Posts
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RE: Seeking Help with Glide/Slide Effect Implementation in ScriptNodeFX
Thank you very much, yes, I’ve seen those examples :)
My problem is that I want to create Glide/Slide effects on sounds generated from ScriptFX, not from the synth node script. I made a mistake;
I built this synth in FX and I can’t manage to move it to the synth script node (actually, when I move it there, it doesn’t work correctly).
That’s why I’m trying to create a slide/glide effect in ScriptNodeFX.
I saw something similar to glide in the bufferstop example and I tried to use CHATGPT for this, but it’s quite difficult because I’m a beginner at coding :)
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Seeking Help with Glide/Slide Effect Implementation in ScriptNodeFX
I’m trying to solve an issue. I’m attempting to create a Glide/Slide effect in ScriptNodeFX. (with SNEX)
To be honest, I’m not very skilled at coding, so I’ve made something with ChatGPT. I want to implement this effect in ScriptNodeFX because I created a synth in FX, but I can't control the pitch and slide.
At first, I managed to create a pitchbend, but there is a significant delay in the sound when I press a MIDI key.
Do you think there are other possible solutions?
Thanks! -
RE: Issue with Plugin Export in HISE on macOS
@d-healey The problem was that, thank you very much for your help!
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RE: Issue with Plugin Export in HISE on macOS
@d-healey That's a good point. I'll check the folder permissions and make sure everything is set correctly.
Thanks for the suggestion!
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RE: Issue with Plugin Export in HISE on macOS
@d-healey Do you think there's anything I can do to fix this issue?
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RE: Issue with Plugin Export in HISE on macOS
@d-healey It seems that the build worked fine when I manually opened the Juicer file in Projucer, launched Xcode, and built the project manually. It successfully compiled the files.
This suggests that the issue might be related to the automated build process or setup.
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RE: Issue with Plugin Export in HISE on macOS
@d-healey Thhe version of Xcode is 16.2, and yes, I have installed xcpretty. OSX :sequoia 15.2
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RE: Issue with Plugin Export in HISE on macOS
@d-healey said in Issue with Plugin Export in HISE on macOS:
You're trying to compile an FX plugin? Did you select to use VST3 and did you extract the VST3 SDK?
Yes, I am trying to export an FX plugin, and I have also tried the VST export. I extracted the SDK zip file into the "Tools" folder as instructed in the documentation.
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RE: Issue with Plugin Export in HISE on macOS
@d-healey Yes, I have compiled HISE from source.
Would you have any suggestions on what I can try next to resolve the issue?
Thanks!
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Issue with Plugin Export in HISE on macOS
Hello everyone,
I’m facing an issue when trying to export a plugin in HISE and I’m not sure how to resolve it. I’m new to macOS and I’m a bit confused about what steps I need to take. Just to mention, I don't have IPP (Intel Performance Primitives) installed on my Mac, and I haven’t been able to install it yet. Could this be the cause of the problem?
I’ll leave the error message here so you can have a look at it. Thanks in advance for any help!Last login: Sun Dec 29 23:40:09 on ttys000
/Users/toni/Desktop/Proiecte\ Hise/Test\ VST/testVST/Binaries/batchCompileOSX ; exit;
toni@MacBook-Air-Chircu ~ % /Users/toni/Desktop/Proiecte\ Hise/Test\ VST/testVST/Binaries/batchCompileOSX ; exit;
/Users/toni/Desktop/Proiecte Hise/Test VST/testVST/Binaries/batchCompileOSX: line 3: 3716 Killed: 9 "/Users/toni/Hise/HISE-develop/tools/Projucer/Projucer.app/Contents/MacOS/Projucer" --resave AutogeneratedProject.jucer
Compiling FX plugin testVST ...
2024-12-29 23:49:56.563 xcodebuild[3717:95453] Writing error result bundle to /var/folders/2q/vm9bh_tj1n193j83wczcmblh0000gn/T/ResultBundle_2024-29-12_23-49-0056.xcresult
xcodebuild: error: 'Builds/MacOSX/testVST.xcodeproj' does not exist.Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.[Proces finalizat]
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File Deployment and Installation for Plugins on Mac and Windows
Hello everyone!
I need some guidance on the process of preparing a plugin for end users. Specifically, I'd like to know:
-What files need to be included for the user after completing a plugin?
-Where should these files be installed to ensure the plugin functions correctly?
Additionally, are there any notable differences in the installation process between macOS and Windows?
Your expertise would be greatly appreciated!
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RE: Issue with FX Plugin Export in HISE - Need Help!
@HISEnberg Thank you very much for your help, indeed the problem was the space after "Jucelay." Have a wonderful day!
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RE: Issue with FX Plugin Export in HISE - Need Help!
@d-healey In the past, I successfully exported a few ideas, and they worked. But now, I’m getting this error, and I haven’t made any changes.
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RE: Issue with FX Plugin Export in HISE - Need Help!
@filipalex96 Yes, it is compiled. I just did it again right now to make sure. However, I’m still getting the same error during export.
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Issue with FX Plugin Export in HISE - Need Help!
Hi everyone,
I'm encountering an issue while exporting my FX plugin in HISE. I've attached a screenshot for better context. Has anyone experienced a similar problem or knows how to fix this? Any advice would be greatly appreciated.
Thanks in advance!
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RE: How we can display the gain reduction value from the ScriptNode ( updown_comp )
Hei @aaronventure , @ustk !
Thank you so much, your help has been incredible. I apologize if my questions seem a bit basic; I’m just starting out and trying to learn.
Is it possible to customize what you’ve displayed in the UI from the snippet with a filmstrip?
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How we can display the gain reduction value from the ScriptNode ( updown_comp )
Do you have any suggestions or ideas on how we can display the gain reduction value from the ScriptNode, specifically from the updown_comp module, on the UI?