile vst with a HardcodedMasterFx, vst3 does not appear in the DAW, when I remove it it appears.